Night Strike wrote:carlpgoodrich wrote:Has anyone pointed out that this update (which I really like) can give someone more information in foggy games than they had previously? For an extreme example, say my opponent attacks 100 on 100 with an auto-assault. Lets assume the attacker wins, and I now do not have any territs that border the two territs in question. Before this update, I would have no information about how many of my oppent's troops survived, but now it is possible to just look at my recent "luck" to get an idea of how many troops my opponent lost. I am not complaining about this because it gives the same advantage to everyone, just pointing it out.
Just curious, why would you post about it in public if you've figured out a potential strategy that most people probably would NOT have figured out? You're either awfully kind or awfully dumb, one of the two.
Haha, good point. I guess I don't really consider it a strategy, though, just a new way for some people to get an advantage over others that is not a reflection of skill.