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hotfire wrote:usefulness is subjective. i can easily argue that the number of territories in the stats is useless information (because it can be found in the log, why bother having a stat for it?).
my game log only goes so far back...these new stats are helpful in large games on large maps where my log only goes back 3 players or so....its impossible to figure out the territory count of a player 5 turns back in that situation.
Pat wrote:drunkmonkey wrote:
I don't see how those stats would be useful. Knowing how many territories your opponent has in a fog game can come in very handy. Knowing that he has "at least 11 troops" doesn't help much. Neutral totals don't really matter either. You don't gain anything by wiping them out. You only need to know how many lie between you and your opponent, which a program can't tell you, unless it's going to start planning out "best path" scenarios (which would be infringing on strategy).
1. usefulness is subjective. i can easily argue that the number of territories in the stats is useless information (because it can be found in the log, why bother having a stat for it?). regardless, whether it is useful or not isn't really the issue. The issue is to provide statistics.
2. you do gain something from taking out neutrals. example: feudal war, Treasures Of Galapagos... etc. you don;t necessarily gain anything from knowing how many there are,i know it sounds unimportant, but regardless of its importance... if you want to have statistics of 'information already provided' (whether it is in the log, or on the map), include everything, not just a portion of it.
drunkmonkey wrote:
Why would they spend time programming to add useless information? You said "usefulness is subjective", yet failed to mention one aspect of this information that you think is useful. Why do you want it? Simply because it exists?
is not necessarily useless to others. i think it could help in figuring out how many armies your opponent has, a rough estimate at the least.I don't see how those stats would be useful.
SlugReborn wrote:Also, I have to scroll to the right, but that's not too big a deal (a bit annoying though, maybe it could be moved to the top or somewhere else?
AndyDufresne wrote:If you haven't already, check out the new proposed stats layout and vote!
SlugReborn wrote:My only problem with this is that it shows how many armies and territories players own in fogged games. I don't think it should show that, it kinda defeats the purpose of fog...
Also, I have to scroll to the right, but that's not too big a deal (a bit annoying though, maybe it could be moved to the top or somewhere else?
But being lazy, I posted before I read the other replies and see now that this is already under discussion
nippersean wrote:Err no it doesn't
VectorxMan wrote:the point of fog of war is fighting your enemy blindfolded. that kind of information should not be readily available in this type of game. the whole idea of risk games is to analyze the map and make decisions based on what you see, not to have VIP information handed to you on a silver platter and highlighting who is the ideal player to hit.
all in all i liked it better when the only information shown was the number of cards
SlugReborn wrote:I believe everyone is entitled to their own opinion, so I would be interested if you could expand on your comment so I can understand why you feel it doesn't defeat the purpose of fog...
nippersean wrote:It's the bold bit slug, it doesn't tell you how many armies are under the fog - unless you got special plugin of course....
Edit - it's not an opinion - it's a fact - you cannot tell the number of the opponents armies from the update - stop being silly sausage
Duality. wrote:You should know how many regions they have anyway.
garbageflan wrote:it defeats the purpose of fog of war by letting other players see how many territories one has. other than that I guess it is a time saving addition
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