Conquer Club

The King's Court [Quenched]

Care to peruse completed maps? Take a stroll through the Atlas.

Moderator: Cartographers

Forum rules
Please read the Community Guidelines before posting.

Re: The King's Court [GP,GX,XML,BETA]

Postby shaneback on Wed Jan 05, 2011 10:49 pm

This is not a big deal, but the troops (numbers) on N40 and N41 are in the middle of the terry and not at the bottom. Just thought I would point it out.

BTW I like the map, and i am interested to see how the changes affect the play
Click image to enlarge.
image
Lieutenant shaneback
 
Posts: 2046
Joined: Tue Aug 11, 2009 1:12 pm
Medals: 114
Standard Achievement (4) Doubles Achievement (3) Triples Achievement (3) Quadruples Achievement (3) Terminator Achievement (2)
Assassin Achievement (2) Manual Troops Achievement (2) Freestyle Achievement (1) Polymorphic Achievement (2) Nuclear Spoils Achievement (2)
Fog of War Achievement (4) Trench Warfare Achievement (2) Speed Achievement (2) Teammate Achievement (2) Random Map Achievement (3)
Cross-Map Achievement (4) Beta Map Achievement (1) Ratings Achievement (3) Tournament Achievement (31) General Achievement (5)
Clan Achievement (17) Training Achievement (1) Challenge Achievement (3) Tournament Contribution (11) General Contribution (1)

Re: The King's Court [GP,GX,XML,BETA]

Postby mc05025 on Wed Jan 05, 2011 11:04 pm

Beautiful and complicated map.

The bishop is the less powerful counselor.

The Lord Chamberlain in the most situations gives 1 more troops than the others counselors
the two other counselors have the abilities to attack knights and archers.
But the poor Bishop have nothing. Why don't you allow to bombard some villages?
User avatar
Field Marshal mc05025
 
Posts: 322
Joined: Sun Mar 14, 2010 3:09 pm
Medals: 38
Conqueror Achievement (1) Monthly Leader Silver (1) Standard Achievement (3) Doubles Achievement (2) Triples Achievement (2)
Quadruples Achievement (2) Terminator Achievement (1) Assassin Achievement (1) Manual Troops Achievement (2) Freestyle Achievement (3)
Polymorphic Achievement (1) Nuclear Spoils Achievement (1) Fog of War Achievement (3) Trench Warfare Achievement (1) Speed Achievement (1)
Teammate Achievement (1) Random Map Achievement (1) Cross-Map Achievement (3) Ratings Achievement (1) Tournament Achievement (2)
Clan Achievement (5)

Re: The King's Court [GP,GX,XML,BETA]

Postby chipv on Thu Jan 06, 2011 3:53 am

That is a brilliant idea.
User avatar
Colonel chipv
 
Posts: 2745
Joined: Mon Apr 28, 2008 5:30 pm
Medals: 44
Standard Achievement (2) Doubles Achievement (2) Triples Achievement (2) Quadruples Achievement (2) Terminator Achievement (2)
Manual Troops Achievement (1) Freestyle Achievement (1) Nuclear Spoils Achievement (2) Fog of War Achievement (2) Cross-Map Achievement (3)
Ratings Achievement (2) Tournament Achievement (5) General Achievement (2) Clan Achievement (5) Map Contribution (1)
General Contribution (10)

Re: The King's Court [GP,GX,XML,BETA]

Postby carlpgoodrich on Thu Jan 06, 2011 11:21 am

I'm not crazy about the Bishop bombarding some villages. First, it will take a few lines to explain, and I'm not sure there is room. More importantly, the role villages play right now is as a small bonus that encourages expansion, and the extra threat of bombardment would make them much weaker. The abilities of the Duke and Field Marshal to attack/bombard the map are relatively weak, but since villages are a major source of income (err.. deployable toops?) this would be very powerful. Also, it doesn't make sense for a bishop to be attacking villages... what an a** hole he would be! O:) If you want to make the bishop more powerful, I would rather see something like +2 per 3 villages (instead of +1 for 2 and bombard some villages). This would not change the role of villages in the gameplay, which I think is very good as is.
Lieutenant carlpgoodrich
 
