Welcome Comrades to the 28th edition of the Dispatch  
Again we have to apologize for the issue being late. For a news team we kind of suck at following deadlines, don't we? 
 But anyway, here's the latest issue, which has all kinds of cool things - an interview with MeDeFe, something new in the Foundry section, and all the latest gossip on CC...  
We hope you enjoy this weeks issue!
natty_dread  - Newsletter Handyman, filling in for 
samuelc812  - 
Editor in Chief If you would like to apply to join one of the teams below please fill out this simple form, and send it via PM to samuelc812 . However, keep in mind that applications will be individually assessed. If you are not chosen to join the team now it does not mean you won't be in the future. ==========================================================
Username: Position/Team you are interested in joining:  (Newsletter Editor, Tournaments, Foundry, Clans & Freestyle)
Any Additional Comments:  (one or two lines in length describing why you think you are a good candidate)
==========================================================
Newsletter Editor Team show: Details 
  Team Leader  - samuelc812 Description  - The Editor in Chief is looking for 1-3 people to help him put together the newsletter from issue to issue. The editors team would be responsible for putting together the newsletter. It's not that hard all the articles are ready all you need to do is construct a post with the articles in order. There is even a template for you to use to make it even easier. You will be trained up to be able to publish the newsletter as a team over time.  
Tournament Team show: Details 
  Team Leader  - Night Strike Description  - The Tournament Team will consist of 4-5 members who will all work as a team to put together the Tournament News for each issue. For example one reporter may do Currently Taking Sign-ups, another may do some sort of Hall of Fame section (these are just a few examples). The Team Leader will discuss with the rest of the team about what type of things they would like to include in their article. When the time comes, the Leader will consolidate the teams' contributions into the Tournament Article for that issue.  
Foundry Team show: Details 
  Team Leader  - thenobodies80 Description  - The Foundry Team will consist of 4-5 members who will all work as a team to put together the Foundry News for each issue. For example one reporter may do Maps in Development, another may do some sort of Map Spotlight section (these are just a few examples). The Team Leader will discuss with the rest of the team about what type of things they would like to include in their article. When the time comes, the Leader will consolidate the teams' contributions into the Foundry Article for that issue.  
Clan Team show: Details 
  Team Leader  - jpcloet Description  - The Clan Team will consist of 4-5 members who will all work as a team to put together the Clan News for each issue. For example one reporter may report on the Clan League, another may do some sort of Clan War Spotlight section (these are just a few examples). The Team Leader will discuss with the rest of the team about what type of things they would like to include in their article. When the time comes, the Leader will consolidate the teams' contributions into the Clan Article for that issue.  
Freestyle Team show: Details 
  Team Leader  - nagerous Description  - The Freestyle Team will consist of more members than the other teams who will all work as a team to put together different little tidbits for the newsletter. For instance the interviews would fall under this category, as well as things like highlighting some Plug-Ins & Addons, Suggestions, Hot-Topics, General News as well as writing a perspective article like "A Newt's Tale" (these are just a few examples). This team will have unlimited possibilities to work with, and i'm sure this team will do great things. The Team Leader will discuss with the rest of the team about what type of things they would like to include in their article. When the time comes, the Leader will gather the teams' contibutions for that issue.  
Cheers to many happy issues of the new ConquerClub Dispatch  
~
samuelc812  and the 
News Team Hi there and welcome to the Mess Hall, where all the other stuff that does not go anywhere else goes.  This fortnight we are providing you with 
ARMY of GOD' 's regular feature Hot Topics, a review of the Ingame-Analysis plugin by 
Minister Masket  and another story of woe from 
deathcomesrippin . Not enough for you? We also have a great interview with global moderator 
MeDeFe  and below you shall  find another comical cartoon, provided by 
natty_dread  and 
ARMY of GOD . Also I've slipped in an April Fool's somewhere in this section, yes it may be past the 1st of April now but it is never too late to pull a prank! 10 respect points to the first user that finds it. 
Nagerous Click image to enlarge. Hot Topics by Army of GOD show 
  Hot Topics:  Hurry and send  Conquer Club's First Chain Letter  before the bad luck comes! Did somebody say Cutesy Club! ?!  Quick! Everyone whip out your best Chuck Noris Facts!   Hurry and submit your  Team CC Badge Design  before time runs out! Calling all  Modern Warfare 2 Fans    
Plug-ins and Addons by Minister Masket show 
  Greetings again, young upstarts and veteran conquerers alike. In this issue I'll be describing the "Ingame Analysis viewtopic.php?t=63517  
 
