Moderator: Cartographers
Victor Sullivan wrote:Practically all of your territories are abbreviated. This needs to be fixed.
Victor Sullivan wrote:The territories with the yellow symbol could be auto-deploy 1's, though you'll have to explain to me why they're there. The HTMS could also be an auto-deploy 2 or maybe just a plain-ol' +1 bonus area. The legend's kinda messy, but that's prolly more of a Graphics thing.
Industrial Helix wrote:Uh, what do all the abbreviations mean?
natty_dread wrote:You might as well put L.Buri in the inset, it's a bit odd when a part of the bonus area is in different place than the rest...
natty_dread wrote:You might as well put L.Buri in the inset, it's a bit odd when a part of the bonus area is in different place than the rest...
Victor Sullivan wrote:The territories with the yellow symbol could be auto-deploy 1's, though you'll have to explain to me why they're there. The HTMS could also be an auto-deploy 2 or maybe just a plain-ol' +1 bonus area. The legend's kinda messy, but that's prolly more of a Graphics thing.
grifftron wrote:The Bison King wrote:Whose this weirdo? I miss the boys.
Your joking right? One of the most famous pictures in Thailand, you might see this picture 4 out of every 5 houses you go into... and would for sure see this mans picture in every Thai person's house here in the land of Thai's... except for in Farang's house.. not sure about that... *I might bring back the cute boys, Farang misses them too
The peoples king.
grifftron wrote:porkenbeans wrote:Also you can stretch the width of the image a bit, so as to increase the land area some. So long as it remains recognizable as Thailand, you can get away with it.
Thanks Pork for the comments, i will keep that in mind as we move on, also i think (if possible) we will keep Thailand the size that it is now (unless there are some real problems with fitting stuff in), i already made it 33% wider, the more i pull the boarders the more freaky it looks and the less it looks like real Thailand... in the image that you widened Phaak Isaan (or the NE) looks very bad..
Industrial Helix wrote:Yeah, i really don't have any better suggestions for the names cause I know Thai words can get pretty long... maybe the XML thing would work out.
My other advice is not to get overzealous with the symbols. What's the point of the army bases? I think this map is strong enough to stand on its own as a classic gameplay map without complicated symbols and such.
I agree with IH. This map has difficulty as it is, with fitting in all of those long names. So, I would keep the icons to a minimum.Industrial Helix wrote:Yeah, i really don't have any better suggestions for the names cause I know Thai words can get pretty long... maybe the XML thing would work out.
My other advice is not to get overzealous with the symbols. What's the point of the army bases? I think this map is strong enough to stand on its own as a classic gameplay map without complicated symbols and such.
Americanpigdog wrote:I am no expert on Thailands geography, but is Isaan Province too big or too small to be a region? Also, is there no better name than west, south, deep south, east? It's not that bad to have a few directional names I suppose, but there has to be a more historical or formal name for at least one or two of those four. Other than that I think it is an awesome idea/map.
porkenbeans wrote:I agree with IH. This map has difficulty as it is, with fitting in all of those long names. So, I would keep the icons to a minimum.Industrial Helix wrote:Yeah, i really don't have any better suggestions for the names cause I know Thai words can get pretty long... maybe the XML thing would work out.
My other advice is not to get overzealous with the symbols. What's the point of the army bases? I think this map is strong enough to stand on its own as a classic gameplay map without complicated symbols and such.
Americanpigdog wrote:I am no expert on Thailands geography, but is Isaan Province too big or too small to be a region? Also, is there no better name than west, south, deep south, east? It's not that bad to have a few directional names I suppose, but there has to be a more historical or formal name for at least one or two of those four. Other than that I think it is an awesome idea/map.
porkenbeans wrote:I agree with IH. This map has difficulty as it is, with fitting in all of those long names. So, I would keep the icons to a minimum.Industrial Helix wrote:Yeah, i really don't have any better suggestions for the names cause I know Thai words can get pretty long... maybe the XML thing would work out.
My other advice is not to get overzealous with the symbols. What's the point of the army bases? I think this map is strong enough to stand on its own as a classic gameplay map without complicated symbols and such.
porkenbeans wrote:The labels are starting to look very good. There are only a name or two that could stand to be relocated. Like Surate thani. Because of those little islands off its coast, I would put the label within its borders. There is plenty of room, and it would eliminate that marker line.
About the icons. The silhouettes actually look good, But the drop shadow on the Army Regions is not harmonious. That goes for the outer glow on the airports as well. The ship can be the only icon that is in relief, or you could just go ahead and do it in silhouette also.
The sea routes should be blue. Either lighter, or darker than the water. This way they will blend into to background, instead of standing out so much.
That photo of the guy picking his nose, feels out of place as well. I would look for a line drawing, or painting, of the dude.
Industrial Helix wrote:
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