Posts: 408
Joined: Tue Aug 04, 2009 2:12 pm
Medals: 16
Standard Achievement (2) Doubles Achievement (2) Triples Achievement (1) Quadruples Achievement (1) Freestyle Achievement (1)
Fog of War Achievement (3) Teammate Achievement (1) Cross-Map Achievement (2) Ratings Achievement (1) Tournament Achievement (1)
General Achievement (1)

Re: The King's Court [GP,GX,XML,BETA]

Postby Kabanellas on Thu Jan 06, 2011 11:35 am

mc05025 wrote:Beautiful and complicated map.

The bishop is the less powerful counselor.

The Lord Chamberlain in the most situations gives 1 more troops than the others counselors
the two other counselors have the abilities to attack knights and archers.
But the poor Bishop have nothing. Why don't you allow to bombard some villages?


I've thought of that but dropped the idea. Mainly because letting him bombard 'V' villages would be unfair for Castles that have their second villages as 'V's

...and yes , I also wouldn't have the space for it in the legend board :)
User avatar
Major Kabanellas
 
Posts: 1482
Joined: Fri Feb 27, 2009 12:21 pm
Location: Porto, Portugal
Medals: 74
Standard Achievement (2) Doubles Achievement (3) Triples Achievement (3) Quadruples Achievement (3) Terminator Achievement (2)
Manual Troops Achievement (2) Freestyle Achievement (1) Nuclear Spoils Achievement (2) Fog of War Achievement (4) Trench Warfare Achievement (2)
Teammate Achievement (2) Random Map Achievement (2) Cross-Map Achievement (3) Ratings Achievement (3) Tournament Achievement (8)
General Achievement (3) Clan Achievement (20) Map Contribution (7) General Contribution (2)

Re: The King's Court [GP,GX,XML,BETA]

Postby Culs De Sac on Thu Jan 06, 2011 11:38 am

Damn.. having to take a castle..seems a bit absurd to me... I don't like the new idea of it being a neutral.. thats just bonkers....

as for the 2 castle start instead of 4.. i guess its fine in 1v1.. just means more guess work.. i didnt mind the 4 castle scenario.


must say im really dissappointed about having to take the castle now... changes gameplay completely
Image
User avatar
Major Culs De Sac
 
Posts: 865
Joined: Sat May 31, 2008 12:53 pm
Location: SoCal
Medals: 92
Standard Achievement (4) Doubles Achievement (4) Triples Achievement (3) Quadruples Achievement (3) Terminator Achievement (3)
Assassin Achievement (3) Manual Troops Achievement (3) Freestyle Achievement (3) Nuclear Spoils Achievement (3) Fog of War Achievement (4)
Trench Warfare Achievement (2) Speed Achievement (4) Teammate Achievement (2) Random Map Achievement (3) Cross-Map Achievement (3)
Ratings Achievement (4) Tournament Achievement (18) General Achievement (5) Clan Achievement (17) Tournament Contribution (1)

Re: The King's Court [GP,GX,XML,BETA]

Postby codierose on Thu Jan 06, 2011 12:05 pm

sorry but this time piss poor changes
Image
User avatar
Major codierose
 
Posts: 1539
Joined: Sun Jul 27, 2008 5:50 pm
Location: RANDOMBULLSHIT.ORG
Medals: 111
Standard Achievement (4) Doubles Achievement (4) Triples Achievement (4) Quadruples Achievement (3) Terminator Achievement (3)
Assassin Achievement (3) Manual Troops Achievement (4) Freestyle Achievement (3) Polymorphic Achievement (1) Nuclear Spoils Achievement (4)
Fog of War Achievement (4) Trench Warfare Achievement (3) Speed Achievement (4) Teammate Achievement (3) Random Map Achievement (2)
Cross-Map Achievement (3) Beta Map Achievement (1) Ratings Achievement (4) Tournament Achievement (29) General Achievement (7)
Clan Achievement (14) Tribe Achievement (2) Tournament Contribution (2)

