It is with great pleasure that I can announce the winner of the World Cities Contest.
Congratulations to ISN2 for developing both gameplay and graphics of the map that gained the most public votes!
You have been awarded a General Achievement Medal for winning the competition, moreover you will receive a Cartography Contribution Medal and 1 Year of Premium Membership as soon as the map will be quenched.
In addition, Bruceswar, DJ Teflon, ISN2, isaiah40 and sannemanrobinson have been awarded a General Achievement Medal for being the authors of the shortlisted maps in the phase two of the competition.
Finally natty_dread has been awarded a General Achievement Medal for being the author of the London Map that received most votes.
Thanks to all ConquerClub Members that voted and a Special Thanks to all who took part to the World Cities Competition: Isaiah40, Kengyin, Bruceswar, DJ Teflon, sannemanrobinson, Phantomzero, ISN2, Victor Sullivan, Industrial Helix, Riskismy, natty_dread, MrBenn and CJ Lues.
World Cities Contest: Phase Three
Hi Foundry Goers,
Now we have just 3 maps, each one representing a different city of the world, London, Dubai and Istanbul.
You have the opportunity to choose which one of these 3 maps should be crowned the winner of the World Cities Contest and thus be worthy to join the other maps available for play on ConquerClub, obviously after a short trip into the Final Forge.
So, going further....let me show you again the maps:
The poll will run for a week, everyone can vote just for one map and the vote can't be changed, when submitted.
May the best map win!
Subject: World Cities Contest: Phase Two Complete
thenobodies80 wrote:Hello Everyone,
Another phase of this contest has concluded.
Now, without any further ado, let me show you the nice maps we have received:
Certainly you have noticed that 3 of these maps represent London so, instead of start immediately a poll to elect the winner map of this competition, the Blue Guys have decided to start a special poll and give everyone the opportunity to vote which of the three maps of London is the best one.
The poll will run just for 1 week, so com'on! Visit the dedicated topic and vote for the best map!
See you here again in a week...or so.
Subject: World Cities Contest: Phase Two
MrBenn wrote:After much deliberation, the CAs have shortlisted five maps to from the first phase of the Classic Cities contest.
Congratulations to Bruceswar, DJ Teflon, isaiah40, ISN2, and sannemanrobinson
The winning gameplay designs are contained within the spoilers below:
The graphics phase of the World Cities Contest continues in this thread
The gameplay entries were:
- Tourist London - Isaiah40 - viewtopic.php?f=467&t=142198
Urban Sprawl London - Kengyin - viewtopic.php?f=467&t=141993
England Inspired London - Bruceswar - viewtopic.php?f=467&t=141996
War on the Streets London - DJ Teflon - viewtopic.php?f=467&t=142241
Dubai - Sannemanrobinson - viewtopic.php?f=467&t=142146
Dubai - Phantomzero - viewtopic.php?f=467&t=142166
Moscow Highways - ISN2 - viewtopic.php?f=467&t=142450
Sullivan's Moscow - Victor Sullivan - viewtopic.php?f=467&t=142453
Istanbul - Industrial Helix - viewtopic.php?f=467&t=141850
Fall of Constantinopolis - Riskismy - viewtopic.php?f=467&t=141937
Istanbul - viewtopic.php?f=467&t=142449
Subject: World Cities Contest: Phase One
Not too long ago I posted a thread discussing the possibilities of making maps of the cities depicted in the Classic map. So, we're going to run a contest to make this a reality. There will be two parts, gameplay and graphics. Gameplay will run for one week, graphics will run for three weeks and the final products of the graphics stage will be followed with a round of voting. No run offs.
Part I: Gameplay
The contest will run in two stages, gameplay and graphics. The gameplay stage will run from this Sunday, March 20th to April 6th. In this time, contests are required to submit a gameplay sketch featuring one of the five cities listed. If you've never made a map or lack the technical graphics skills, this part is for you.
2) Mexico City
Entries may depict the city, past or present, partial or fully.
Entries may be submitted in any medium whether it be pencil or photoshop. Entries should be devoid of graphical flair and graphical complexity and should depict the core game elements.
All areas of gameplay dynamics must be complete. Territories must all be named. Bonuses must give their values and be named. Any neutrals must have a value. On map gameplay instructions should be clear and concise. All aspects of the map gameplay must be present on the map, so no additional paragraphs explaining how anything works. Your map should be self explanatory.
To take part, simply create your entry using media of your choice (even scanned sketches are permissible as long as everything is legible), host your submission using photobucket, imageshack or similar, and post in this thread with a direct link to the image embedded within [bigimg][/bigimg] tags.
Mapmakers are allowed unlimited entries for each city. All entries must be complete, as described above. All entries must be significantly different from each other.
Maps will be shortlisted by the cartography staff and posted up for the graphics contest.
Part II: Graphics
Prizes The winner of the gameplay and of the graphics contest will receive one year of premium membership, as well as an achievement medal and a mapmaking medal. Should the victor of the gameplay contest be the same as the grapahics contest, one of each medal and one year premium shall be handed out.