[Capital Competition] Middle Ages

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Re: [Capital Competition] Middle Ages

Postby MrBenn on Mon Feb 28, 2011 7:34 pm

I have just forwarded the updated map images to lack. Once they're up, then I say we can push the quench boat out...


edit:

              Quenching

---The Beta period has concluded for the Middle Ages Map. All objections have had their time. The Foundry and I hereby brand this map with the Foundry Brand. Let it be known that this map is now ready to be released into live play.

Congratulations thenobodies80 and Evil DIMwit, your shiny new medals are well-earned =D>


Conquer Club, enjoy!
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--MrBenn
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Re: [Capital Competition] Middle Ages

Postby natty dread on Tue Mar 01, 2011 2:29 pm

Congrats guys! Well done =D>
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Re: [Capital Competition] Middle Ages

Postby Mr_Adams on Tue Mar 01, 2011 6:27 pm

Mr_Adams wrote:I'm not going to read all of this, but I'd just like to point out that it seems slightly unfair that Noem has to worry about the witch AND a mine entrance. What if the witch were put by tower J? It could be "witch's tower"



This game play comment seems to have been overlooked. The game is fine as is, but this was my one comment to make on the set up, and I got no response.
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Re: [Capital Competition] Middle Ages

Postby Riskismy on Wed Mar 02, 2011 1:30 am

Mr_Adams wrote:
Mr_Adams wrote:I'm not going to read all of this, but I'd just like to point out that it seems slightly unfair that Noem has to worry about the witch AND a mine entrance. What if the witch were put by tower J? It could be "witch's tower"



This game play comment seems to have been overlooked. The game is fine as is, but this was my one comment to make on the set up, and I got no response.


Imagine that!
With 1500 post under your belt, however, I would've thought you had gotten used to it by now ;)
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Re: [Capital Competition] Middle Ages

Postby Mr_Adams on Wed Mar 02, 2011 5:18 pm

Well, very few of them were in the foundry, and I was under the impression that there was supposed to be a response to every suggestion to the map' game-play before a map was "quenched". However, it is a minor issue, I have won 3 of the 6 games I've played here (all 8 players), and never once used it. it's not to big a deal, as I said initially. I was just hoping for the map designer's input on this situation.
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Re: [Capital Competition] Middle Ages

Postby natty dread on Wed Mar 02, 2011 5:22 pm

Mr_Adams wrote:I'm not going to read all of this, but I'd just like to point out that it seems slightly unfair that Noem has to worry about the witch AND a mine entrance. What if the witch were put by tower J? It could be "witch's tower"


What's so unfair about them - they're borders like any other territory, they just happen to connect across the map?
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Re: [Capital Competition] Middle Ages

Postby Mr_Adams on Wed Mar 02, 2011 7:07 pm

But the bonus doesn't seem to reflect the fact that there are 4 borders to that city, so if you move the witch, the city has 1 fewer border that the others

(eg Loent, 4 borders, 5 bonus)
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Re: [Capital Competition] Middle Ages

Postby natty dread on Thu Mar 03, 2011 2:18 am

Yes, the bonus could be higher.
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Re: [Capital Competition] Middle Ages

Postby Mr_Adams on Thu Mar 03, 2011 10:40 pm

higher bonus or move the extra border. I like the witches tower idea.
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Re: [Capital Competition] Middle Ages

Postby Dukasaur on Wed Mar 09, 2011 4:35 am

Mr_Adams wrote:higher bonus or move the extra border. I like the witches tower idea.


In almost every game I've played, people seem to deploy very heavily on the Alchemist, especially in team play. The Alchemist and Witch attack 4 cities, which is perhaps too much of an advantage for someone who starts out with them or gets them early on. I think moving the Witch to some less-prime real estate would reduce this unbalancing effect.
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Re: [Capital Competition] Middle Ages

Postby rjhankey on Thu Mar 31, 2011 3:20 pm

Leaving some feedback here after finishing a game in MMK tournament series -- I've played this map an overall 17 times, and have won only two of them -- but it's a fun map to play that I keep coming back to. Terminator and Assassin are both fun settings, and fit well with the map rules. I haven't seen anything that jumps out at me in terms of bonuses being unfair, although a strategy that has tended to work is to grab one city and leverage that bonus, being careful not to lose it.
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Re: [Capital Competition] Middle Ages

Postby drunkmonkey on Sat Apr 02, 2011 12:50 pm

I've been playing this map for a while, and just noticed that Village Witch is misspelled as "Vilage Witch". Not sure how difficult cosmetic changes are after quenching, or if this one is even worth the trouble, but I thought I'd point it out.
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Re: [Capital Competition] Middle Ages

Postby thenobodies80 on Sat Apr 02, 2011 1:09 pm

drunkmonkey wrote:I've been playing this map for a while, and just noticed that Village Witch is misspelled as "Vilage Witch". Not sure how difficult cosmetic changes are after quenching, or if this one is even worth the trouble, but I thought I'd point it out.


Fixed and sent to lackattack.
Thanks :)

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Re: [Capital Competition] Middle Ages

Postby thebest712 on Sun Apr 03, 2011 11:56 am

if your palace got nuked your death?!
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Re: [Capital Competition] Middle Ages

Postby Mr_Adams on Sun Apr 03, 2011 12:03 pm

thebest712 wrote:if your palace got nuked your death?!



Ya. my first time playing with nukes was an 8 man terminator, and I got to nuke 2 castles on my fist cash. :P :lol:
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