Quebec City–Windsor Corridor

Have an idea for a map? Discuss ideas and concepts here.

Moderator: Cartographers

Forum rules
Please read the Community Guidelines before posting.
Locked
User avatar
NuclearMarathon
Posts: 38
Joined: Mon Aug 03, 2009 7:40 am
Location: Outta the Shwa, Into Sudbury

Quebec City–Windsor Corridor

Post by NuclearMarathon »

How about a map of the Quebec City–Windsor Corridor?

I've never made a map before and would like to capitalise on a joint venture.

Image

The above image is just showing what just the corridor looks like, but I'd think it'd be better to expand outwards to other cities like Barrie, Peterborough, Prince Edward County, and so forth.
User avatar
Evil DIMwit
Posts: 1616
Joined: Thu Mar 22, 2007 1:47 pm
Gender: Male
Location: Philadelphia, NJ

Re: Quebec City–Windsor Corridor

Post by Evil DIMwit »

The problem with corridors is that there are waaaaay too many choke points and waaaaay to few possible attack routes.
User avatar
NuclearMarathon
Posts: 38
Joined: Mon Aug 03, 2009 7:40 am
Location: Outta the Shwa, Into Sudbury

Re: Quebec City–Windsor Corridor

Post by NuclearMarathon »

Sorry, I didn't really explain well enough.

What I meant was to expand beyond towards the north like the Sault and all of that

This google earth image better shows what I have in mind:
Click image to enlarge.
image
- The St. Lawrence and Great Lakes will also serve ports to jump across
Last edited by NuclearMarathon on Sun Sep 13, 2009 5:23 pm, edited 1 time in total.
User avatar
Evil DIMwit
Posts: 1616
Joined: Thu Mar 22, 2007 1:47 pm
Gender: Male
Location: Philadelphia, NJ

Re: Quebec City–Windsor Corridor

Post by Evil DIMwit »

I guess you'd have to defend it as being not too similar to the Great Lakes map, but as long as the gameplay and style are different enough this could work out quite well.
User avatar
NuclearMarathon
Posts: 38
Joined: Mon Aug 03, 2009 7:40 am
Location: Outta the Shwa, Into Sudbury

Re: Quebec City–Windsor Corridor

Post by NuclearMarathon »

Alright, this is the basic layout of what the map will look like:
Click image to enlarge.
image
There are 48 "territories" which are the cities, 7 "continents" (plus 1 neutral territory)

"Continents":
- Saint Lawrence (magenta) 5 cities
- Ottawa Valley (orange) 5 cities
- Thousand Islands (light-blue) 7 cities
- Golden Horseshoe (gold) 9 cities
- Greenbelt (green) 11 cities
- Southwestern Ontario (indego) 5 cities
- Northeastern Ontario (cyan) 5 cities
- Val-d'Or (white) - connects North Bay to Montreal

The roads give some idea of the direction of movement.
Waterways will also be used to jump between the port cities (marked with stars).

Some areas do seem conjested due to google earth's poor organisation, so bare with me.
But they will be evenly distrubuted in the working version.
Last edited by NuclearMarathon on Sun Sep 13, 2009 5:23 pm, edited 1 time in total.
User avatar
NuclearMarathon
Posts: 38
Joined: Mon Aug 03, 2009 7:40 am
Location: Outta the Shwa, Into Sudbury

Re: Quebec City–Windsor Corridor

Post by NuclearMarathon »

