Basically, it isn't possible to attack and conquer opposition players - although they can be bombarded ('tackled'). This is a bit like the Arms Race scenario when players are each in only one country - the top of the missile being similar to the goal objective). Attacks are possible within the stands, advancing to the neutral pitch positions by some of the players, bosses attacking the referee and, most importantly, scoring to win (taking the Goal from the red scoring positions).
The non-starting positions on the pitch (e.g. the crossing positions) have decay (and the referee if conquered).
Coded starts - 11 players each team, 1 boss each team and half of the fans - designed to be as much akin to the real game as possible - and its strategies.
Otherwise it is possible to bombard and weaken the opposition. Players can take back bombarded players and reinforce between them.
The object of the game is to score (take the GOAL neutral) - it is not possible to kill your opponent (the 'keeper for example - cant be 'tackled' (bombarded)).
Hopefully players will try and gain bonuses from the stands, referee and 'possession' to be able to mount an attack on a scoring position, then the goal. Defensively it is possible to bombard attacking players and positions- there are hopefully enough bonuses and attacking avenues to ensure that games don't build-up too long though. Crossing positions provide a good option for players to weaken defenders and prepare for a shot at goal. Decay and big neutrals on the goal should ensure games aren't concluded too quickly (neutral on GOALs to be changed to 10).
Football is a game for 2 teams. However, if players want (for some obscure reason) to play a 5-player multiplayer standard game (for example) then the passing rule allows any of the footballers in a team to attack the other footballers in their team - e.g. the sky blue footballers (+keeper) can attack the other sky-blue footballers). This would enable all players to have quick access to the attacking players and thus the scoring positions (although it would take several rounds for enough troops to be able to score).
Please comment on gameplay for now - I'm hoping PepeAtila will take this map up and make it look decent. Sorry for the graphics - just a diagram to show the idea (oak - please close your eyes
