MarshalNey wrote: The only plan that I can fathom in this case is that one player will eventually lose patience and leave himself or herself vulnerable- which again isn't really due to skill or strategy but reptilian patience. As far as I'm concerned, I may as well go join a staring contest
You don't think patience is a strategy?
First of all, and I think you've probably covered this, these points about random standoffs have little to do with games of multiple single players. When you have five-eight players and you just suffered a major blow from several enemies at once, sometimes it's your only choice: find a corner, stay out of the way and build. The other players hate that you're there and it's annoying, because they can't expend their resources and risk making themselves vulnerable to the rest of the board. So yeah, it's damn annoying, but it's gotten me through some tough spots, BECAUSE I'm patient. I've seen tons of players fight "tooth-and-nail" to get back their claim in the world, and it killed them real quick - usually it's all against one player, and they complain there's nothing else they could have done. But if they retreated and allowed that player to make major gains, they would have changed the dynamic of the game, because the other players would have ganged up on the new powerhouse, leaving the retreating player to rebuild.
Any general will tell you that patience is essential ti winning a war. Some of the greatest generals throughout history have been patient men who waited until just the right moments to make their moves.
Granted, some stockpilers don't know how to find the right moment, and they just go on building until someone comes after them, and that can be pretty foolish. I don't know if they think the whole board will eventually clear itself out for them, but it's rather silly.
All that being said, I agree there are definitely ways to deal with stockpilers. I've had to deal with a couple myself. I played one game where there were four of us, and one guy kept building and building and then he would wait until I was a little too strong and just a bit vulnerable, and then he would attack me. I would strike back, but without enough force to take him out and then he'd do it again. Eventually, I started to devote all my resources to taking him down. I attacked him a little bit each turn. I allowed myself to be just a bit weaker than the other two players, but strong enough that neither of them wanted to attack me and risk the other won cleaning up. Eventually I beat the stockpiler, and by that time, the other two players were at each other's throats, and I was able to scoop in, take the lead, and win. I don't mind the 4 vs.12 idea, because you devote your resources slowly, and the other players feel free to leave you alone, because you're not becoming too strong. It's easier without the fog-of-war, because people tend to make more stupid attacks. That's why I like to play "no spoils" "no fog-of-war," to make better use of the full group dynamic.
On the flip side of that, it might be best not to piss off the same guy three times in a row with your stockpile, or he'll use his more continual resources to bring you down. Use your stockpile to carve out a kingdom at the right moment, not just to keep another player from gaining a small advantage over the others. Stock-piling is not a strategy in and of itself: it all comes down to how you utilize it, and when and where.
That's what I have to say about it.