PLAYER57832 wrote:You roll more sixes at home because those rolls are LESS random.
LOL. Urm.
I see an abnormally randomly high amount of defender sixes here at CC. Didn't mean to type so fast. (btw. I don't roll dice at home when I take my turns)
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PLAYER57832 wrote:You roll more sixes at home because those rolls are LESS random.
drunkmonkey wrote:I'm filing a C&A report right now. Its nice because they have a drop-down for "jefjef".
king sam wrote:quit facebook stalking me... and Im a sailor all I do is drunk, cuss and make illegitimate kids when Im away from CC
dont sig that
Since random.org doesn't exactly say how they get their numbers
natty_dread wrote:Since random.org doesn't exactly say how they get their numbers
Yes they do. They pick them up from atmospheric noise.
king sam wrote:quit facebook stalking me... and Im a sailor all I do is drunk, cuss and make illegitimate kids when Im away from CC
dont sig that
AgentSmith88 wrote:natty_dread wrote:Since random.org doesn't exactly say how they get their numbers
Yes they do. They pick them up from atmospheric noise.
Explain in more deatil how atmospheric noise creates random numbers please. That is what I meant.
natty_dread wrote:AgentSmith88 wrote:natty_dread wrote:Since random.org doesn't exactly say how they get their numbers
Yes they do. They pick them up from atmospheric noise.
Explain in more deatil how atmospheric noise creates random numbers please. That is what I meant.
Sigh... I already have in the past. Perhaps you just don't read each and every one of my posts...
You have atmospheric noise, which is radiation (like radio waves). You pick up said noise with a receiver and run the signal through an ADC (analog-digital-converter) and sample it at whatever frequency and whatever bitrate (they have probably ran tests on which settings get best results) and you get an endless stream of random 1:s and 0:s from which all digital numbers are composed of.
Very simple really.
king sam wrote:quit facebook stalking me... and Im a sailor all I do is drunk, cuss and make illegitimate kids when Im away from CC
dont sig that
AgentSmith88 wrote:OK, maybe we should define random for those who think "randomness" is impossible to achieve. In statistics, random means unable to predict the outcome. Which means if I flip a regular coin, the outcome will be random because you cannot predict what the outcome will be. This doesn't mean that the probability (in this case 50/50) can't be calculated, it means the outcome cannot be predicted. So woody, saying that pure randomness does not exist is the stupidest statement I have heard in a long time.
AgentSmith88 wrote:If an algorithm is used to create "random" numbers, then they are not truly random since using math the outcomes can be predicted. Since random.org doesn't exactly say how they get their numbers, I can't tell you whether they are truly random or not. I do know that a "standard" die may not be perfectly symmetrical, but assuming that it isn't loaded, you cannot truly predict what the result will be, hence making the outcome RANDOM.
Agent 86 wrote:Listen to Woodruff, he thinks he's spock and knows everything. 1 v 1 is about drop and going first, intensity cubes ( how ridiculous to call them this ) Dice will always be random. The dice work on atmospheric noise generated from woodruffs brain..totally random.
Don't pick a fight with me woodruff you insolent fool, go play startrek with someone else's thread.
86
natty_dread wrote:AgentSmith88 wrote:natty_dread wrote:Since random.org doesn't exactly say how they get their numbers
Yes they do. They pick them up from atmospheric noise.
Explain in more deatil how atmospheric noise creates random numbers please. That is what I meant.
Sigh... I already have in the past. Perhaps you just don't read each and every one of my posts...
You have atmospheric noise, which is radiation (like radio waves). You pick up said noise with a receiver and run the signal through an ADC (analog-digital-converter) and sample it at whatever frequency and whatever bitrate (they have probably ran tests on which settings get best results) and you get an endless stream of random 1:s and 0:s from which all digital numbers are composed of.
Very simple really.
drunkmonkey wrote:I'm filing a C&A report right now. Its nice because they have a drop-down for "jefjef".