Re: The King's Court [GP,GX,XML,BETA]

Postby GoranZ on Thu Jan 06, 2011 2:17 pm

recent changes made the map even more interesting(now it doesn't matter if you are first or last)

btw field bordering B5, B6, N07, S2, N08 should be rock I think(IDK if k3 can attack N07 now)

Perfect map, very good work from the creators
General GoranZ
 
Posts: 2273
Joined: Sat Aug 22, 2009 3:14 pm
Medals: 75
Standard Achievement (2) Doubles Achievement (2) Triples Achievement (3) Quadruples Achievement (3) Manual Troops Achievement (1)
Polymorphic Achievement (1) Nuclear Spoils Achievement (2) Fog of War Achievement (4) Trench Warfare Achievement (2) Teammate Achievement (1)
Random Map Achievement (2) Cross-Map Achievement (2) Beta Map Achievement (1) Ratings Achievement (3) Tournament Achievement (6)
General Achievement (3) Clan Achievement (34) Tribe Achievement (3)

Re: The King's Court [GP,GX,XML,BETA]

Postby Area 51 Abductor on Thu Jan 06, 2011 7:24 pm

Culs De Sac wrote:Damn.. having to take a castle..seems a bit absurd to me... I don't like the new idea of it being a neutral.. thats just bonkers....


I agree, at least make the castle start out with only 1 neutral army. Its tough enough starting most games with a bad rolls. But on this one it pretty much gg if you start out with a bad roll.
Captain Area 51 Abductor
 
Posts: 13
Joined: Wed Oct 06, 2010 2:29 pm
Location: Camache 1
Medals: 27
Standard Achievement (4) Terminator Achievement (1) Assassin Achievement (2) Manual Troops Achievement (2) Nuclear Spoils Achievement (2)
Fog of War Achievement (4) Trench Warfare Achievement (2) Speed Achievement (4) Random Map Achievement (1) Cross-Map Achievement (3)
Ratings Achievement (2)

Re: The King's Court [GP,GX,XML,BETA]

Postby Rob Mc on Thu Jan 06, 2011 8:30 pm

I understand that when I bombard my troops don't move off the catapult...but why can't I move troops off the catapult during the reinforcement phase of my turn?
Sergeant 1st Class Rob Mc
 
Posts: 10
Joined: Wed Sep 10, 2008 1:18 am
Location: Chicago
Medals: 26
Standard Achievement (4) Doubles Achievement (1) Assassin Achievement (1) Manual Troops Achievement (2) Freestyle Achievement (2)
Nuclear Spoils Achievement (1) Fog of War Achievement (3) Trench Warfare Achievement (2) Speed Achievement (3) Cross-Map Achievement (3)
Ratings Achievement (3) Training Achievement (1)

Re: The King's Court [GP,GX,XML,BETA]

Postby -=- Tanarri -=- on Thu Jan 06, 2011 9:24 pm

Rob Mc wrote:I understand that when I bombard my troops don't move off the catapult...but why can't I move troops off the catapult during the reinforcement phase of my turn?


Because territories that are bombarded by your catapults are not considered to be connected to the catapults. Only attackable territories are considered to be connected. For this reason the only place you would be able to fort your catapult guys to would be to the nearest Trebuchet, should you have taken it that turn and own it.