For Those Who Have Suffered by Deathcomesrippin show 
  WTF 
 
show: Interrogation of MeDeFe 
  Q. Hey there MeDeFeaccept  all posters for who they are and tolerate  their little quirks so as to promote the flourishing  of diversity  in the CC community in accordance with the R a i n b o w  Rule.Game 3957177  - Can you describe your general mood as the game progressed?http://www.conquerclub.com/forum/viewtopic.php?f=6&t=73896  KoE_Sirius ' avatar hot? And if so, describe why in 200 words or less.John Milton wrote: For stories teach us, that liberty sought out of season, in a corrupt and degenerate age, brought Rome itself to a farther slavery: for liberty hath a sharp and double edge, fit only to be handled by just and virtuous men; to bad and dissolute, it becomes a mischief unwieldy in their own hands: neither is it completely given, but by them who have the happy skill to know what is grievance and unjust to a people, and how to remove it wisely; what good laws are wanting, and how to frame them substantially, that good men may enjoy the freedom which they merit, and the bad the curb which they need.
Terminator , Rashomon  and Blades of Glory , but all for entirely different reasons. 
 
This article is a little shorter than previous ones: everyone has had a busy couple of weeks.  
amazzony  has focused the spotlight on 
TaCktiX ' Every Single Setting: Classic tournament that recently completed, and 
superkeener  has collected links to several tournaments that are recruiting players.  Be sure to check out the Tournament Forums in the next couple of weeks: good things are on their way.
~Night Strike
Tournament Editor
TaCktiX's Every Single Setting: Classic by amazzony show 
  Instead of writing an introduction to the interviews below with the organiser TaCktiX gambler21210 Every Single Setting: Classic (ESS:C) AgentSmith88 topper Organiser of ESS:C wrote: Q: Heya, TaCktiX , how are you doing?  A: Living the dream.
Q: I think you are best known as foundry-person and mapmaker... A: My first interest on CC has been in the Foundry, as I'm a very creative person.  I do have a quenched map and am working on the second (shameless plug: check out Research and Conquer 
(here) ).  I also served as senior editor with the Foundry Newsletter of all things.  Kinda doesn't fit, right?
Q: ... so how come you found time to run such massive tournament as your Every Single Setting: Classic?  A: Here's my dirty little secret: it's only massive when I'm making the games.  Yeah, making 360 games at once takes a while, not going to lie.  I never did all of them in a single sitting, though I did manage to do them within the course of a day.  From there I just see if anything's finished, score it, and update the tournament scores as I feel.  Yes, I had to keep doing it for 18 months, but I loved the tournament and stuck with it.
Q: And, like one huge tournament wasn't enough, you decided to run another one, this time on British Isles. A: It's even bigger. 
  Back when Round 5 was wrapping up (November 2009), I was thinking "this tournament is going to finish soon, I totally need to do ESS 2."  Even as I've done other tournaments, worked on another map, been active in other forum areas, doing the ESS tournament has been one of the most enjoyable things I've done on CC.  So why not do it again?
Q: Where did you come up with the idea for this kind of tournament? A: It's vaguely alluded to in my original introduction in the ESS:C tournament topic.  The venerable Map Blaster tournament I participated in for IV and V has hinged on doing the same settings (standard sequential automatic escalating unlimited sunny) on every single map that would support 8 players.  I wanted to do a tournament like no one had done before, so I decided to invert that, making all settings on a single map.  Really, the only settings untouched in ESS:C were Freestyle and 2p.
Q: Did you ever think that you'll run one tournament for one and a half year? A: I knew it would take forever, especially after Round 1 took 4 months to complete.  Granted no round from that point forward lasted that long, but it served as fair warning.
