Moderator: Cartographers

It does have a lot. There are still only 3 regions to hold, people may be able to get to it easily to attack it, but it only has to be defended at 3 points.thenobodies80 wrote:Skill is required to hold a bonus , maybe to much for some of them. I think that some zones are too hard to hold, for example Holborn can be attacked by 9 different regions, the whole City zone has 14 different borders...
Train stations give +1 for each station? If that's a suggestion, it's not a bad idea. Maybe a +1 for every three, as they are quite easy to get. I agree the lines are impossible to hold, I think it's probably best to scrap them as a bonus and do something like this.thenobodies80 wrote:For bonuses, with train stations give +1 for each station. Some lines are too long and with huge values.
They do get a little messy in some places like you mentioned. It doesn't actually matter though, if we scrap the line bonuses, as the stations can still attack each other down a different line. If we scrap the line bonus then it's just artwork.thenobodies80 wrote:Lines aren't easy to follow, for example the metropolitan line isn't clear between BAK and GRO; the northern line disappear after KIN and pop up again after WAR
Will do. I'm using smart objects for the army circles and they have the numbers in, that's why they're temporarily faded too.thenobodies80 wrote:Increase trasparency of army circles (only the white)
Hmm, some are slightly better, especially that one. However, BAK doesn't really have anything easy to go on to after that, and that bonus is only small compared with the others. Hmmm, not sure what to do about EAR and NOT, there's not really another obvious starting point. I doubt they'd get wiped out first go, as it'd be 5v4 in total, but they are a bit close.thenobodies80 wrote:Some starting positions are better than others, for example BAK has an easy bonus with regent + london served on a silver plate. EAR and NOT have to fight very soon in the game, one of them is probably out of the game in the first turn with only 1 troop between them.
Most probably. I only made a it a victory condition as it will be nearly impossible to hold as a bonus. I assumed people would just fight to the death, but they could manage to hold it if players weren't paying enough attention. Perhaps this should be scrapped along with all the other line bonuses.thenobodies80 wrote:I don't think that it's possibile to hold the yellow line. If you can hold it you have already won the game or not?

Sorry, this bit made me laugh, a wonderful image of Londondanoprey wrote:Like real life you have to get the tube then attack someone then get the tube somewhere else then attack them...
And this seems like a good idea, though I think a number greater then 4 should be used due to the vast amount of stations on the map, and the NEED to use them to get around, maybe starting at 8 or 10?danoprey wrote:Perhaps something like Route 66 would work, adjusted territory bonuses. +1 for every 2 tube stations over 4.
e.g.
4 = +1
6 = +2
8 = +3
10 = +4 etc.
Thoughts?

I think you can find them in this thread http://www.conquerclub.com/forum/viewto ... 466&t=1410danoprey wrote:Do anyone know of a good forumula for calculating the adjusted bonuses? Quite a lot of tube stations, each with only 1 starting neutral.