For this map, it would be nearly pointless to do so though, since you would just lose all your guys. Catapults are primarily used for helping you take back your castle area once someone has attacked you and failed to completely remove you from the area. They're also used for bombarding your opponents bonuses through the trebuchets, which often there is little to no point in doing until the catapults have accumulated a dozen or two troops on them.
User avatar
Captain -=- Tanarri -=-
 
Posts: 884
Joined: Wed Jul 08, 2009 2:02 pm
Location: The Underworld
Medals: 52
Standard Achievement (4) Doubles Achievement (2) Triples Achievement (1) Quadruples Achievement (1) Terminator Achievement (2)
Assassin Achievement (2) Manual Troops Achievement (2) Freestyle Achievement (3) Polymorphic Achievement (1) Nuclear Spoils Achievement (2)
Fog of War Achievement (4) Trench Warfare Achievement (2) Speed Achievement (4) Teammate Achievement (1) Random Map Achievement (1)
Cross-Map Achievement (3) Beta Map Achievement (1) Battle Royale Achievement (3) Ratings Achievement (4) Tournament Achievement (1)
General Achievement (2) Clan Achievement (3) Challenge Achievement (1) General Contribution (2)

Re: The King's Court [GP,GX,XML,BETA]

Postby wolfmaster on Fri Jan 07, 2011 1:42 pm

Need to check on some of army placement
for e2 village start with 1 neutral.
for n54 start with 2 neutral
User avatar
Major wolfmaster
 
Posts: 254
Joined: Fri Dec 29, 2006 12:23 am
Medals: 64
Standard Achievement (4) Doubles Achievement (2) Triples Achievement (2) Quadruples Achievement (2) Terminator Achievement (2)
Assassin Achievement (3) Manual Troops Achievement (2) Freestyle Achievement (2) Polymorphic Achievement (1) Nuclear Spoils Achievement (2)
Fog of War Achievement (4) Trench Warfare Achievement (2) Speed Achievement (4) Teammate Achievement (2) Random Map Achievement (2)
Cross-Map Achievement (3) Ratings Achievement (3) Tournament Achievement (13) General Achievement (1) Clan Achievement (8)

Re: The King's Court [GP,GX,XML,BETA]

Postby nemrehs1 on Fri Jan 07, 2011 3:57 pm

with knight K6 I couldn't assault archer S4.

Also, now F is the only castle which only has one village around it, this would give that player a starting disadvantage.
Image
09:42:14 * jakewilliams quit (kicked from Trivia Contest by jakewilliams - reason: So long, and thanks for all the fish)
User avatar
Lieutenant nemrehs1
 
Posts: 262
Joined: Wed Jan 16, 2008 4:06 pm
Location: Ohio
Medals: 59
Standard Achievement (3) Doubles Achievement (3) Triples Achievement (3) Quadruples Achievement (3) Terminator Achievement (1)
Assassin Achievement (2) Manual Troops Achievement (3) Freestyle Achievement (3) Nuclear Spoils Achievement (2) Fog of War Achievement (4)
Speed Achievement (3) Teammate Achievement (2) Random Map Achievement (1) Cross-Map Achievement (3) Ratings Achievement (4)
Tournament Achievement (1) General Achievement (10) Clan Achievement (5) Tournament Contribution (3)

Re: The King's Court [GP,GX,XML,BETA]

Postby Pirlo on Fri Jan 07, 2011 5:24 pm

nemrehs1 wrote:with knight K6 I couldn't assault archer S4.

Also, now F is the only castle which only has one village around it, this would give that player a starting disadvantage.


and would give the opponents an obvious clue ;)

all i need is to get the ground color a bit lighter...

in general, this map is very sexy though :mrgreen:

- Andrea the Charmer :geek:
User avatar
Captain Pirlo
 
Posts: 1605
Joined: Wed May 19, 2010 3:48 pm
Location: Homeless
Medals: 154
Standard Achievement (4) Doubles Achievement (4) Triples Achievement (3) Quadruples Achievement (3) Terminator Achievement (3)
Assassin Achievement (3) Manual Troops Achievement (4) Freestyle Achievement (4) Polymorphic Achievement (2) Nuclear Spoils Achievement (4)
Fog of War Achievement (4) Trench Warfare Achievement (2) Speed Achievement (3) Teammate Achievement (2) Random Map Achievement (3)
Cross-Map Achievement (3) Beta Map Achievement (1) Bot Achievement (4) Ratings Achievement (4) Tournament Achievement (16)
General Achievement (13) Clan Achievement (16) Training Achievement (1) Challenge Achievement (7) Tribe Achievement (12)
Tournament Contribution (27) General Contribution (2)

Re: The King's Court [GP,GX,XML,BETA]

Postby chipv on Fri Jan 07, 2011 11:00 pm

wolfmaster wrote:Need to check on some of army placement
for e2 village start with 1 neutral.
for n54 start with 2 neutral


Well spotted, XML has been submitted, thanks.

nemrehs1 wrote:with knight K6 I couldn't assault archer S4.
Also, now F is the only castle which only has one village around it, this would give that player a starting disadvantage.


