Evil DIMwit wrote:How many neutral troops do the farms start with, then?
Good question, 2 or 3? I really don't have that thought out yet.
Moderator: Cartographers
Evil DIMwit wrote:How many neutral troops do the farms start with, then?
isaiah40 wrote:Since you have Moldova on the map, I would consider finding out what the regions are in Ukraine and making them into bonuses. For me the map is bland without them. Moldova would be one bonus of course. If you use regions as bonuses, you can then put 1 farm in each region and maybe you get +1 auto deployed on each farm held. I'd say 3 neutral on each farm to start is good.
isaiah40 wrote:Can you reduce the opacity/transparency of the background? My eyes want to go where the wheat and the sky meet. Maybe take it down by 50% and see what happens.
1. Territory Labels - temporary names or numbers will suffice, and are always open to change.
2. Borders/Paths/Impassables - it should be made clear where territories do/do not connect.
3. Bonus Areas - where combinations/groups of territories will award a bonus, this should be indicated on the map.
4. Legend - speculative bonus values and explanations of any attack rules or gameplay features.
RedBaron0 wrote:You are close, and the map is looking great, last thing that will help you towards that review is getting a few more folks in here to comment on your map. You're getting there, this is usually a process that takes awhile, but the best way to quick'n the process is getting more people to comment. Look at isaiah40's Fractured America map, he's got 170 comments on his map in 2 and a half weeks, that's one of the big reasons he's already being reviewed.
The Neon Peon wrote:Firstly, there are 16 starting territories:
2 player: 5-5-- (6 neutral)
3 player: 5-5-5-- (1 neural)
4 player: 4-4-4-4
5 player: 2-2-2-2-2-- (6 neutral)
6 player: 2-2-2-2-2-2-- (4 neutral)
7 player: 2-2-2-2-2-2-2-- (2 neutral)
8 player: 2-2-2-2-2-2-2-2
Evil DIMwit wrote:Also, you'll want to make sure that no player can start with both territories of one human group. That peace of mind would be a big advantage if the other players are all forced to compete from the outset.
The Neon Peon wrote:Note: farms start out as neutral 2s
Firstly, there are 16 starting territories:
2 player: 5-5-- (6 neutral)
3 player: 5-5-5-- (1 neural)
4 player: 4-4-4-4
5 player: 3-3-3-3-3-- (1 neutral)
6 player: 2-2-2-2-2-2-- (4 neutral)
7 player: 2-2-2-2-2-2-2-- (2 neutral)
8 player: 2-2-2-2-2-2-2-2
Secondly, the 16 starting positions allow them to be divided into 8 "groups" of 2 territories each, as you will see by the map.
The Neon Peon wrote:Evil DIMwit wrote:Also, you'll want to make sure that no player can start with both territories of one human group. That peace of mind would be a big advantage if the other players are all forced to compete from the outset.
I am all for that, but how?
Evil DIMwit wrote:Pretty sure you can rig up some starting position in the XML. Check out Yeti_c's guide or ask the man himself if you're still unsure. I'd look it up myself but I happen to be in a hurry.
<positions>
<position>
<territory>Uzhgorod</territory>
<territory>Tiraspol</territory>
</position>
<position>
<territory>Chernivitsi</territory>
<territory>Kherson</territory>
</position>
<position>
<territory>Izmayil</territory>
<territory>Donetsk</territory>
</position>
<position>
<territory>Berdyans'k</territory>
<territory>Chernihiv</territory>
</position>
<position>
<territory>Kharkiv</territory>
<territory>Rivne</territory>
</position>
<position>
<territory>Shostka</territory>
<territory>Korosten</territory>
</position>
<position>
<territory>Shepetovka</territory>
<territory>Rih</territory>
</position>
<position>
<territory>Kirovohrdask'a</territory>
<territory>Ternopil</territory>
</position>
</positions>
thenobodies80 wrote:The Neon Peon wrote:Note: farms start out as neutral 2s
Firstly, there are 16 starting territories:
2 player: 5-5-- (6 neutral)
3 player: 5-5-5-- (1 neural)
4 player: 4-4-4-4
5 player: 3-3-3-3-3-- (1 neutral)
6 player: 2-2-2-2-2-2-- (4 neutral)
7 player: 2-2-2-2-2-2-2-- (2 neutral)
8 player: 2-2-2-2-2-2-2-2
Secondly, the 16 starting positions allow them to be divided into 8 "groups" of 2 territories each, as you will see by the map.
Are starting positions or starting regions?
If they are starting regions in a 1vs1 each player will start with 5 regions and there will be 6 nutrals, but if they are coded as starting positions the X positions will be equally splitted among the players (X/2 not X/3) and with 8 groups of 2 regions each player will start with 8 regions and no neutral (except for farms).
I think you want to develope a map that starts and works like feudal war...right?
In this case you don't need SP because if you code everything neutral except 16 regions, these regions will be splitted 5-5 with 6 neutral.The Neon Peon wrote:Evil DIMwit wrote:Also, you'll want to make sure that no player can start with both territories of one human group. That peace of mind would be a big advantage if the other players are all forced to compete from the outset.
I am all for that, but how?Evil DIMwit wrote:Pretty sure you can rig up some starting position in the XML. Check out Yeti_c's guide or ask the man himself if you're still unsure. I'd look it up myself but I happen to be in a hurry.
