ender516 wrote:Just to confirm: there are eight Hanseatic Cities, so I will need two continents, one requiring 3 and giving +1, and one requiring 6, giving +2 and overriding the first.
Yes. That's right. Two continents will be enough.
ender516 wrote:A quick Internet search tells me the name is Memelburg, so I guess the map needs to be fixed.
Ok, then this part of the XML is considered Ok
ender516 wrote:As far as centering goes, I can see that Memelburg is off, but right now, I don't see anything seriously wrong with Dobrin, Mitau, or Reval. While I am adding the continents, I will take another look, but I doubt there is much more that can be done. I wonder if those troop ovals have been positioned with a finer resolution than the pixel positioning of the XML. I know when I spent a considerable time doing the centering for version 1.8 of the XML with version 3.2 of the large map, it seemed like the text was half a pixel off no matter what.
Just out of interest, were you checking for centering with 88's or 888's?
Maybe I did not explained myself well. The only one that really looks uncentered is Memelburg. The others are ok but maybe a litle bit shifted, just fine tunning. But I know that it's a pain to fine tune those things. Or maybe the can't even be fine tuned because if you move them a little bit then they go to the other side. As long as Memelburg gets fixed the others are ok.
I tried with 88 and 888. But for the centering I tried with 88. 888 are supposed to be some kind of exception. The ones that need to be centered are the 88s.
Tomorrow tuesday I will review the new version. So if everything goes as planned, you might get a stamp in 24 hours