S4 is an impassable so K6 cannot attack S4.

F has other advantages.
User avatar
Colonel chipv
 
Posts: 2745
Joined: Mon Apr 28, 2008 5:30 pm
Medals: 44
Standard Achievement (2) Doubles Achievement (2) Triples Achievement (2) Quadruples Achievement (2) Terminator Achievement (2)
Manual Troops Achievement (1) Freestyle Achievement (1) Nuclear Spoils Achievement (2) Fog of War Achievement (2) Cross-Map Achievement (3)
Ratings Achievement (2) Tournament Achievement (5) General Achievement (2) Clan Achievement (5) Map Contribution (1)
General Contribution (10)

Re: The King's Court [GP,GX,XML,BETA]

Postby nemrehs1 on Sat Jan 08, 2011 9:39 pm

chipv wrote:F has other advantages.


What are the other advantages of F?
Image
09:42:14 * jakewilliams quit (kicked from Trivia Contest by jakewilliams - reason: So long, and thanks for all the fish)
User avatar
Lieutenant nemrehs1
 
Posts: 262
Joined: Wed Jan 16, 2008 4:06 pm
Location: Ohio
Medals: 59
Standard Achievement (3) Doubles Achievement (3) Triples Achievement (3) Quadruples Achievement (3) Terminator Achievement (1)
Assassin Achievement (2) Manual Troops Achievement (3) Freestyle Achievement (3) Nuclear Spoils Achievement (2) Fog of War Achievement (4)
Speed Achievement (3) Teammate Achievement (2) Random Map Achievement (1) Cross-Map Achievement (3) Ratings Achievement (4)
Tournament Achievement (1) General Achievement (10) Clan Achievement (5) Tournament Contribution (3)

Re: The King's Court [GP,GX,XML,BETA]

Postby -=- Tanarri -=- on Sun Jan 09, 2011 4:19 am

nemrehs1 wrote:
chipv wrote:F has other advantages.


What are the other advantages of F?


First one that jumps out is that it's catapult can attack four other castles. No direct access from an impassable S archer as well, making it a little easier to keep archer attacks at bay with the knight. It's also a lot easier to clean up the mess left behind by an archer attack.

Those are the ones that've jumped out to me. I'm not sure if there are any others that I've overlooked.
User avatar
Captain -=- Tanarri -=-
 
Posts: 884
Joined: Wed Jul 08, 2009 2:02 pm
Location: The Underworld
Medals: 52
Standard Achievement (4) Doubles Achievement (2) Triples Achievement (1) Quadruples Achievement (1) Terminator Achievement (2)
Assassin Achievement (2) Manual Troops Achievement (2) Freestyle Achievement (3) Polymorphic Achievement (1) Nuclear Spoils Achievement (2)
Fog of War Achievement (4) Trench Warfare Achievement (2) Speed Achievement (4) Teammate Achievement (1) Random Map Achievement (1)
Cross-Map Achievement (3) Beta Map Achievement (1) Battle Royale Achievement (3) Ratings Achievement (4) Tournament Achievement (1)
General Achievement (2) Clan Achievement (3) Challenge Achievement (1) General Contribution (2)

Re: The King's Court [GP,GX,XML,BETA]

Postby Kabanellas on Sun Jan 09, 2011 6:11 am

it also has a good access to knights. From V6 you can reach K7 that controls a lot of other knights... Also, unlike Castle G (its direct opponent), Castle F catapult can reach S6 archer.
User avatar
Major Kabanellas
 
