Freestyle Double-Turn "Loophole" is Closed
Freestyle games have a big plus - they move along quicker. Unfortunately many players find it unfair that under some conditions freestyle allows you to play back-to-back turns. While back-to-back turns had already been blocked when the last player triggers a new round before it expires, this could still happen when someone missed a turn or when the round expires as someone is playing.
As of now, the last player to end their turn is blocked whether or not the round expires early. If any players are mid-turn as the round expires, it is considered as if they ended their turn last. In the case where all active players are blocked, the blocks are cancelled (no point in making everyone wait, right?). As always, the blocks affect entire teams in team games and the blocks end once an opponent begins their turn or half the round passes, whichever comes first.
Surely this change will be controversial as some players enjoyed using the tactic of taking back-to-back turns. However, it's clear the majority does not like it and this change will make freestyle more popular, fairer, and quicker.
While this change will have less impact on freestyle speed games, it is applied to them as well for consistency and to quicken up "no spoils" speed games where some players would never end their turns for tactical reasons.
Along with the gameplay changes, a new status icon
(thanks, Tr0y!) will appear next to the username to indicate when a player is waiting for opponent to begin. Until now, we would show
in such cases but it could be ambiguous as to whether the player is blocked or has already taken the turn.
Thanks to eveyone who participated in these suggestion topics - this could not have happed without your input:Eliminate Freestyle Double TurnsEnding fake double turnsEnding Turns in FreestyleProblem with freestyle (AND A SOLUTION)Referral Program Banner
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