Moderators: Multi Hunters, Cheating/Abuse Team

I did not even know this society existed nor what they did, but just using the game finder 5 minutes to track their past games allowed me to show 2 more 'bizarre' situations.chemefreak wrote:I thought the Society only operated in private games to teach others how to play a certain map? If they are communicating in some way in an open game, outside the chat, I don't think that is legal. Looks interesting.
This is how escalating games are played, or should be. This is what these guys teach in the SOC. No attacks, other than taking 1's for a card, are made for several rounds. When cards are worth 25 or so, the attacking begins. If you join the SOC, you too can learn how to play and win in this bizarre way.Checco wrote:when I write several questions about their choices, I first receive no answer, and in the next turn two of them start 'timidly' to take 1-tank territory from the other, by no means compromising their numbers or positioning.
You are mistaken, here. CyberAddict would have had 17 troops to take 17 over 4 territories. That is not enough.Checco wrote:In round 6 (the current), CyberAddict's numbers and positioning would have allowed him to wipe out Charle (getting 4 cards during an escalating terminator), just see for yourselves, yet he didn't.
As much as I'm honored to read this invaluable piece of advice from a true veteran (sigh, I really feel dwarfed by such a display of deep strategyDenise wrote:This is how escalating games are played, or should be. This is what these guys teach in the SOC. No attacks, other than taking 1's for a card, are made for several rounds. When cards are worth 25 or so, the attacking begins. If you join the SOC, you too can learn how to play and win in this bizarre way.![]()
Checco wrote:I have also to reveal you that it's not just known by basically 90% of the crowd, but that nowhere is suggested to attack guys NOT members of your clan
Strategy is a huge part of this misunderstanding. It explains why they only took 1s through the first... what? Probably 8 rounds?Checco wrote: What's is being discussed here is an accusation of secret diplomacy, so I'd be grateful if you could stop trying to make the thread derail towards 'strategy'...
I think you are a little bit confused as to how the SoC operates... as far as I know, this is not exactly a super-close-knit group of competitive gamers who defend each other to the death. It is not at all my intention to knock the SoC, of course; I'm just saying it's not like you're facing 3 members of a competitive clan. Do you understand what I'm getting at? This is more of a social group than a clan, and I hope you keep that in mind as you continue to discuss this alleged secret alliance.Checco wrote:...even if the accused are members of your clan (this is true for other 'society of cooks' members as well). Thanks.
I'm not going to look into it further... I'll save that for othersChecco wrote: If you want to contribute, write explanations about why the few times the accused guys attacked, they always chose someone out their group, for turns. Repeatedly. In more than one game.
Cleared there is a reason these guys are in society of cooks....cause they are generally not the best players.Checco wrote:
I'm not answering more thread-diluting replies until a hunter comes, help me keep it clean for him.

lord voldemort wrote:Cleared there is a reason these guys are in society of cooks....cause they are generally not the best players.Checco wrote:
I'm not answering more thread-diluting replies until a hunter comes, help me keep it clean for him.
Bad play/Play that does not appear correct to you does not equal secret diplomacy.


Fine then...lord voldemort wrote:Cleared there is a reason these guys are in society of cooks....cause they are generally not the best players.Checco wrote:
I'm not answering more thread-diluting replies until a hunter comes, help me keep it clean for him.
Bad play/Play that does not appear correct to you does not equal secret diplomacy.

is a mockery or an advice.Be sure you look over the membership list and take care NOT TO JOIN GAMES WITH MEMBERS IN YOUR CLASS, teachers are ok. Have fun!

It is not rocket science to see a program like this has worked, is working, and will keep working. 95 of 100 times this plan works out nicely. For those other times it can be modded to work out.Checco wrote:I'm not the best player around, but it does not take a champion to see that your 'analysis' of the first canonic moves is completely flawed, as it does not take into consideration enemy mistakes, bad rolls, skipped turns (basicaly every kind of randomness which always shows) or more simply other players acting in a way different from the one you described.
Timing is always key. If you are not in the right spot in line you sometimes stand no chance. Though with the laid out plans it make you be in better situations more often than not. If per say you think "Hey I can take Aussie since I have 1 spot in it." That means you will at least need to kill 9 men assuming nobody drops any men within Aussie. So to do that you likely need 3 or 4 turns and 12 men at least. Now that you have burned up 12 men and 4 turns, you are already behind. To make up 12 men you would have to go 6 more rounds. That puts you at round 10 before you break even. By then cashes if the game is still going are over 30. 2 men are pretty much worthless now. It is true though you want to keep spread out. Makes you harder to kill and also makes you have more ways to kill others.Checco wrote:Also, the outcome of most Escalating Terminator games I have seen and played is rooted upon who can actually start a killing spree, and that could depend from the fact you can or cannot play a set on 4th to 6th turn, usually when someone else either failed a kill or is temporarely a viable target (the exact number of troops is not important as long as you have a good distribution AND the chance to play a set at the right time, the rest is almost speculation imo).
Checco wrote:To be honest, your written strategy, while elaborate, looks like very unrealistic and hard to apply to me.
This is a simple rule we have within the teaching ground. Students are asked not to join any other games with students from their own class room as we post game advice in the SOC forum on moves. This keeps other students from looking at each others game plan. That statment has no barring on any games in any way shape or form of diplomacy. And this advice does not hold any value to anybody who is outside the SOC area.Checco wrote:I hope you took your time to post something thinking to either teach or debate, because I cannot honestly say whetheris a mockery or an advice.wacicha wrote:Be sure you look over the membership list and take care NOT TO JOIN GAMES WITH MEMBERS IN YOUR CLASS, teachers are ok. Have fun!