Posts: 1482
Joined: Fri Feb 27, 2009 12:21 pm
Location: Porto, Portugal
Medals: 74
Standard Achievement (2) Doubles Achievement (3) Triples Achievement (3) Quadruples Achievement (3) Terminator Achievement (2)
Manual Troops Achievement (2) Freestyle Achievement (1) Nuclear Spoils Achievement (2) Fog of War Achievement (4) Trench Warfare Achievement (2)
Teammate Achievement (2) Random Map Achievement (2) Cross-Map Achievement (3) Ratings Achievement (3) Tournament Achievement (8)
General Achievement (3) Clan Achievement (20) Map Contribution (7) General Contribution (2)

Re: The King's Court [GP,GX,XML,BETA]

Postby danryan on Tue Jan 11, 2011 2:56 pm

The archers seem to have been reduced to near irrelevance with the 4 neutral on the S archers - maybe it's just me but I've found the catapult to trebuchet is a much more effective bombardment route?

I'm completely ambivalent still on the castles starting neutral - my preference was the old start because if you fail on that first try for your castle from the noble you're in deep doo doo, but I can see it both ways as this is the classic conquest style start.
User avatar
Sergeant 1st Class danryan
 
Posts: 3418
Joined: Tue Jan 09, 2007 8:30 pm
Medals: 153
Standard Achievement (4) Doubles Achievement (4) Triples Achievement (4) Quadruples Achievement (4) Terminator Achievement (3)
Assassin Achievement (3) Manual Troops Achievement (3) Freestyle Achievement (4) Polymorphic Achievement (1) Nuclear Spoils Achievement (3)
Fog of War Achievement (4) Trench Warfare Achievement (2) Speed Achievement (4) Teammate Achievement (3) Random Map Achievement (3)
Cross-Map Achievement (4) Beta Map Achievement (1) Ratings Achievement (4) Tournament Achievement (31) General Achievement (7)
Clan Achievement (13) Tournament Contribution (30) General Contribution (14)

Re: The King's Court [GP,GX,XML,BETA]

Postby Kabanellas on Tue Jan 11, 2011 3:52 pm

danryan wrote:The archers seem to have been reduced to near irrelevance with the 4 neutral on the S archers


Dan remember than those 4 neutral troops on 'S' archers exist on those that directly connect Castle Archers. That was implemented a long time ago in the first updates to the XML.

As for the change in the Starting points - chip and I we're still debating them. There's a downside to it like that you mentioned, people do have a fairly big chance of failing to get the castle (or castles) on the first round. On the other hand you have some cool advantages like having just 2 starting points per player on 1v1 and being capable of using the manual deployment feature.
User avatar
Major Kabanellas
 
Posts: 1482
Joined: Fri Feb 27, 2009 12:21 pm
Location: Porto, Portugal
Medals: 74
Standard Achievement (2) Doubles Achievement (3) Triples Achievement (3) Quadruples Achievement (3) Terminator Achievement (2)
Manual Troops Achievement (2) Freestyle Achievement (1) Nuclear Spoils Achievement (2) Fog of War Achievement (4) Trench Warfare Achievement (2)
Teammate Achievement (2) Random Map Achievement (2) Cross-Map Achievement (3) Ratings Achievement (3) Tournament Achievement (8)
General Achievement (3) Clan Achievement (20) Map Contribution (7) General Contribution (2)

Re: The King's Court [GP,GX,XML,BETA]

Postby fumandomuerte on Wed Jan 12, 2011 1:34 am

The log reads different for maps when players are holding their catapults (only +2 besides castles)... That gives a lot of information about the location of certain player if you read it carefully in FoW games.
For example in certain castles the log marks +2 added to ? (castle) and then +2 added to ? (the catapult) while other castles have a +1 added to ? in the middle corresponding to an archer or a knight.

