Moderator: Community Team
I disagree, in the short time I have played here a few people have missed their first turn and ended up playing the game. But I do agree this sucks and has happened to me.Poo_Head wrote: Specifics: If a player misses his first turn it's pretty much guaranteed he's going to miss the game.
drunkmonkey wrote:I'm filing a C&A report right now. Its nice because they have a drop-down for "jefjef".
It doesn't strike me as too harsh to toss a new recruit out of a game for missing the first turn. Have the system send a PM (or even an email if enabled) explaining what happened. The new recruit can always join another game.Fuzzylogic99 wrote:def frustrating but doing this will encourage farming,Yes we have rules against farming but
that does not mean that some players would not ways around them.I could think of a few
ways myself that I could get around the rule
Also something might of happened that made them leave miss the turn and come back later.
Im sure that it happens a lot less than the player missing all three turns but to the players
who accidentally miss their first turn this would be a bit unfair to them.
anyways I dont see Lacks buying into this idea
Only if the player does not lose points you are at a disadvantage if you miss deployment in a manual game. So don't punish thatjefjef wrote:I say eliminate players in manual deployment games if they miss there deploy. This will eliminate some questionable strategies.
Mr. Squirrel wrote:One fool reporting for duty!pmchugh wrote:BUMP- one more fool needed
Funny, I stick mostly to games with just three or four people for the same reason. If you get into an 8-player game, it can be a long time between turns, if a few of those people take their time. But to the point of the matter, I do think it is not a great hardship to show up for at least the first turn of a game on time.oceanfrank wrote:Was away for a bit....so it sounds like I am not alone in this quest. I was not sure about the farming concept, sound interesting though. However there was another point made. Many people sign up and leave because it takes too long. And a lot of the reason it takes too long is because of deadbeats signing up and quiting immediately. If they were removed, the game would go a lot faster and possibly keep new recruits. Myself, I try to avoid games with less than 6 people to avoid sitting around for several days just to play my 2nd and third round.
The proposal was to apply this policy only to new recruits.JCKing wrote:Ocean,
What happens if people actually have a life and manage to miss the first turn in a game? I've done it before. It's not fair to regular players, that ended up not getting a chance to get to a computer, and instead automatically got kicked.
They join a new game and make sure they take their turn this time, so as not to ruin it for others - particlarly new recruits - likely to be in the same game + itching for a turn.JCKing wrote:Ocean,
What happens if people actually have a life and manage to miss the first turn in a game? I've done it before. It's not fair to regular players, that ended up not getting a chance to get to a computer, and instead automatically got kicked.
Big problem arises from this. with so few new recruits at any given time, games will never start and that just continues to the original issue, games moving in a timley manner. Because of the few players and available games, new recruits will be MORE likley to leave due to boredom.clangfield wrote:I think there are occasions where a first turn kick out is valid - such as if they are the last player to join and it's manual deployment. I've had 3 3-player games ruined recently by new players joining then never moving. I would however only apply it to new players who have never made a move.
Personally, I would like to see this:
New non-member players (freemiums) are only allowed to join games against other new players, until they have completed (say) 3 consecutive games in which they have taken at least 90% of their turns. So if they complete 2, then get kicked out, they start from zero again.
One could add to that that if they are kicked out of 2 consecutive games, they are automatically kicked out of all other active games.
Also I would say that 'unqualified' players are not allowed to join games with the same players. This would prevent a) the easiest form of newbie farming and b) people setting up multiple new accounts.
Okay so it's perhaps harsh on other new players who are genuinely trying to get interested and play, to burden them with all the no-shows, but at least they'll get some easy points
If there are genuine reasons for non-attendance then I'm happy for them to be able to appeal for reinstatement, but they should go through the qualification process again.
I am one of those who couldn't give a toss about how the sad people boost their rankings illegitimately - do they really think we're impressed by someone cheating their way to captain? - but I am concerned about time-wasters who might ruin the site.
I guess for paying members it would be different - they've paid, they can do what they like. But all the problems that I've had have been with no pay, no play