lackattack wrote:If you have Fog of War on, it will just add the full fog on top of the initial troops "blindness" of enemy army counts. To have no blindness at all would cause problems because one player's deployment would affect the next player's decision and the order of deployment would then have too much impact.
Well, in the original game [Ok, someone has already said that this isn't meant to be exactly like the original, but at least consider...], deployment is sequential, so one player's deployment is
supposed to affect the next player's decision. If we
really wanted it like the original, deployment would be sequential, and there would be no fog. However, that would only work properly if we were restricted to deploying one at a time, and that would take forever!
What about dividing deployment into 3 or 4 or 5 sequential rounds (no fog)? It wouldn't take
as long, and we could still build using information about others' deployments.
To be honest, I don't even think that's a very good suggestion! But I'll throw it out there for brainstorming; maybe this will trigger a better idea in someone else.
But while I may not hold use the Manual option very much myself, I wouldnt' suggest getting rid of it by any means. Everyone knows the rules of the particular game they are joining; if some choose to play by that rule, then it's good for them. And maybe a few days of playing it isn't enough to stumble upon a better strategy for it; keep exploring and trying out the Manual.
....and tell me how it goes, because I'll probably try it once and quit.
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