Moderator: Community Team

Right, well it wouldn't have to replace nuclear, could be a its own thing. Either way.greenoaks wrote:not going to happen.
however, your idea could be developed into a fully fledged spoils version.
I don't see the need to shoot down a suggestion because you believe better ideas exist. Don't worry - if this is accepted, it will go to the abyss of Submitted Suggestions to die with the rest of them.PLAYER57832 wrote:Its not a bad idea, but I think there are a lot of other suggestions that would do far more.
For example.. what ever happened to the infected nuetral idea?

I don't see why, there are plenty of games that certain territories are -1 at the start of a turn, etc.crazymilkshake5 wrote:not a bad idea, but they couldnt do the -2 bonus, that would be quite a bit of programming
Because there's a big difference between a territory that always has decay, and one that starts normal and then gets decay at some point in the game. At the current time, there's nothing like that in the game.KingBohica wrote:I don't see why, there are plenty of games that certain territories are -1 at the start of a turn, etc.crazymilkshake5 wrote:not a bad idea, but they couldnt do the -2 bonus, that would be quite a bit of programming

Ok, but if there is code in place to add 2 troops to cards used already, why would it take so much programming to subtract 2 instead? Not trying to be argumentative, I just seem to be missing something here.drunkmonkey wrote:Because there's a big difference between a territory that always has decay, and one that starts normal and then gets decay at some point in the game. At the current time, there's nothing like that in the game.KingBohica wrote:I don't see why, there are plenty of games that certain territories are -1 at the start of a turn, etc.crazymilkshake5 wrote:not a bad idea, but they couldnt do the -2 bonus, that would be quite a bit of programming
lacks keybord is missing.. that is why most suggs takes forever to implement.. imagine having to write all that code only through "edit>insert character" using only a mouse..KingBohica wrote:Ok, but if there is code in place to add 2 troops to cards used already, why would it take so much programming to subtract 2 instead? Not trying to be argumentative, I just seem to be missing something here.drunkmonkey wrote:Because there's a big difference between a territory that always has decay, and one that starts normal and then gets decay at some point in the game. At the current time, there's nothing like that in the game.KingBohica wrote:I don't see why, there are plenty of games that certain territories are -1 at the start of a turn, etc.crazymilkshake5 wrote:not a bad idea, but they couldnt do the -2 bonus, that would be quite a bit of programming