Not a problem and I actually like that trick ;)
Image
Thanks to the CC staff for the perma-ban on ۩░▒▓₪№™℮₪▓▒░۩!
User avatar
Captain fumandomuerte
 
Posts: 620
Joined: Sat Dec 29, 2007 1:27 am
Location: The Cinderella of the Pacific
Medals: 45
Standard Achievement (4) Doubles Achievement (2) Triples Achievement (2) Quadruples Achievement (2) Terminator Achievement (2)
Assassin Achievement (1) Manual Troops Achievement (2) Freestyle Achievement (1) Nuclear Spoils Achievement (1) Fog of War Achievement (4)
Trench Warfare Achievement (1) Speed Achievement (3) Teammate Achievement (2) Cross-Map Achievement (3) Ratings Achievement (3)
Tournament Achievement (1) General Achievement (5) Clan Achievement (3) Map Contribution (1) General Contribution (2)

Re: The King's Court [GP,GX,XML,BETA]

Postby -=- Tanarri -=- on Wed Jan 12, 2011 7:20 am

Kabanellas wrote:
danryan wrote:The archers seem to have been reduced to near irrelevance with the 4 neutral on the S archers


Dan remember than those 4 neutral troops on 'S' archers exist on those that directly connect Castle Archers. That was implemented a long time ago in the first updates to the XML.

As for the change in the Starting points - chip and I we're still debating them. There's a downside to it like that you mentioned, people do have a fairly big chance of failing to get the castle (or castles) on the first round. On the other hand you have some cool advantages like having just 2 starting points per player on 1v1 and being capable of using the manual deployment feature.


One easy way to fix the potential problems with not getting a castle on the first turn would be to readjust the neutral values on the castles to 1 (which would almost guarentee everybody would be able to take their castle round 1) or 2 (which at least increases the chance of players getting their castles round 1).
User avatar
Captain -=- Tanarri -=-
 
Posts: 884
Joined: Wed Jul 08, 2009 2:02 pm
Location: The Underworld
Medals: 52
Standard Achievement (4) Doubles Achievement (2) Triples Achievement (1) Quadruples Achievement (1) Terminator Achievement (2)
Assassin Achievement (2) Manual Troops Achievement (2) Freestyle Achievement (3) Polymorphic Achievement (1) Nuclear Spoils Achievement (2)
Fog of War Achievement (4) Trench Warfare Achievement (2) Speed Achievement (4) Teammate Achievement (1) Random Map Achievement (1)
Cross-Map Achievement (3) Beta Map Achievement (1) Battle Royale Achievement (3) Ratings Achievement (4) Tournament Achievement (1)
General Achievement (2) Clan Achievement (3) Challenge Achievement (1) General Contribution (2)

Re: The King's Court [GP,GX,XML,BETA]

Postby Kabanellas on Wed Jan 12, 2011 11:29 am

-=- Tanarri -=- wrote:One easy way to fix the potential problems with not getting a castle on the first turn would be to readjust the neutral values on the castles to 1 (which would almost guarentee everybody would be able to take their castle round 1) or 2 (which at least increases the chance of players getting their castles round 1).


but then the non-attributed Noble's Castles, would be a too easy catch. Actually they are already an easy catch at 3 neutral troops. The knights + castles bonus are cumulative so owning 2 castles makes a big difference.
User avatar
Major Kabanellas
 
Posts: 1482
Joined: Fri Feb 27, 2009 12:21 pm
Location: Porto, Portugal
Medals: 74
Standard Achievement (2) Doubles Achievement (3) Triples Achievement (3) Quadruples Achievement (3) Terminator Achievement (2)
Manual Troops Achievement (2) Freestyle Achievement (1) Nuclear Spoils Achievement (2) Fog of War Achievement (4) Trench Warfare Achievement (2)
Teammate Achievement (2) Random Map Achievement (2) Cross-Map Achievement (3) Ratings Achievement (3) Tournament Achievement (8)
General Achievement (3) Clan Achievement (20) Map Contribution (7) General Contribution (2)

Re: The King's Court [GP,GX,XML,BETA]

Postby -=- Tanarri -=- on Wed Jan 12, 2011 11:39 am

Kabanellas wrote:
-=- Tanarri -=- wrote:One easy way to fix the potential problems with not getting a castle on the first turn would be to readjust the neutral values on the castles to 1 (which would almost guarentee everybody would be able to take their castle round 1) or 2 (which at least increases the chance of players getting their castles round 1).


but then the non-attributed Noble's Castles, would be a too easy catch. Actually they are already an easy catch at 3 neutral troops. The knights + castles bonus are cumulative so owning 2 castles makes a big difference.