Q: If you think back to that tournament, what was the most hardest part? A: Getting the players for it, including when I had to replace leavers with reserves.  It took forever to get the 32 players required to join, and after Round 1 finished I had 3-5 people who were not eliminated drop out.  I had a mad-dash scramble to fill the slots.  Fortunately, that doesn't appear to be a problem with ESS:BI, as it's gotten a consistent stream of people wishing to join in a week's time.
Q: What about the easiest? A: Writing the scoring updates.  Ever so often I would transfer the scores from the spreadsheet to the tournament topic, and I would always accompany that with an update that stated how many games were left in each group, who had finished what settings, whether a certain player was tearing it up, etc.  I would be witty and silly for it, so it was always fun to write.
Q: And most rewarding?  A: The final 8 people in the tournament.  I had been organizing for and in a couple cases had played games with them for a year and a half.  It felt like we were longtime friends despite the separation of the internet.
Q: Is there anything you'd like to add about the ESS:C tournament?  A: I made the tournament I wanted to and followed through, and dang it was worth it. 
Q: Thank you and congratulations on running such a huge and successful tournament! A:  Thanks, I appreciate it.
evilegi - finalist of ESS Classic wrote: It was a really fun tournament with a great organizer. It was really long so twords the end it was hard to convince myself to keep up with strategy instead of just deploying grabbing a card or country and stopping. Gambler did a great job, you have to be very well rounded knowing the strategies of all the settings to make it, and be able to fend against 7 other people who want you dead lol. Just wishing gl to the next round of candidates and gl to gambler, may he keep his crown 
Winner of ESS:C wrote: Q: Heya, gambler21210 , how are you doing? A: am very good
Q: How does it feel to win such a long and massive tournament as ESS: Classic? A: its was a good tournament   2 win
Q: When you joined the tournament, did you realise that the tournament will last so long? A: no way   1 and a half years in total   did not even get a prize 4 it   thou i would have least  got a years subscription 2   cc  i think  would have been a fair  prize 4 winning it
Q: Was it hard to play so many games at once? I think at some point you had like 90 active games from this tournament. A:oh yes  my mind was scrabbled with all the games  could not keep track  but got thou  some how  first couple of rnds  just done enough  then semi and final   just went 4 the kill no good finshing 2nd   rather finsh last lol  just  got the bit between my teeth and powered on  terminator kills won it 4 me plus some easy esc kills  as well
Q: Silly question, I know but have to ask it - was it all worth it? A: no way  as i sayed   a prize would have been worth it
hes got british isles tourment going   but i will not be in it 
i dont want my brains wacked 4 another year and a half
Q: Thank you and congratulations on winning such a big tournament! A:thanks 2 all the competion  but we all deserve a medal  4 it  all the finalist   that is.
 
 
Currently Taking Signups by superkeener show 
  Here is a list of some tournaments that are Currently Taking Signups.   If you are interested in any of these tournaments, follow the link and sign up!  There are also many other tournaments taking signups 24/7 in the Create/Join a Tournament Forum. War of Attrition AmphibiousRodent viewtopic.php?f=90&t=111986 Bruceswar and Lokis NCAA Singles viewtopic.php?f=90&t=112805 Bruceswar  and lokisgal MG's "Two Moles digging a hole"  viewtopic.php?f=90&t=113167 mgconstruction viewtopic.php?f=90&t=113201 DJ Teflon Every Single Setting: British Isles viewtopic.php?f=90&t=112230 TaCktiX I Heart Waterloo Tourney viewtopic.php?f=90&t=112113 grifftron CC Vets Tourney viewtopic.php?f=90&t=112212 Jacob Peden JRH's MARCH MADNESS viewtopic.php?f=90&t=111001 jrh_cardinal If you would like to have your tournament listed in the next issue, drop superkeener  a message with a link to your tournament thread.  
 
