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Army of GOD wrote:I joined this game because it's so similar to Call of Duty.
Darwins_Bane wrote:Perhaps you should check out this suggestion. It might interest you.
Darwins_Bane wrote:Perhaps you should check out this suggestion. It might interest you.
greenoaks wrote:Darwins_Bane wrote:Perhaps you should check out this suggestion. It might interest you.
i know about that as i was there all those years ago when the method of attack/target choice was being refined. i suppose i should read the last few pages of it to see why it died.
besides the word Zombie this suggestion has no relation to that one. i'd thought of a few other headings such as Rebellion Spoils but Zombie just jumps out as a suitable name ie. your troops are still there but they will never be yours again.
CreepersWiener wrote:Yes, another good idea...seems like deja vu. I would like to kick some Zombie ASS!
drunkmonkey wrote:I don't like the idea. One of the fun features of nuclear is that you can't build up any large forces to protect bonuses. This option would let you build up large stacks on the outside borders of bonuses, and if you get nuked, you're still protected by a neutral force. Seems like it would lead to a lot more stalemates.
Darwins_Bane wrote:i feel like this option is still to similar to nuke spoils tho. the only thing that really differentiates the two is that instead of reducing the neutral to a 1, all of the troops remain instead. I'm not trying to discourage you, but I am merely remarking at my personal thoughts on the subject.
drunkmonkey wrote:I don't like the idea. One of the fun features of nuclear is that you can't build up any large forces to protect bonuses. This option would let you build up large stacks on the outside borders of bonuses, and if you get nuked, you're still protected by a neutral force. Seems like it would lead to a lot more stalemates.
greenoaks wrote:drunkmonkey wrote:I don't like the idea. One of the fun features of nuclear is that you can't build up any large forces to protect bonuses. This option would let you build up large stacks on the outside borders of bonuses, and if you get nuked, you're still protected by a neutral force. Seems like it would lead to a lot more stalemates.
but you no longer get your territory bonus and now have a difficult time re-obtaining it. a different strategy may be required.
Clockwork11 wrote:Totally for this idea. I think we need more spoils options.
jrh_cardinal wrote:drunkmonkey wrote:it would lead to a lot more stalemates.
this
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