The latest version:
- i've decided to remove Val-d'Or
- removed and revised territories in the greebelt and horseshoe
- added and revised territories to the Saint Lawrence, Ottawa Valley, and Southwestern Ontario regions.
Click image to enlarge.
image
Regions: /Territories:
- Saint Lawrence - Quebec City*, Trois-Rivieres, Repentigny, Montreal*, Saint-Jean-sur-Richelieu, Laval, Cornwall
- Ottawa Valley - Ottawa*, Gatineau, Smiths Falls, Arnprior, Petawawa, Mattawa*
- Thousand Islands - Kingston*, Gananoque, Brockville, Napanee, Belleville, Trenton, Prince Edward
- Golden Horseshoe - Toronto*, Durham, York, Peel, Halton, Hamilton, St. Catharines
- Greenbelt - Coburg, Peterborough, Lindsay, Orillia, Barrie, Orangeville, Guelph, Kitchener-Waterloo, Brampton, Welland*
- Southwestern Ontario - Windsor*, Chatham, London, Sarnia*, Woodstock, Stratford, Owen Sound*
- Northeastern Ontario - Sault Ste. Marie*, Bruce Mines, Sudbury, Parry Sound*, North Bay
Last edited by NuclearMarathon on Sun Sep 13, 2009 5:24 pm, edited 1 time in total.
User avatar
sinctheassasin
Posts: 490
Joined: Fri Feb 06, 2009 5:57 pm
Gender: Male
Location: probably in chat room, advertising conquer crater

Re: Quebec City–Windsor Corridor

Post by sinctheassasin »

1. Put that big guy in big Img tags ;)

2, I suggest you go back to the drawing board, and unless you can Photoshop a nice clean image or outline with clear territs, I suggest you stick you diagrams. Try to work out gameplay for now, then get an artist.

Welcome to the foundry! ;)
Woop Woop, i love conquer club, why'd i leave for a year?
Who LIkes finishing what they started? :D
Image
User avatar
NuclearMarathon
Posts: 38
Joined: Mon Aug 03, 2009 7:40 am
Location: Outta the Shwa, Into Sudbury

Re: Quebec City–Windsor Corridor

Post by NuclearMarathon »

Yes, this is my final version showing the gameplay -- I will start making the playable version in photoshop via vector graphics, now, along with the xml.

However, I anticipate that the geographical shape will be warped in order to accomodate room on the map for territories and proper image size.
User avatar
captainwalrus
Posts: 1018
Joined: Sun Nov 11, 2007 3:19 pm
Location: Finnmark

Re: Quebec City–Windsor Corridor

Post by captainwalrus »

You don't need to make the xml yet, and you will end op wasting time cause you will have to change the xml a lot more than if you were to start once the map had graphics or gameplay stamps.
~ CaptainWalrus
User avatar
sinctheassasin
Posts: 490
Joined: Fri Feb 06, 2009 5:57 pm
Gender: Male
Location: probably in chat room, advertising conquer crater

Re: Quebec City–Windsor Corridor

Post by sinctheassasin »

captainwalrus wrote:You don't need to make the xml yet, and you will end op wasting time cause you will have to change the xml a lot more than if you were to start once the map had graphics or gameplay stamps.

I had to learn this one the hard way :|
Woop Woop, i love conquer club, why'd i leave for a year?
Who LIkes finishing what they started? :D
Image
User avatar
captainwalrus
Posts: 1018
Joined: Sun Nov 11, 2007 3:19 pm
Location: Finnmark

Re: Quebec City–Windsor Corridor

Post by captainwalrus »

sinctheassasin wrote:
captainwalrus wrote:You don't need to make the xml yet, and you will end op wasting time cause you will have to change the xml a lot more than if you were to start once the map had graphics or gameplay stamps.

I had to learn this one the hard way :|
:lol:
I have never tried xml on any of my failed maps, although none of them ever leave the drafting room.
~ CaptainWalrus
isaiah40
Posts: 3990
Joined: Mon Aug 27, 2007 7:14 pm

Re: Quebec City–Windsor Corridor

Post by isaiah40 »

It should work out if you can come up with an unique playing experience. Are you planing on using any of the US cities to avoid choke points? If not then you'd have a major choke point from Toronto down to Windsor. Re inserting Val-d'Or might be an idea so you can go from Quebec City on over to North Bay. Also to eliminate the Windsor choke point you may want to think about having a route from London - Owen Sound - Tobermory - South Baymouth (that's on Manitoulin Island) on up to Sudbury. That should eliminate that.
User avatar
NuclearMarathon
Posts: 38
Joined: Mon Aug 03, 2009 7:40 am
Location: Outta the Shwa, Into Sudbury

