Moderator: Cartographers
Perhaps - if you feel up to it, maybe give it a try.natty_dread wrote:Thanks beals. Is this problem on both versions? The small version is a bit short on space, so I'm not sure how to fix it there... How about dots connecting the bonus description to the number, like this:RjBeals wrote:Nat - this map looks awesome. well done.
Only thing I could ask would be to clear up the "Mission Objectives" box a bit. It took me a minute to match up bonus amounts to the correct text description. Maybe move the actual bonus number closer to the left to be beisde the bonus text description? No biggie really - Looks fun to play also.
Both landing sites of
the same country........+2
Each Helium-3 mine.....+2
Would that help?



I agree in general, but the symbol in front of each bonus value in the legend (a plus sign in a circle?) is not very clear. Perhaps an ordinary plus sign would be better.RjBeals wrote:that looks a ton better. Should be no question now about bonuses. You've kicked ass on this map Nat. Unique gameplay - great visuals. Well done.
Thanks, but I can't take credit of the gameplay, that was mostly Isaiah's effort. But I'm happy you like the graphics... this map has been under lots of criticism and controversy. It seems that people either love it or hate it...RjBeals wrote:that looks a ton better. Should be no question now about bonuses. You've kicked ass on this map Nat. Unique gameplay - great visuals. Well done.
Yeah it's the font... this font has a weird plus sign. I guess I could do the plus signs on another font or draw them by hand...ender516 wrote:I agree in general, but the symbol in front of each bonus value in the legend (a plus sign in a circle?) is not very clear. Perhaps an ordinary plus sign would be better.



Glad you like it. The mines are named by the craters they are built on. The missile bases too, except for Roris base which is named after Sinus Roris, a "bay" of the Procellarum ocean.Industrial Helix wrote:Nice reorganization and I'm loving the little shuttles. The rules seem clear as day to me.
I'm glad you ditched the wavy flags (no wind on the moon)
Are the mines named after astronomers or something? It's be cool if they were.
No can do, sorry. I tried increasing it just 1 pixel and it cluttered the map way too much (see a page or 2 back). I'll try to make the text as clear as possible but it may be I'll just have to use a different font, although I'd like to avoid that if possible. I'm still hoping I can improve the small map text with some creative channel adjustment tricks.And the small map font hurts my eyes. You're gonna have to bump it up a pixel or two.



I did actually. It's just that they have a lighter drop shadow which makes it less noticeable on them.ender516 wrote:Ooo, that looks nice and crisp. (Except you didn't do the names of the seas.... ??)
Sorry but no. Paint.net doesn't support any kerning functions. That is actually the only thing I dislike about the software - the text tools. Perhaps I can convince someone to code a better text tool for paint.net for me... there are some fine coders on this site but unfortunately few are familiar with paint.net. It does support a realtime C# interface as a plugin so making the tool wouldn't probably be a big hassle for someone who knows his C... but I digress.isaiah40 wrote:Are you able to increase the spacing between the letters a little to help the readability? Just a thought.

So, IH, and everyone else... does this suffice for the small text improvement, or do I need to work on it more? For the record, there are maps with even smaller text... *cough*Hive*cough* so text size can't be the only criteria here.natty_dread wrote:Ok here's the first shot at improving the small text. Is this any better?

Then I recommend that you use the same dark drop shadow to give them the same clarity. With that, I would be fine with the text, although the kerning would be nice. Say, do you (or does anyone within arm's reach) have font editing software? If so, your font could be edited to have just a smidge more space beside the letters. Probably more work than it's worth, even if it were possible.natty_dread wrote:I did actually. It's just that they have a lighter drop shadow which makes it less noticeable on them.ender516 wrote:Ooo, that looks nice and crisp. (Except you didn't do the names of the seas.... ??)


Far be it from me to belittle the significance of imagination, but on the other foot I feel that having a fixed year supplies the map with a point of reference...DJ Teflon wrote:I'd vote for not having a year - then it can fit whatever setting players (and TOs) imagine.

I guess I will have to take your word for it, but as I was just watching my slow connection paint in both maps from blocky to detailed, there were definitely bluish-purplish blocks in the big map that were not there in the small.natty_dread wrote:The colour is actually the same. It's a trick of the eye.