Moderator: Cartographers
natty_dread wrote:Already live? Wow, that was fast.
In what way? you will need to be more specific as we have been clarifying instructions for two years now.army of nobunaga wrote:trying it now. the instructions make no sense.

Hmmm other than me making the unit circle lighter you could use conquer club Bob and greasemonkey.Bruceswar wrote:As you know I am playing on the map now vs you. Anyhow my only complaint, is the army numbers are hard to see. Is there any way to fix this? And I do not mean readable. The colors of the armies are dark like the map so it makes it hard to read. Maybe just me but I doubt it.
Bombard them from powerstones through lightning bolt. Conquer from the monster pair associated with that wizard.soccerghost wrote:how do you attack shields?
aage wrote: Maybe you're right, but since we receive no handlebars from the mod I think we should get some ourselves.

You may attack regions all over the map via each Powerstone. From each Powerstone you can attack the corresponding "M" (mindblast) region (found along the borders of the map) and attack any coloured (runebound) monster from there.rishaed wrote:excuse me for saying this, but it seems that there is no way to assault between monster groupings... and if there is what is it




Hmmm what do you mean one sided? The map is completely symmetrical.stahrgazer wrote:Neat idea, but the gameplay is far too one-sided to make for real fun challenge. Need to consider making the magic symbols harder to get and/or reduce the bonuses.
dolomite13 wrote:Hmmm other than me making the unit circle lighter you could use conquer club Bob and greasemonkey.Bruceswar wrote:As you know I am playing on the map now vs you. Anyhow my only complaint, is the army numbers are hard to see. Is there any way to fix this? And I do not mean readable. The colors of the armies are dark like the map so it makes it hard to read. Maybe just me but I doubt it.
=D=

MrBenn wrote:The guides you're putting together will definitely be very helpful!
I'm just updating some of the guidance I post with the Beta stamp; here's an addendum to it
While the map is in BETA Play, there are a couple of administrative tasks that are required of the mapmaker(s) in addition to the initial gameplay testing:
- 1. Please ensure that the first post of the thread contains all the necessary information to help future visitors to the development thread; it's particularly important to ensure the most recent images are there, along with any helpful guides (such as gameplay quirks/nuabces or the location/size of any starting neutrals etc.)
2. Please update the Map Information Portal with details of your map
3. Finally, it is the responsibility of the mapmaker(s) to ensure that they respond to further feedback in a timely and constructive manner.
--MrBenn
I can try adding a more opaque unit circle and see if that helps.Bruceswar wrote:Most CC users do not know what BOB or Grease is.. we need a better solution...dolomite13 wrote:Hmmm other than me making the unit circle lighter you could use conquer club Bob and greasemonkey.Bruceswar wrote:As you know I am playing on the map now vs you. Anyhow my only complaint, is the army numbers are hard to see. Is there any way to fix this? And I do not mean readable. The colors of the armies are dark like the map so it makes it hard to read. Maybe just me but I doubt it.
=D=