Re: Quebec City–Windsor Corridor

Post by NuclearMarathon »

This is what I have so far using photoshop:
Click image to enlarge.
image
- There are now 52 cities in all; adding Niagara Falls, Manitoulin, Elliot Lake.
- The routes of the Golden Horseshoe / Greenbelt / Southwestern Ontario areas aren't yet hammered out.
- The waterway routes are clearly shown in blue; armies can cross up to 2 sections of these routes at at time; ie: Winsdor is accessable to: Sarnia, Sault Ste. Marie, Parry Sound, Owen Sound, Welland, Toronto, and Kingston.
isaiah40
Posts: 3990
Joined: Mon Aug 27, 2007 7:14 pm

Re: Quebec City–Windsor Corridor

Post by isaiah40 »

Hmmm .. where you have the city on Manitoulin Island is about where Mindemoya is. If you move it down to the very southwestern tip, it'll be good. Also Include Tobermory on the tip of the peninsula as well. Unlink Owen Sound from the other ports and then link Tobermory to the ports (considering the M.S. Chechemaun (?) runs from Tobermory I think).

I like the idea of the ports being able to attack two ports away, that should make for interesting game play.

Next draft please put in city names and mark out the territories so it will be clearer to understand.
User avatar
NuclearMarathon
Posts: 38
Joined: Mon Aug 03, 2009 7:40 am
Location: Outta the Shwa, Into Sudbury

Re: Quebec City–Windsor Corridor

Post by NuclearMarathon »

This is the latest version with city names added:

If you think the names are a bit crunched, I agree, but it's a fight between space and pixel resolution.
Click image to enlarge.
image
Isaiah, I put Manitoulin and not a specific community like Tobermory because I feel that small towns like those aren't significant enough to put them on. Though I like your idea for a path along that way, I thought that Manitoulin is more identifiable. The location of Manitoulin is there because its closest to the most densly populated part of the island, sticking to the most major road that runs across it.
User avatar
Evil DIMwit
Posts: 1616
Joined: Thu Mar 22, 2007 1:47 pm
Gender: Male
Location: Philadelphia, NJ

Re: Quebec City–Windsor Corridor

Post by Evil DIMwit »

Where do the troop numbers fit on this map?
ImageImage
User avatar
NuclearMarathon
Posts: 38
Joined: Mon Aug 03, 2009 7:40 am
Location: Outta the Shwa, Into Sudbury

Re: Quebec City–Windsor Corridor

Post by NuclearMarathon »

Newest version:
Click image to enlarge.
image
The troop numbers will each fit somewhere beside their markers and names -- don't worry, it'll work.

I also added a QWC bonus if you can capture all 26 cities -- though, I'm wondering if it should be split into 2 or 3 sub-bonuses.

I'm also wondering if I should also add Bancroft -- which will bridge Peterborough to Petawawa.
Suggestions?
User avatar
ender516
Posts: 4455
Joined: Wed Dec 17, 2008 6:07 pm
Gender: Male
Location: Waterloo, Ontario

Re: Quebec City–Windsor Corridor

Post by ender516 »

I'm not sure what you did to the text, but I see a serious degradation in legibility with this latest update as compared to the one previous. Did you add an outline or glow or some such?

Also, the correct spelling is Cobourg, with that second "o".
User avatar
NuclearMarathon
Posts: 38
Joined: Mon Aug 03, 2009 7:40 am
Location: Outta the Shwa, Into Sudbury

Re: Quebec City–Windsor Corridor

Post by NuclearMarathon »

This map has been continued in the Drafting Room:
http://www.conquerclub.com/forum/viewto ... 41&t=97242
User avatar
thenobodies80
Posts: 5400
Joined: Wed Sep 05, 2007 4:30 am
Gender: Male
Location: Milan

Re: Quebec City–Windsor Corridor

Post by thenobodies80 »

NuclearMarathon wrote:This map has been continued in the Drafting Room:
http://www.conquerclub.com/forum/viewto ... 41&t=97242
[Locked]
Locked

Return to “Melting Pot: Map Ideas”