Moderator: Cartographers
I could change the forest in S3 with the lake hex. Moving S3 to that position could work and he would still be reached by castle C archerchipv wrote:Completed the continents which was painful.
Now doing attacks and I noticed that all central archers (S1, S2...) can attack 3 other archers except S3 (which can attack 4) which rather ruins the overall symmetry of the other units.
If you moved archer on B4 out of range and swap with say the catapult,that would make all central archers hit 3 other archers.
no, because of those impassableschipv wrote:Can Knight K1 hit N06?
nobles can't assault each other the same applies to cousellorschipv wrote:How do the counsellors and nobles attack each other - adjaecent or any?
i.e. can Lord Chamberlain assault Field Marshall.
Can Noble A assault Noble H?
they are immune to impassables, so they can reach other archer within 4 hexagones even if they have to go through impassables for that.chipv wrote:Does within range mean counting adjaecent hexagons (not including impassables) or just line of sight?
from my initial math a player would have around 17% of chance to kill anther opponent in the first round if I remember right....chipv wrote:Doing some initial gameplay testing on the XML Wizard.
I'm a bit worried about Assassin and Terminator as it is possible with a bit of luck to kill
a player on the first turn. Maybe increase the N territory starting neutrals in places.
It is also easier for some castles to get to trebuchets than others.
No I mean I could interpret range as adjaecent hexagons meaning I could count around an impassable asKabanellas wrote:they are immune to impassables, so they can reach other archer within 4 hexagones even if they have to go through impassables for that.chipv wrote:Does within range mean counting adjaecent hexagons (not including impassables) or just line of sight?
I think this is way too high. From memory, none of the other good and popular maps have this high a probability of a kill on the first turn, correct me if I am wrong on that.Kabanellas wrote:from my initial math a player would have around 17% of chance to kill anther opponent in the first round if I remember right....chipv wrote:Doing some initial gameplay testing on the XML Wizard.
I'm a bit worried about Assassin and Terminator as it is possible with a bit of luck to kill
a player on the first turn. Maybe increase the N territory starting neutrals in places.
It is also easier for some castles to get to trebuchets than others.
Those mechanics are totally correct.chipv wrote:I have K1 being able to assault N10. K1 does not attack through the impassable but I am counting
N19, T1, and N10 being within a range of 3.
I imagine Trebuchets being used by Castles Catapult production, for you don't have much use to give to those (catapults) 2 autodeploy beside assaulting trebuchets... anyway castles A, C, E and G might be a bit closer to them by normal land grabbing, but the other castles have more wide access to archers.chipv wrote:Another thing to consider is if a player goes for a kill via the trebuchets and then fails leaving a 1 there.
A retaliatory kill is even more likely as there is now only 1 on the trebuchet until the holding player's turn.
It's also easier to get to the trebuchets from Castles A, C,and E than the others.
