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Whenever you have a mixed set in a flat rage game cash as especially in quads a lot can change by your next turn. Look at it this way, there is no benefit to not cashing and there is a potential loss to not cashing. It increases the incentive for the opposing team to kill you, where if you cash you have both more troops and less cards. Also there is never a time where extra troops wouldn't be of some benefit to your team however small that benefit is.jrh_cardinal wrote:Okay, I'm in a team game and our team had a bit of a disagreement. I want to see what the community as a whole thinks. This occurred in a quads game, but the same concept holds true for any type of game pretty much, except 1v1.
So you have 3-4 cards (in flat rate) and you have a rainbow. You don't need to save any teammates, you can't eliminate an opponent, you can't take a bonus, and you don't need to fort a bonus. Do you cash? The answer is obvious if it would help you do any of the 4 things above, but if you can't accomplish anything game-changing in that turn, do you cash or hold till you get 5 cards or (even better) a chance at an important move?


that would have been a good play, I agreeSirSebstar wrote:may i propose another suggestion? that player should have placed his troops on you. you were the big fish. with +10 you can only get bigger.. playing on himself was indeed counter productive
Meaning they had to attack their allies to get more cards? Sounds like you guys had this game in handjrh_cardinal wrote:their two weak players were well protected by their stronger players.
If they can't eliminate any of you with their cards, and their sets would be "suicides," doesn't that mean you've basically already won? By cashing, you only push your advantage and make it even harder for them to eliminate any of you.jrh_cardinal wrote:I feel that he played it and was only able to attack on one side (up the main British Island), and didn't really accomplish much except push them back a couple of terts. We, as a team, were winning, more troops and obviously more bonuses as only one was held in the game. Since our bonus was safe, and they wouldn't have been able to eliminate any of us in one turn, I feel it would have been better to wait. Each turn, we would be getting farther and farther ahead, and it would have been up to them more and more to make the next move, to basically suicide. After they suicide, they are more spread out and most likely have fewer troops, which makes it easier for one of us to play a set and rip through them, hopefully eliminate somebody.
It is not applicable to team games, which is what this thread is about.MichelSableheart wrote:My experience with Flat Rate mainly comes from Free for all's. I don't know how applicable this is to 1 vs 1 or teams.
Personally, unless I have a significant reason to cash (grabbing a bonus region, eliminating a player, avoiding elimination), I won't cash until I have 5 spoils. The reasoning for this is that by waiting, I'll have more information available when I do cash, and are therefore able to use my troops to better effect. It also means that after cashing and taking a territory, I'll have 3 spoils, and my opponents will be forced to calculate in the possibility of me having a mixed set.
I agree with you, holding is sometimes good for 3+ player flat rate no teams as sometimes you can work it out that you will elim someone for a mid cash when you have 4 cards. This works especially well for small maps however it is completely different with team games. If i have a mixed set its is automatically cashed and even other sets will be cashed most of the time.MichelSableheart wrote:My experience with Flat Rate mainly comes from Free for all's. I don't know how applicable this is to 1 vs 1 or teams.
Personally, unless I have a significant reason to cash (grabbing a bonus region, eliminating a player, avoiding elimination), I won't cash until I have 5 spoils. The reasoning for this is that by waiting, I'll have more information available when I do cash, and are therefore able to use my troops to better effect. It also means that after cashing and taking a territory, I'll have 3 spoils, and my opponents will be forced to calculate in the possibility of me having a mixed set.

Robinette wrote:Depends on what metric you use...Kaskavel wrote:Seriously. Who is the female conqueror of CC?
The coolest is squishyg