Hi everyone! The last fortnight has been a bit slow in the Foundry... that's what I was going to say, but then a bunch of maps went into beta just on the last minute. Anyway, behind the scenes, maps are being developed, and we have seen lots of intense discussion about the Foundry atmosphere. Expect the newsletter to report in detail in the next issue...
However, in 
this  issue, we have dolomite13's history article, the latest Foundry news, an article by TaCktiX and a new section, called Map Showcase. To close, as usually, the latest maps in development.
Enjoy it!
Foundry News show 
  Foundry Awards fumandomuerte   Pearl Harbor - Poll viewtopic.php?f=6&t=111184 Fractured America Quenched Isaiah40 's map Fractured America has been quenched. This map has gone through a rocky path, and indeed caused lots of controversy among the community. The map thread was even closed at one point, due to lots of heated discussion... However, all obstacles have now been overcome, and Isaiah will enjoy his well-earned map medal. Congratulations Isaiah!  Monsters! and Dawn of Ages Enter Beta-testing dolomite13 's map Monsters! has entered the Beta-testing phase. The map features a unique gameplay, and I for one can't wait to try it out. The map is now available for playing. Congrats Dolomite13!  Kabanellas ' first map, The Dawn of Ages  has also been moved into beta-testing. A complex fantasy map with a very Tolkien-ish theme will surely prove a popular map. Congrats Kabanellas!Germany Revamp Quenched XML Game Engine Updated here . 
History 101 - The Fight for Alexander's Empire by dolomite13 show 
  The Fight for Alexander's Empire Mr. K  Alexander the Great The Fight for Alexander's Empire   Links Map of Alexander's Empire   Historical Alexander the Great  Movies Alexander (2004) Colin Farrell Alexander the Great (1956) Richard Burton  
In the Crosshairs by TaCktiX show 
  Target Two: Foundry Speak is Gibberish And there is nothing wrong with that.  Everyone's opinion is valuable no matter how short.  
Map Showcase show 
  In this new section, a mapmaker , who is developing a project, can give visibility to the map and test the community support/preferences before proceeding further in the development. For this issue, we have chosen Industrial Helix  and his Communism Map Pack.(Only one map will be picked out for each issue) Industrial Helix wrote: Hi everyone and thanks for reading. I am currently developing a series of maps based on the Rise of Communism throughout the 20th century. These maps will be developed one at a time to ensure that each receives due attention, criticism and suggestions from foundry regulars and visitors. Because of these reasons, I want some help in picking out which map ought to be pursued first, there is a poll running and a quick look and vote will take but a moment of your time. 
A word on the gameplay: Each map is going to have some things in common, that being commanders, cities and territories. Each of these are especially important throughout modern warfare and were important in the wars represented in these maps. How the cities, commanders and territories related to one another differs greatly between the maps, reflecting the individuality of each conflict. Each map is somewhat complex, though intuitive, in my opinion. Cities sit on territories, railroads connect to cities, ect. I'm hoping to create a realistic map that reflects the military difficulties and decisions faced by the commanders at the time, without becoming impossible to play and understand. 
So please, take the time to vote and if you feel inclined, give me your opinion. If you'd rather not see any of these maps in this incarnation, feel free to let me know. 
As it stands, the current versions are preliminary maps and the graphics and gameplay will be analyzed and altered throughout the mapmaking process. Thanks again!
Map thread --> 
viewtopic.php?f=63&t=108988  
 