Woodruff wrote:AgentSmith88 wrote:OK, maybe we should define random for those who think "randomness" is impossible to achieve. In statistics, random means unable to predict the outcome. Which means if I flip a regular coin, the outcome will be random because you cannot predict what the outcome will be. This doesn't mean that the probability (in this case 50/50) can't be calculated, it means the outcome cannot be predicted. So woody, saying that pure randomness does not exist is the stupidest statement I have heard in a long time.
No sir, a stupid statement would be to claim that I have ever said that "pure randomness does not exist"...perhaps you can point out where I said that? Go ahead...find it for me. Yeah, that's what I thought.
I make enough stupid statements on my own, I don't need you making them up for me too.AgentSmith88 wrote:If an algorithm is used to create "random" numbers, then they are not truly random since using math the outcomes can be predicted. Since random.org doesn't exactly say how they get their numbers, I can't tell you whether they are truly random or not. I do know that a "standard" die may not be perfectly symmetrical, but assuming that it isn't loaded, you cannot truly predict what the result will be, hence making the outcome RANDOM.
Incorrect. If the die is not perfectly symmetrical, then the "randomness" is not true because it will still be weighted to favor certain numbers. Due to that weightedness, the results CAN be somewhat predicted, thus it is not "random". It may not be LOADED (meaning highly likely to hit certain combinations), but LOADED is simply an extreme form of weightedness.
king sam wrote:quit facebook stalking me... and Im a sailor all I do is drunk, cuss and make illegitimate kids when Im away from CC
dont sig that
Timminz wrote:Damn! Look at all that stupid.
Edit- shit! How did this turn into another dice bitch thread?
drunkmonkey wrote:I'm filing a C&A report right now. Its nice because they have a drop-down for "jefjef".
AgentSmith88 wrote:You are an idiot and obviously didn't read what I posted.
AgentSmith88 wrote:OK, maybe we should define random for those who think "randomness" is impossible to achieve. In statistics, random means unable to predict the outcome. Which means if I flip a regular coin, the outcome will be random because you cannot predict what the outcome will be. This doesn't mean that the probability (in this case 50/50) can't be calculated, it means the outcome cannot be predicted. You can compute the probability that heads will be flipped 1,000 times in a row, but not the actual outcome. So woody, saying that pure randomness does not exist is the stupidest statement I have heard in a long time.[
If an algorithm is used to create "random" numbers, then they are not truly random since using math the outcomes can be predicted. Since random.org doesn't exactly say how they get their numbers, I can't tell you whether they are truly random or not. I do know that a "standard" die may not be perfectly symmetrical, but assuming that it isn't loaded, you cannot truly predict what the result will be, hence making the outcome RANDOM.
Woodruff wrote:Agent 86 wrote:Well as soon as my tourney games and singles games finish, I will only play team games from now on. This reduces the streak in dice. Just check out the top players on this site. Of course this doesn't count the freestylers who can get around this. Not an option for someone in China with slow connection.
86
Team games absolutely do NOT "reduce the streak in the dice". In fact, that doesn't even make basic sense.
Bruceswar wrote:Woodruff wrote:Agent 86 wrote:Well as soon as my tourney games and singles games finish, I will only play team games from now on. This reduces the streak in dice. Just check out the top players on this site. Of course this doesn't count the freestylers who can get around this. Not an option for someone in China with slow connection.
86
Team games absolutely do NOT "reduce the streak in the dice". In fact, that doesn't even make basic sense.
Sure it makes 100% sense. You have 2, 3 or 4 people rolling vs one. More people rolling = more even dice. One person's bad dice can be made up by another person's good rolls. This is why team game players generally have high win percentages
This is why team game players generally have high win percentages
Bruceswar wrote:Woodruff wrote:Agent 86 wrote:Well as soon as my tourney games and singles games finish, I will only play team games from now on. This reduces the streak in dice. Just check out the top players on this site. Of course this doesn't count the freestylers who can get around this. Not an option for someone in China with slow connection.
86
Team games absolutely do NOT "reduce the streak in the dice". In fact, that doesn't even make basic sense.
Sure it makes 100% sense. You have 2, 3 or 4 people rolling vs one. More people rolling = more even dice. One person's bad dice can be made up by another person's good rolls. This is why team game players generally have high win percentages
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