King's Court 2 [Quenched]

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Kabanellas
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Re: King's Court 2

Post by Kabanellas »

thank you :)
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Nola_Lifer
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Re: King's Court 2

Post by Nola_Lifer »

Looks good enough to go straight to beta.
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chapcrap
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Re: King's Court 2

Post by chapcrap »

Victor Sullivan wrote:I just died by this map's sheer complexity, then was raised again by it's sheer beauty.

-Sully

This.

Love it!!!
Kabanellas
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Re: King's Court 2

Post by Kabanellas »

Thanks guys!

I've turned down the opacity of all coat-of-arms and made the roads stand out more. I've also placed all starting neutrals.
All other regions (apart from the Castles and Nobles which are starting points) will start with 1 neutral troop on them.

[bigimg]http://img600.imageshack.us/img600/4442/scourt2v13img.png[/bigimg]
chapcrap
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Re: King's Court 2

Post by chapcrap »

You spelled Supply wrong when explaing supply lines. You spelled it suplly.

Fix that and then let's go to BETA.
Kabanellas
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Re: King's Court 2

Post by Kabanellas »

chapcrap wrote:You spelled it suplly


oops :)
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Gillipig
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Re: King's Court 2

Post by Gillipig »

I expect this map to get more games played on it than KC1. Those who liked KC1 will probably like KC2 because a lot of it is the same and the graphics is better. But I also think it will get more games from people who didn't necessary love the first one but are suckers for good looking maps. (I'm one of those people :) ) Roads are very hard to see, maybe make them a bit thicker!?
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Kabanellas
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Re: King's Court 2

Post by Kabanellas »

:)

on this last update I made them much more visible:

[bigimg]http://img600.imageshack.us/img600/4442/scourt2v13img.png[/bigimg]
chapcrap
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Re: King's Court 2

Post by chapcrap »

Gillipig wrote:I expect this map to get more games played on it than KC1. Those who liked KC1 will probably like KC2 because a lot of it is the same and the graphics is better. But I also think it will get more games from people who didn't necessary love the first one but are suckers for good looking maps. (I'm one of those people :) ) Roads are very hard to see, maybe make them a bit thicker!?

If he is talking about the newest update, I think they are a little skinny, but can be clearly seen. I probably wouldn't mess with them.
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Re: King's Court 2

Post by Kabanellas »

I'd probably reduce the College of Cardinals killer neutrals from 6 to 5 or 4....
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Bruceswar
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Re: King's Court 2

Post by Bruceswar »

Also get rid of the hex lines on the water. It will look better if you ask me.
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Kabanellas
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Re: King's Court 2

Post by Kabanellas »

Bruceswar wrote:Also get rid of the hex lines on the water. It will look better if you ask me.


yeah I know what you mean. Thing is, there are some places were they're actually important, like showing that Trebuchet T6 can bombard Knight K02 or Port P03...
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Gillipig
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Re: King's Court 2

Post by Gillipig »

Kabanellas wrote:
Bruceswar wrote:Also get rid of the hex lines on the water. It will look better if you ask me.


yeah I know what you mean. Thing is, there are some places were they're actually important, like showing that Trebuchet T6 can bombard Knight K02 or Port P03...

Roads are clearer now. I don't think they have to be super easy to see, part of the difficulty of the map is to see all the details. No sense in removing the hex lines but maybe weaken those that are in the sea. If it makes it look better that is.
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Kabanellas
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Re: King's Court 2

Post by Kabanellas »

yes I'll try that :)
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deantursx
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Re: King's Court 2

Post by deantursx »

awesome work! I'm so pumped for this! The admiral and the ports are a very cool addition
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zimmah
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Re: King's Court 2

Post by zimmah »

i don't like the way the forest look, it looks more like marbles.
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Kabanellas
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Re: King's Court 2

Post by Kabanellas »

deantursx wrote:awesome work! I'm so pumped for this! The admiral and the ports are a very cool addition


Thank you!!
Kabanellas
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Re: King's Court 2

Post by Kabanellas »

zimmah wrote:i don't like the way the forest look, it looks more like marbles.


ironically, I really like the way they look :)
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AndyDufresne
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Re: King's Court 2

Post by AndyDufresne »

Kabanellas wrote:
zimmah wrote:i don't like the way the forest look, it looks more like marbles.


ironically, I really like the way they look :)

They may be a little too perfectly circular, but overall I think the aesthetic of the map is pretty darn nice looking.


--Andy
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Gillipig
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Re: King's Court 2

Post by Gillipig »

AndyDufresne wrote:
Kabanellas wrote:
zimmah wrote:i don't like the way the forest look, it looks more like marbles.


ironically, I really like the way they look :)

They may be a little too perfectly circular, but overall I think the aesthetic of the map is pretty darn nice looking.


--Andy

I agree. Nice tone and colour, but they're a bit too circular.
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chapcrap
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Re: King's Court 2

Post by chapcrap »

Is this ready for BETA now? ;)
Kabanellas
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Re: King's Court 2

Post by Kabanellas »

:D

Well I'll have to start the enormous (:)) task of doing the small version - But I just want to start it with the gameplay stamp, so i don't have to redo things on 2 fronts. With this kind of territory denomination when you change something you'll probably end up needing to change a lot of what goes next (N40,N41,N42....)
isaiah40
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Re: King's Court 2

Post by isaiah40 »

Sorry if this has been brought up already, but for the king it says -4 for each castle. Is this right? It seems like if you hold the king and a castle you should get something not lose.
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Victor Sullivan
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Re: King's Court 2

Post by Victor Sullivan »

Don't forget your page number and version number, along with the date of the last update in the thread title! :P

-Sully
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Scaling back on my CC involvement...
Kabanellas
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Re: King's Court 2

Post by Kabanellas »

isaiah40 wrote:Sorry if this has been brought up already, but for the king it says -4 for each castle. Is this right? It seems like if you hold the king and a castle you should get something not lose.


In terms of gameplay making 2 vital parts of the game collide with each other (giving negative bonus) is the best way to spice things :)

(a bit like in Conquer Rome, you get negative bonus if you hold the emperor and a barbarian tribe - those are 2 key elements on map)
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