Moderator: Cartographers
Enigma, I have adjusted the river to run underneath the waterfall right to the mountain edge of the Palmerston - there should be no misapprehension about that issue now. Thanks!Enigma wrote:i would just move the waterfall to the left slightly, or continue the darker blue riverline all the way to the mountains, to make the divide clear.

Thanks AraAmanda....i agree it will take a big game without cards.AraAmanda wrote:Nice map, I would definitely not want to play it without cards though LOL..that would like be taking on the world 2.0 map LOL..I just don't have that much patience, but overall great job!

spinwizard wrote:sorry the land 1, the parchement. i prefer 2 use metal, try thatcairnswk wrote:Which texture are your referring to?spinwizard wrote:i am not keen on the texture, how did u do the bridges.

Thanks Enigma....I think that Lake Morris is now fixed with glow top of previous page map....and I have no intention of using metal if you're referring to background suggestion.Enigma wrote:just realized lake morris is also missing the glow.
dont use a metal texture. ich.

Wisse, appreciate you dropping by...but some things will not be for everyone. If there are more anti sea-texture and bridge comments I will see about alternatives. I myself feel they suit this style of map.Wisse wrote:i don't like the sea textures and the bridges

You could make similar claims about just about every map in play. Skyrim/Hammerfell/Summerset Isle in Tamriel, the Agean/Asia Minor/Boreia Ellada in Ancient Greece, South America in World 2.1, just about ANY 3 regions in CCU if you hold the Quad, the list goes on. This has never been a problem on any of these maps because in actual games, people fight back.KEYOGI wrote:My first major concern is in the regions of City Estates, Sugarland and Bananaland. You hold all three of these regions and you have yourself a bonus of 9 for three borders. Combine this with the fact that you can expand into Dairy Farmers without increasing your borders, and you have 19 territories worth an extra 6 armies. That's a possible 15 for three borders. In my opinion, that corner/edge of the board is way too strong. Perhaps look into some ways of working around this.
mhm, if a area of the map is too powerful, you can believe there will be more than one person with their eye on it.Samus wrote:You could make similar claims about just about every map in play. Skyrim/Hammerfell/Summerset Isle in Tamriel, the Agean/Asia Minor/Boreia Ellada in Ancient Greece, South America in World 2.1, just about ANY 3 regions in CCU if you hold the Quad, the list goes on. This has never been a problem on any of these maps because in actual games, people fight back.KEYOGI wrote:My first major concern is in the regions of City Estates, Sugarland and Bananaland. You hold all three of these regions and you have yourself a bonus of 9 for three borders. Combine this with the fact that you can expand into Dairy Farmers without increasing your borders, and you have 19 territories worth an extra 6 armies. That's a possible 15 for three borders. In my opinion, that corner/edge of the board is way too strong. Perhaps look into some ways of working around this.
Hell, even in this map you could take the Swamps, the Beaches, and City Estates with 3 borders assuming you also held Kuranda and Gordonvale. The top and the bottom can't both be overpowered.
You're talking about one player controlling a third of the map. Yeah, no kidding, the game is basically over when that happens. If you allow an opponent to take 19 territories unchecked, it's not the map's fault you're about to lose.
North America and especially Europe are exactly like you're talking about, and those are two of the best maps. If you have a bunch of your troops deployed in Central US or Germany, you deal with it. It is indeed a disadvantage, but not a game deciding one. I find it odd that the same Foundry that is now in love with giving away bonuses for single territories is suddenly screaming "oh no! What if initial deployment is unbalanced!"KEYOGI wrote:My concerns with the gameplay aren't exclusive to the 3 border triple bonus. I guess Teya sort of summed up my concerns better than I did.![]()
The middle of the map is kind of a free-for-all that I don't think will bode well for anyone who gets the majority of their deployment there. I feel that the edges of the map are basically just ladders up and down the board and hold a distinct advantage for those who can take advantage of this.
The shear number of impassable borders on this map would make it hard for anyone to actually do much about others advancing up/down the side of the map.
Maybe connecting some of the islands from different regions to each other would help, or possibly open up some of the attack routes blocked by mountains. I've never claimed to be a gameplay expert, I just look at the map and shudder at the thought of getting stuck in the middle.
I think this map is sufficiently different to NA and Europe that I don't think they provide a fair comparison.Samus wrote:North America and especially Europe are exactly like you're talking about, and those are two of the best maps. If you have a bunch of your troops deployed in Central US or Germany, you deal with it. It is indeed a disadvantage, but not a game deciding one. I find it odd that the same Foundry that is now in love with giving away bonuses for single territories is suddenly screaming "oh no! What if initial deployment is unbalanced!"
There are 60 territories, playing this map without unlimited fortifications would be painful regardless of how the regions were laid out. If you start out with a large amount of armies in a region you deem too difficult to take or hold, load up your armies and advance them into a "better" region.
Why not? If you start with good positioning in Africa, you can move to take Near East (or vice versa). If you start with most of your forces in Germany or the West, the game will be more difficult for you.KEYOGI wrote:I think this map is sufficiently different to NA and Europe that I don't think they provide a fair comparison.Samus wrote:North America and especially Europe are exactly like you're talking about, and those are two of the best maps. If you have a bunch of your troops deployed in Central US or Germany, you deal with it. It is indeed a disadvantage, but not a game deciding one. I find it odd that the same Foundry that is now in love with giving away bonuses for single territories is suddenly screaming "oh no! What if initial deployment is unbalanced!"
There are 60 territories, playing this map without unlimited fortifications would be painful regardless of how the regions were laid out. If you start out with a large amount of armies in a region you deem too difficult to take or hold, load up your armies and advance them into a "better" region.
I think you're right about that, and there are significantly fewer maps currently in production with single territory bonuses thanks to me. Although along the same "lucky initial deployment" lines, I worked out the rough odds on page 29 of the King of the Mountains map, it is a relative certainty that one of the players will start the game with 2 Kings, and rather high odds of someone starting with 3.I have no idea what the sudden craze is with single territory bonuses. Apart from Montreal, are there actually any maps live on the site that have this feature? I can't think of any off the top of my head.