Maps in Development show 
  To see the full sized preview of the following maps just click on the title of the map, to visit the map development thread Melting Pot The Powell Expeditions Mapmaker:  WestWind         Description:  A map of the Powell Expeditions. A part of the American history which I personally don't know much about, but the map seems very promising for a first draft. 
Zombieland Mapmaker:  MarshalNey         Description:  Will Conquer Club finally get it's Zombie map? Come to the Foundry and find out... 
Reconquista Mapmaker:  theBastard  & 
porkenbeans         Description:  Another very ambitious project from theBastard, this medieval map is one of the most beautiful new maps seen in the Foundry for quite some time. 
Gameplay Workshop Lunar War Mapmaker:  isaiah40  & 
natty_dread         Description: 8 countries fight for the control of the moon's helium-3 resources 100 years to the future.          
Present Development:  Balancing of the countries, neutral values are being discussed. 
Research & Conquer Mapmaker:  OliverFA  & 
TacKtiX         Description:  One of the most innovative maps in the Foundry at the moment. Research technologies to gain the upper hand against your enemy, then face him on the battlefield.        
Present Development: Gameplay features are being discussed. The gameplay of this map is fairly complex, so balancing this map may take a long while. All efforts to help will surely be appreciated. 
Belgiƫ: Battle of languages Mapmaker:  MarVal         Description:  The multilingual country of Belgium is the battlefield in this map.        
Present Development: Bonus areas and other generic gameplay discussion. 
Scandinavia Mapmaker:  CoolC         Description:  Another map of the Scandinavia region.        
Present Development:  The development of this map has been a bit slow recently, due to injury of the mapmaker, but a poll is up on the thread. 
Graphics Workshop Macedonia Mapmaker:  n.n.         Description:  A standard gameplay map of Macedonia.        
Present Development:  Graphical discussion and finishing touch. Textures and visual style are being adjusted. 
WWII: Stalingrad Mapmaker:  Cairnswk         Description:  One of the final maps of the retiring master mapmaker: a complex war map, based on the battle of Stalingrad from the 2nd World War.        
Present Development: Was just recently moved into the Graphics Workshop.
Cricket Mapmaker:  Cairnswk         Description:  The second one of the two final maps of Cairnswk, this map features the sport of the kings - cricket.         
Present Development:  Colourblind test is being performed. 
Final Forge Nordic Countries Mapmaker:  natty_dread          Description:  A map of the Nordic countries. Need I say more?        
Present Development:  Just awarded a graphics stamp and moved to Final Forge. 
 
 
A first hand look inside of a new clan by Georgerx7di (TSM) show 
  For the first time a CC reporter has been allowed into another clans forum to see the inner workings of one of the sites newer clans.  The members of Memento Mori were kind enough to welcome me into their clan forum so that I could see how they conduct clan wars, recruit new members, and get a feel for what a newly formed clan is like.  TheMissionary  and a few friends.  As with any new clan, they wanted to get their feet wet as soon as possible, so they started their first clan war against Snipers on December 11, 2009.  viewtopic.php?f=441&t=103636 viewtopic.php?f=441&t=108050 markaholden  and billy07  had joined CC before the end of 2007.  Only Mark is from 2,006.  Looking at my own clan we have 8 members from 2,006 and all but 1 joined CC before 2,007 was over.fill up all the closets with junk.   grifftron  has made 14 tourneys himself and has teamed up with Blitz and WM to work on a map (Clandemonium), that is well on its way to the final forge.  viewtopic.php?f=468&t=105692  
 
Clan League update by laughingcavalier (AoD) show 
  The League enters its final week of regular games with the division leaders and play-off places still to be decided. Play-offs in April see the winners of division 1A take on the second placed team in 1B and the winners of 1B playing second-placed team in 1A. The winners of each semi-final proceed to a 17 game battle for the title of League champions. The pattern is repeated in Division B. 
 
Conqueror's Cup Round 1 by laughingcavalier (AoD) show 
  Hundreds of players are taking part in nearly 200 active games in the first round of the Conquerorās Cup.  16 clans play a total of 8 challenges, each challenge being 40 games of mostly dubs, trips and quads.  Conqueror's Cup!! C.C. EMPIRE vs Mythology (6-6) Ongoing reptile  being in the thick of many of the quick wins. freakns ā study for one of his infamous one-on-on āchatsā.    Early days but Nemesis have got the better of the early games, taking an 8-2 lead. 
 
Stay Tuned for the next issue of the ConquerClub Dispatch for a Special 10 question interview with the Admins, the 10 best questions will be selected to be answered by the admins. Post any questions you may have for them here --> 
10 Questions You've Always Wanted To Ask About Conquer Club Submitting Your Own Articles If you have a story you think the ConquerClub Community would find interesting, you can submit your articles to 
nagerous  and you may just see your article published in the Newsletter!
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