Army of GOD wrote:You don't get why it's funny.chapcrap wrote:Army of GOD wrote:Reported for posting personal information
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Army of GOD wrote:You don't get why it's funny.chapcrap wrote:Army of GOD wrote:Reported for posting personal information
You get why it's funny.ManBungalow wrote:Army of GOD wrote:You don't get why it's funny.chapcrap wrote:Army of GOD wrote:Reported for posting personal information
Wouldn't you have to get more members to continue to register for a premium to make this number grow. If you are losing the same number of people that you are gaining then the figure won't grow. CC doesn't need to strengthen its marketing plows it needs to make sure that they are keeping premium members and increasing the amount of freebies to premium.BigBallinStalin wrote:So how many paying customers are there?
And how much has that figure grown by year?
I was trying to read what you typed, but I gotta tell ya. You got something on your face:ManBungalow wrote:I guess the R*sk board game is quite a niche market, and advertising banners all over the internet wouldn't appeal to many people when next to some Nazi-killing flash game. I reckon >90% of members on CC are here because they actively searched for "free online risk", and not "free generic online multiplayer game". Y'all see where I'm going with this.
Hey, why not? I need a job with very flexible hours because I got a stiff back that's killing me. Ho ho.thegreekdog wrote:So, basically, you need a job?BigBallinStalin wrote:Which is a shame, since this place has so much potential.Haggis_McMutton wrote:CC is basically a hobby site. It doesn't seem to consider itself a real business.
I think for an exampe of what CC could strive for, you can look at http://www.chess.com
This may be a tough decision for the CC owner(s), but in order for a business to grow, sometimes the management should be replaced with more competent people. Sometimes, certain people should only specialize in their trade. The issue of trust and finding a capable manager are considerable problems, but sometimes, such a move is necessary to retain loyal customers, to provide an awesome "Risk" experience to new customers, and to earn more money in the long-term.
Marketing deals with retaining customers, increasing customer loyalty, convincing freemiums to switch to premium, and yada yada.Nola_Lifer wrote:Wouldn't you have to get more members to continue to register for a premium to make this number grow. If you are losing the same number of people that you are gaining then the figure won't grow. CC doesn't need to strengthen its marketing plows it needs to make sure that they are keeping premium members and increasing the amount of freebies to premium.BigBallinStalin wrote:So how many paying customers are there?
And how much has that figure grown by year?
Who you callin guy, buddy?BigBallinStalin wrote:Marketing deals with retaining customers, increasing customer loyalty, convincing freemiums to switch to premium, and yada yada.Nola_Lifer wrote:Wouldn't you have to get more members to continue to register for a premium to make this number grow. If you are losing the same number of people that you are gaining then the figure won't grow. CC doesn't need to strengthen its marketing plows it needs to make sure that they are keeping premium members and increasing the amount of freebies to premium.BigBallinStalin wrote:So how many paying customers are there?
And how much has that figure grown by year?
CC most likely isn't going to release any information to me, so I can't answer your question. They're just gonna lurk this one out, guy.
Nola_Lifer wrote:Who you callin guy, buddy?BigBallinStalin wrote:Marketing deals with retaining customers, increasing customer loyalty, convincing freemiums to switch to premium, and yada yada.Nola_Lifer wrote:Wouldn't you have to get more members to continue to register for a premium to make this number grow. If you are losing the same number of people that you are gaining then the figure won't grow. CC doesn't need to strengthen its marketing plows it needs to make sure that they are keeping premium members and increasing the amount of freebies to premium.BigBallinStalin wrote:So how many paying customers are there?
And how much has that figure grown by year?
CC most likely isn't going to release any information to me, so I can't answer your question. They're just gonna lurk this one out, guy.





Don't know if it was edited since this post or not, but the stats show up fine for me.greenoaks wrote:the stats in the spoiler don't show for me.