Then perhaps a more appropriate setup would be to have the castles at a higher neutral and then set the nobles to start with a higher number on them? A 6 noble and 4 castle will have a 3 to 1 chance of taking the castle. If you wanted to have better odds, then 7 noble and 4 castle would have approximately 6 to 1 chance. Having a 6 noble and 3 castle would produce a roughly 6 to 1 chance of taking the castle as well, if you wanted to leave the castle at 3.

The values can be played with, but I would think that the concept should at least work out.
User avatar
Captain -=- Tanarri -=-
 
Posts: 884
Joined: Wed Jul 08, 2009 2:02 pm
Location: The Underworld
Medals: 52
Standard Achievement (4) Doubles Achievement (2) Triples Achievement (1) Quadruples Achievement (1) Terminator Achievement (2)
Assassin Achievement (2) Manual Troops Achievement (2) Freestyle Achievement (3) Polymorphic Achievement (1) Nuclear Spoils Achievement (2)
Fog of War Achievement (4) Trench Warfare Achievement (2) Speed Achievement (4) Teammate Achievement (1) Random Map Achievement (1)
Cross-Map Achievement (3) Beta Map Achievement (1) Battle Royale Achievement (3) Ratings Achievement (4) Tournament Achievement (1)
General Achievement (2) Clan Achievement (3) Challenge Achievement (1) General Contribution (2)

Re: The King's Court [GP,GX,XML,BETA]

Postby mc05025 on Thu Jan 13, 2011 5:11 am

I play only big games (8 players) and I prefer to play with good players so I will tell you one problem about that kind of games.

In a lot of maps, the big games (8 players) with flat rate are very likely to end to a stalemate.
These games are veeeery boring and they end when a player or players miss their turns and be kicked out or with a suiside.

This map has an additional problem that the catapelts and archers make better defence than attacks.
I have allready seen games that there was a great danger to end at a stalemate. For example see game 8200655. A good playing at that game will end at a stalemate although red played very well and at the biggining of the game had three castles and much more troops than anyone else.

Sollution.

The only solution I can imagine is to give more combined bonuses so when a player becomes very strong to be very difficult for the others to fight him.
For example give extra bonuses for the player with two castles (triple villages bonus for two castles and x6 villages bonus for three castles etc).

That is only an example of course. I do not know if something like that created problems at other kinds of games like 1vc1. But at 8 player game the solution I suggested whould give a very good reason for everybody to make many big attacks and it would reduse very much the problem of the stalemates.


I agree that your last change at the castles (start only with a noble) made the game worse because if someone has one or two bad rolls at the beggining he has completely lost.
User avatar
Field Marshal mc05025
 
Posts: 322
Joined: Sun Mar 14, 2010 3:09 pm
Medals: 38
Conqueror Achievement (1) Monthly Leader Silver (1) Standard Achievement (3) Doubles Achievement (2) Triples Achievement (2)
Quadruples Achievement (2) Terminator Achievement (1) Assassin Achievement (1) Manual Troops Achievement (2) Freestyle Achievement (3)
Polymorphic Achievement (1) Nuclear Spoils Achievement (1) Fog of War Achievement (3) Trench Warfare Achievement (1) Speed Achievement (1)
Teammate Achievement (1) Random Map Achievement (1) Cross-Map Achievement (3) Ratings Achievement (1) Tournament Achievement (2)
Clan Achievement (5)

PreviousNext

Return to The Atlas

Who is online

Users browsing this forum: No registered users