Moderator: Community Team
If you play freestyle speed, it is all skill very little luckjammyjames wrote:City Mogul.. Huge troop numbers

freestyle speed is 25% skill 75% speed40kguy wrote:If you play freestyle speed, it is all skill very little luckjammyjames wrote:City Mogul.. Huge troop numbers
If you play sequential, who goes first wins.

He didn't say speed freestyle or not. Even then, speed fs isn't all about speed.caymanmew wrote:freestyle speed is 25% skill 75% speed40kguy wrote:If you play freestyle speed, it is all skill very little luckjammyjames wrote:City Mogul.. Huge troop numbers
If you play sequential, who goes first wins.
all you need is some strategy and insane speed.
yer thats not true at all...Seulessliathan wrote:City Mogul was created to limit the luck factor. Huge maps usually depend less on luck than small maps. Luck of drop isn´t involved on conquer maps like AOR.

freestyle shows thinking on your feetqwert wrote:i play several time frestule, and its all abouth speed,or if you manage to play very fast 2 round in row, no skill in fresstule,just speed and speed in play.
No frestule games its much better to show skill.

oops, my bad.natty_dread wrote:Yes he did. It's even in your quote.
For what? 1 vs. 1 games, or just in general?jleonnn wrote:What map on CC requires the least amount of luck?

Germany is a good map for 1vs1 games, and I think it is pretty luck-neutral, though there are probably a few better ones out there.Master Fenrir wrote:For what? 1 vs. 1 games, or just in general?jleonnn wrote:What map on CC requires the least amount of luck?
It may be drop-neutral, but it certainly isn't luck-neutral.AndyDufresne wrote:Germany is a good map for 1vs1 games, and I think it is pretty luck-neutral, though there are probably a few better ones out there.Master Fenrir wrote:For what? 1 vs. 1 games, or just in general?jleonnn wrote:What map on CC requires the least amount of luck?
So then it's how fast your internet connection is vs the opposition to see who can react the fastest?40kguy wrote:freestyle shows thinking on your feetqwert wrote:i play several time frestule, and its all abouth speed,or if you manage to play very fast 2 round in row, no skill in fresstule,just speed and speed in play.
No frestule games its much better to show skill.
when ever i play 8 player games people might go for an elimination and you have maybe 2 seconds to react.

heh, it also doesn't equal luck... so I guess you could make a case that speed freestyle involves the least amount of luck, but not the most amount of skill.safariguy5 wrote: And speed doesn't equal skill.
So in your mind, enhanced strategy (outside of normal game mechanics?) = luck neutral?Commander62890 wrote:It may be drop-neutral, but it certainly isn't luck-neutral.AndyDufresne wrote:Germany is a good map for 1vs1 games, and I think it is pretty luck-neutral, though there are probably a few better ones out there.Master Fenrir wrote:For what? 1 vs. 1 games, or just in general?jleonnn wrote:What map on CC requires the least amount of luck?
If both players can play a map equally well, then it's ALL luck... and Germany is an easy map to play.
I think that the most luck-neutral map is the one that requires the most strategy to win, and the one that is most difficult to master.
Think about it; if a Das Schloss specialist plays someone that rarely plays Das Schloss, he has a decent chance of winning, even if he gets worse luck. Meanwhile, if a Germany specialist plays someone that rarely plays Germany, he will hardly ever win if he gets worse luck.
Whether he agrees or not, I do agree with this. Skill only comes into play when luck is approximately equal on both sides at the appropriate times on a map. Someone who gets all the "good dice" early on on most maps is likely to beat the player whose dice are disgusting for the first several rounds.AndyDufresne wrote: So in your mind, enhanced strategy (outside of normal game mechanics?) = luck neutral?

That depends on whether or not we're talking about 1v1. On a large map 1v1, the person with the first turn generally can take 3 or more regions from the other person, reducing their opponent's region bonus by 1 or more. Over the course of a game, this usually means the person who went first wins. Hive being an extreme example, but maps like Waterloo also tend to favor the player who goes first.Commander62890 wrote:If two players are very good and both know the map well, then the main influences upon the game will be drop and dice.
However, if one player does not know a certain map (or setting) well, he or she is more liable to make a mistake.
This means that the player who wins will often have won due to superior strategy, not luck.
On small, simple maps, the person who wins will more often have won due to luck than on large, complex maps.

True... I think 17 would be ideal for a 1v1.safariguy5 wrote: On a large map 1v1, the person with the first turn generally can take 3 or more regions from the other person, reducing their opponent's region bonus by 1 or more. Over the course of a game, this usually means the person who went first wins. Hive being an extreme example, but maps like Waterloo also tend to favor the player who goes first.
leading back to my original point of city mogul. Zero need for dice on that map, based a whole lot more on strategyCommander62890 wrote:True... I think 17 would be ideal for a 1v1.safariguy5 wrote: On a large map 1v1, the person with the first turn generally can take 3 or more regions from the other person, reducing their opponent's region bonus by 1 or more. Over the course of a game, this usually means the person who went first wins. Hive being an extreme example, but maps like Waterloo also tend to favor the player who goes first.
Reducing the impact of the drop is indeed a major factor in reducing the "amount of luck" on a map.
