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What kind of games focus most on PLAYING skill

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What kind of games focus most on PLAYING skill

Postby VanCleef on Tue May 23, 2006 6:28 pm

Hard to answer some might think and the options are plenty. And different gameoptions require different skills.
But considering it all and eliminate some factors like: free time to spend waiting, fastest computer/connection etc it all can be described in 1 sentence.

Playing Freestyle with Flat cards is like playing Musical chairs to get a seat to the table for poker Texas hold'em Limit.

For those not understanding or in need of explanation beside my typos:
Either you are new at playing Risk or a mediocre player. And of course there are some that would never understand.

Looking forward to play you all sooner or later in a real risk game.
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Postby Pedronicus on Tue May 23, 2006 8:06 pm

I think that sequential play gives everyone a much more equal footing at the table. No nasty surprises. and no holding.

But in a doubles / triples game, sometimes can work against you / sometimes work for you.

As far as game type, i used to favour escalating cards as games tended to finish quicker and without premium membership, this was pretty important.

I once played a game of flat rate with only me, Philbert and Dugcarr left in it and i think that the game was at stalemate and no one would of won the thing unless dug hadn't really p*ssed me and phil off - to the point of killing his dictorial arse out of the game, just shut him up. I felt we were all very evenly matched players but no progress seemed to of been made for over 30 goes.

So i still feel escalating is better, as it forces the game to a climax, and you need to counter the armies about to be added. Killing people for their cards in escalating games has to be right - no mistakes, or its curtains... So I vote

Sequential and escalating.

Fortifications.

Unlimited fortifications is like the free style type of game order, so i like everyone to have the same; 1 fortification, so this again is fair.
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Postby PaperPlunger on Tue May 23, 2006 8:23 pm

cardless and one fort games require mad skill, especially when it's a 6 person, classic, no cards, one fort, freestyle no double
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Postby haha on Tue May 23, 2006 8:31 pm

i think seqental one fort 6 players flat rate or no cards
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Postby PaperPlunger on Tue May 23, 2006 8:37 pm

sequentials are hard, but i like em more for real time
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Postby haha on Tue May 23, 2006 8:38 pm

it harder with sequent but i like no double turns because sequental takes too long
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Postby qeee1 on Wed May 24, 2006 4:15 am

I love 3 player stalemates in flat rate, it takes some real skill to win at them. I was in a game I thought would never end once, with Yozapower I think... but then #U suddenly kicked our asses. Makes you realise the importance of psychological elements in Risk.
Frigidus wrote:but now that it's become relatively popular it's suffered the usual downturn in coolness.
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Postby terrafutan on Wed May 24, 2006 5:13 am

I am a fan of 3 player sequential flat rate 1 fort - only bad thing about it is waiting 5 turns to get a set of 3 #$#%#% reds
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Postby Jolly Roger on Wed May 24, 2006 7:01 pm

What? I'm supposed to be using skill? That explains a lot.
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Postby Finsdale on Thu May 25, 2006 12:21 pm

I prefer sequential overall, I've no played a double yet. I have some problems playing freestyle and so far, I've won quite a few matches. Check out game #21825, one reason I like about escalating. Still, especially shown by that game, escalating games can require quite a bit of luck too. I prefer no cards, but that also requires luck by the ammount of armies you start with out in a given continent. I'd probably say then, that flat rate requires quite a bit of skill compared to the others.
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