I generally agree with this, but I'd have phrased it more diplomatically.Fruitcake wrote:Well you may find Andy's post a lovely thing, but all I read is the same old nonsense spouted in a different way. Why am I not surprised?
cc has never shown quality management and never will, simple. The reason for this? They wouldn't know quality management if it knocked them down. Lateral thought and awareness is completely beyond the admin based on decisions made and the system of control is based on the lowest common denominator, further testament to their idiocy.
The owner of this site has, historically, given very poor levels of service, yet paid high levels of lip service to the community (a perfect example is this thread).
The number of players who do not renew is frightening. There are numerous ways (proven) of how to retain loyalty and compensation from an existing customer base (which is always far easier than constantly grinding in new customers) and if there really was a professional in admin then this would have been identified and sorted out.
I see the sense of your post. I haven't been active in this GD forum for long. I became more active when I got sick of the game itself (playing, beating and losing to the same people is no fun... constant fresh blood needed), and this is why I'm not renewing, beside having become more busy. I still believe that voluntary-based business will never go far.Fruitcake wrote:Well you may find Andy's post a lovely thing, but all I read is the same old nonsense spouted in a different way. Why am I not surprised?
cc has never shown quality management and never will, simple. The reason for this? They wouldn't know quality management if it knocked them down. Lateral thought and awareness is completely beyond the admin based on decisions made and the system of control is based on the lowest common denominator, further testament to their idiocy.
The owner of this site has, historically, given very poor levels of service, yet paid high levels of lip service to the community (a perfect example is this thread).
The number of players who do not renew is frightening. There are numerous ways (proven) of how to retain loyalty and compensation from an existing customer base (which is always far easier than constantly grinding in new customers) and if there really was a professional in admin then this would have been identified and sorted out.
I hope this is true x2361!TaCktiX wrote:I'm going to have to say that the above opinions are valid were it not for one major thing: TeamCC won't allow it. While you guys were having a very great discussion about it in GD, we were having a very similar one in the private forum. This announcement is the beginning of a change of direction. If it isn't, we'll be screaming bloody murder long before GD does.
"BLOODY MURDER!!!!!!!!!!!!!!"TaCktiX wrote:I'm going to have to say that the above opinions are valid were it not for one major thing: TeamCC won't allow it. While you guys were having a very great discussion about it in GD, we were having a very similar one in the private forum. This announcement is the beginning of a change of direction. If it isn't, we'll be screaming bloody murder long before GD does.
Well, in my opinion the loss of some amazing TeamCC members is the equivalent effect of screaming bloody murder. Most notably when these departures are not happening on good terms. However to their credit the individuals restrict their differing opinions and difficulties with the ownership from public view.TaCktiX wrote:I'm going to have to say that the above opinions are valid were it not for one major thing: TeamCC won't allow it. While you guys were having a very great discussion about it in GD, we were having a very similar one in the private forum. This announcement is the beginning of a change of direction. If it isn't, we'll be screaming bloody murder long before GD does.
BigBallinStalin wrote:"BLOODY MURDER!!!!!!!!!!!!!!"TaCktiX wrote:I'm going to have to say that the above opinions are valid were it not for one major thing: TeamCC won't allow it. While you guys were having a very great discussion about it in GD, we were having a very similar one in the private forum. This announcement is the beginning of a change of direction. If it isn't, we'll be screaming bloody murder long before GD does.
GD: 1
TaCktiX's private forum: 0
I define my own reality, so GD WINS!!!patrickaa317 wrote:BigBallinStalin wrote:"BLOODY MURDER!!!!!!!!!!!!!!"TaCktiX wrote:I'm going to have to say that the above opinions are valid were it not for one major thing: TeamCC won't allow it. While you guys were having a very great discussion about it in GD, we were having a very similar one in the private forum. This announcement is the beginning of a change of direction. If it isn't, we'll be screaming bloody murder long before GD does.
GD: 1
TaCktiX's private forum: 0
Are you sure it's 1-0? There were a couple hours difference there, TaC could have easily gotten a lead on you in that time.