Moderator: Tournament Directors

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		Seconded. Thanks a lot!SuicidalSnowman wrote:Also way to step up and host this


 n00blet
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 OliverFA
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		OliverFA wrote:What happens with games that last a lot of turns? For example, look at this
Game 5586762
What about setting a turn limit and/or a domination victory condition?
For example, if a game reaches turn 50, domination victory condition gets enabled. From that moment, it won't be needed to conquer 100% of the territories. It will be enough to conquer 66% of territories.

 SuicidalSnowman
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		How does the strength indicator even work? I've never trusted it...SuicidalSnowman wrote:OliverFA wrote:What happens with games that last a lot of turns? For example, look at this
Game 5586762
What about setting a turn limit and/or a domination victory condition?
For example, if a game reaches turn 50, domination victory condition gets enabled. From that moment, it won't be needed to conquer 100% of the territories. It will be enough to conquer 66% of territories.
Great idea, I impose this on all of my tournaments.
But a few ideas:
Sometimes, I have used or played in tournaments where the time limit means you "Go to BOB" and use the relative strength indicator. Only works for sunny though.
Or, I have played in tournaments where after a certain number of rounds the game just ends, no points for anyone.

 n00blet
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