Is not possible to specify which player will get a position, but you can split adjacent regions among your 8 starting positions
- Code: Select all
<positions>
<position>
<territory>Uzhgorod</territory>
<territory>Tiraspol</territory>
</position>
<position>
<territory>Chernivitsi</territory>
<territory>Kherson</territory>
</position>
<position>
<territory>Izmayil</territory>
<territory>Donetsk</territory>
</position>
<position>
<territory>Berdyans'k</territory>
<territory>Chernihiv</territory>
</position>
<position>
<territory>Kharkiv</territory>
<territory>Rivne</territory>
</position>
<position>
<territory>Shostka</territory>
<territory>Korosten</territory>
</position>
<position>
<territory>Shepetovka</territory>
<territory>Rih</territory>
</position>
<position>
<territory>Kirovohrdask'a</territory>
<territory>Ternopil</territory>
</position>
</positions>
The Neon Peon wrote:Would it be worth it to increase the amount of starting territories in a 2 player game to 8 if by doing it, the territories would be split 1 red - 1 green in each group? (if I understand your code correctly)
Evil DIMwit wrote:The Neon Peon wrote:Would it be worth it to increase the amount of starting territories in a 2 player game to 8 if by doing it, the territories would be split 1 red - 1 green in each group? (if I understand your code correctly)
If you mean in order to not give either player an advantaged drop, it wouldn't make a difference. There would be (by mathematical necessity) as many Red-Neutral starting zones as Green-Neutral zones.
thenobodies80 wrote:Evil DIMwit wrote:The Neon Peon wrote:Would it be worth it to increase the amount of starting territories in a 2 player game to 8 if by doing it, the territories would be split 1 red - 1 green in each group? (if I understand your code correctly)
If you mean in order to not give either player an advantaged drop, it wouldn't make a difference. There would be (by mathematical necessity) as many Red-Neutral starting zones as Green-Neutral zones.
Yes, in that way in a 1vs1 each player will have 4 SP (8 regions) but it's not possible to know which positions each player will have. it could be fixed in some way, for example if your concern is limited only to 1vs1 you can code only 2 starting position with 8 regions. But in games with 3 or more players SP will not take effect.
Evil DIMwit wrote:thenobodies80 wrote:Evil DIMwit wrote:The Neon Peon wrote:Would it be worth it to increase the amount of starting territories in a 2 player game to 8 if by doing it, the territories would be split 1 red - 1 green in each group? (if I understand your code correctly)
If you mean in order to not give either player an advantaged drop, it wouldn't make a difference. There would be (by mathematical necessity) as many Red-Neutral starting zones as Green-Neutral zones.
Yes, in that way in a 1vs1 each player will have 4 SP (8 regions) but it's not possible to know which positions each player will have. it could be fixed in some way, for example if your concern is limited only to 1vs1 you can code only 2 starting position with 8 regions. But in games with 3 or more players SP will not take effect.
Does that really work? Don't 2-player games count as being divided among 3 players anyway (with the neutrals being the 3rd)?
<positions>
<position>
<territory>Uzhgorod</territory>
<territory>Tiraspol</territory>
<territory>Chernivitsi</territory>
<territory>Kherson</territory>
<territory>Izmayil</territory>
<territory>Donetsk</territory>
<territory>Berdyans'k</territory>
<territory>Chernihiv</territory>
</position>
<position>
<territory>Kharkiv</territory>
<territory>Rivne</territory>
<territory>Shostka</territory>
<territory>Korosten</territory>
<territory>Shepetovka</territory>
<territory>Rih</territory>
<territory>Kirovohrdask'a</territory>
<territory>Ternopil</territory>
</position>
</positions>
The Neon Peon wrote:So will this allow no one to start with two territories in the same region?
If not, what if:
- Code: Select all
<positions>
<position>
<territory>Uzhgorod</territory>
<territory>Tiraspol</territory>
<territory>Chernivitsi</territory>
<territory>Kherson</territory>
<territory>Izmayil</territory>
<territory>Donetsk</territory>
<territory>Berdyans'k</territory>
<territory>Chernihiv</territory>
</position>
<position>
<territory>Kharkiv</territory>
<territory>Rivne</territory>
<territory>Shostka</territory>
<territory>Korosten</territory>
<territory>Shepetovka</territory>
<territory>Rih</territory>
<territory>Kirovohrdask'a</territory>
<territory>Ternopil</territory>
</position>
</positions>
<positions>
<position>
<territory>Uzhgorod</territory>
<territory>Ternopil</territory>
<territory>Rivne</territory>
<territory>Chernihiv</territory>
<territory>Karkiv</territory>
<territory>Berdyans'k</territory>
<territory>Rih</territory>
<territory>Tiraspol</territory>
</position>
<position>
<territory>Chernivitsi</territory>
<territory>Shepetovka</territory>
<territory>Korosten</territory>
<territory>Shostka</territory>
<territory>Donetsk</territory>
<territory>Kherson</territory>
<territory>Kirovohradsk'a</territory>
<territory>Izmayil</territory>
</position>
</positions>
The Neon Peon wrote:The goal is to make it so that it is impossible in a game with any number of players to have someone start with their territories bordering.
1v1s can go whichever way = 8-8-0 or 6-6-4, I don't think it will really matter.
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