Moderator: Cartographers

Whoa, thanks... although I think the most difficult part is about to begin.Victor Sullivan wrote:Congrats on the stamp! Not far from beta testing...
hmmm.... yes. My legend jumble and the clutter-factor... it's like being told to clean up your room as a kid. Any suggestions?RjBeals wrote:now get to work on those graphics !
Yeah it pretty much occurred to me immediately after I made the icon 2 months ago that the Wheels were at a non-happy perspective, but a top-down will be difficult to make distinct as a car, rather than a rectangle and a smaller rectangle... it'll go on the To-Do List.natty_dread wrote:Sugg. for meatwagons etc. cars: since your map uses a top-down perspective, IMO it would be good to portray the vehicles in this perspective as well. It would be consistent with the choppers, too.
heh, not dreary enough for you? Well I never! I'm trying to stress a misty, swirling look, just to keep the background from becoming uber-distracting to the gameplay icons. But asphalt texture poking through here and there might work, just not everywhere.natty_dread wrote:Also, could you give the streets a more asphalt-like texture? With some cracks and stuff as well, it looks a bit too clean for a zombocalyptic city...
I did it long ago for fear of not having the space, but it appears that I have the space (barely) after all... so yes, into the legend it shall go.Evil DIMwit wrote:So this is a graphical comment I guess: The objective is apart from the legend, not very prominent -- kind of easy to miss. Don't want to have players suddenly lose or win without knowing why.
ender516 wrote:I believe the zombies are the black figures with the white (glowing) eyes around the zombie locations.

Thanks for the quick comments Ender, you're one of the best there isender516 wrote:Glad to see this back!
The blue colour of the Havens is not very noticeable. The only names that seemed blue at first glance are the Wheels, so the legend seemed to suggest that they one-way attacked each other.Reexamining the map, I see that the Havens are the street regions other than Wheels which are not on a bloodstain. I was about to suggest that the Havens use a colour a bit more in contrast to the street grey, like a pale green, when I realized that the Zombie street regions were using a green.
![]()
A more saturated blue might be more obvious, but it might lose contrast. Of course, the Wheels looked blue to me immediately. Would it confuse anything if the Wheels and Havens used the same text colour? The Wheels are distinguished by the truck icon.
The Wards give +1 for every 4 regions held overall, like a weaker version of the territory bonus.ender516 wrote:Forgive me for not reading back, but the legend doesn't make it crystal clear: how do the Wards work? Holding one gives you an additional +1 for every 4 regions held overall? Will holding both give +2 for every 4 regions held overall? (There are only two, right, the Relic and the Tome?)
This is a great map and cannot wait. Please no more vacationsisaiah40 wrote:Welcome back Marshal!! Glad you're bringing this one back to the living dead!!

Gotcha, Dog, I'll do just that I thinkTop Dog wrote:I agree with ender, First thing I thought when I saw this was the blue "havens" not really looking blue... could you just swap the colors from the armored car/meat wagon to the street territories??
Obsessed with the gangs I see.Sully wrote: kinda liked the term "cabal" over "gang". A church "gang" seems a bit oxymoronic, no? Even "faction" would be better IMO.
The gangs shouldn't be tied to their respective bonus areas, given the losing conditions. IMO you should make it so that anyone can hold any bonus area, regardless of which gang(s) they start with.
Under the "Gangs" section of the legend, you could use those blood splotches like you have for the zombie regions for "you will die" to add some extra oomph.
Avoid putting gangs at the edge of their bonus area. They should be sufficiently protected, methinks.
It's not Comic Sans-esque. It's actually the much-reviled Comic Sans in the flesh. And it was meant to convey more of a light-hearted edge to what could otherwise become a very grisly map. Still, perhaps the region names convey enough of a campy "Army of Darkness" mood without the font. I hate font-shopping... grumble...Sully wrote:Not fond of the Comic Sans-esque font used for the street regions, it certainly doesn't scream "Aaah!! Zombies!! They're gonna eat my brains!!"
Got it, it shall be eaten away.Sully wrote:The largest zombie at the top of the map - there is a line going over the middle finger of his right hand.