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[Official] Middle East REVAMP [Quenched]

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Postby t.e.c on Sun Apr 15, 2007 11:47 am

good point hulmey, there is no sea gap there. there's a small river, but not as big as on the map.
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Postby Guiscard on Sun Apr 15, 2007 12:50 pm

I don't think Istanbul is a problem personally. It is easy to see that it is the same colour as the rest of Turkey and geographically it couldn't be part of any other continent. It could touch, I suppose, but my personal opinion is that it is fine as it is.
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Postby KEYOGI on Sun Apr 15, 2007 1:09 pm

Image

Image

April 16
- Fixed up Istanbul

Comments
Any other comments or suggestions?
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Postby Enigma on Sun Apr 15, 2007 1:22 pm

make the archer dark again :cry: :P
Do you need an excuse to have a war? I mean, who for? Can't you just say "You got lots of cash and land, but I've got a big sword, so divy up right now, chop chop."
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Postby mibi on Sun Apr 15, 2007 1:23 pm

If i had to be picky, I would move the 'arabia' text about 4 pixels over so border doesnt hug the 'a'.

also, while the straight line between luxor and darfu is an actual territory border in egypt. the straight line that continues into east Nubia and the eastern desert is not and i'd guess some lazy/carelessness on the original map makers part. It would be nice if you could make that small part not be a continuation of the straight line but still maintain all the borders its suppose to.

I also would move the egypt label down between darfur and upper nile so it doesn't have the horiz. line going through it.

but thats all... cant wait to play it.
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Postby KEYOGI on Sun Apr 15, 2007 1:43 pm

mibi wrote:also, while the straight line between luxor and darfu is an actual territory border in egypt. the straight line that continues into east Nubia and the eastern desert is not and i'd guess some lazy/carelessness on the original map makers part. It would be nice if you could make that small part not be a continuation of the straight line but still maintain all the borders its suppose to.


Every map I have looked at has the straight line continue past Lake Nasser. An example:

Image

I'll nudge the continent lables around a little for the next update.
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Postby mibi on Sun Apr 15, 2007 2:29 pm

KEYOGI wrote:
mibi wrote:also, while the straight line between luxor and darfu is an actual territory border in egypt. the straight line that continues into east Nubia and the eastern desert is not and i'd guess some lazy/carelessness on the original map makers part. It would be nice if you could make that small part not be a continuation of the straight line but still maintain all the borders its suppose to.


Every map I have looked at has the straight line continue past Lake Nasser. An example:

Image

I'll nudge the continent lables around a little for the next update.


ah right.. its the border with sudan... the original map maker uses the administrative boundry rather than the regular one... not sure what that means tho.
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Postby Spiegelprime on Sun Apr 15, 2007 7:28 pm

The Egypt-Sudanese border I used come from the Administrative boundary that allows for the dispute over the Hala'ib Triangle, a sort of leftover from the Anglo-Egyptian Condominium agreement and other lovely British Colonial policies. The fact is that it's sort of irrelevant and many maps show both versions of the border.
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Postby Wisse on Mon Apr 16, 2007 1:43 am

great keyogi it looks fine now :) (i should put it in final forge if i were you (joke :P ))
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Postby AndyDufresne on Wed Apr 18, 2007 6:02 pm

              Final Forge


---The Middle East REVAMP has reached the ‘Final Forge’ Stage. I've revived this thread from the pits of the Foundry furnace and have examined the contents. Nearly every major concern has been addressed. If there are any other current concerns, please make your voice heard. There will be at least two days (but may extend pass that) for you to post any objections; if no one has posted any protest after two days the map will be deemed finished with the 'Foundry Brand' of approval and will be submitted for live play. If after two days there is still discussion going on it may continue until said discussion has reached the conclusion that the map has reached its final and polished version.

Post questions and concerns if any.


--Andy
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Postby DiM on Wed Apr 18, 2007 6:04 pm

AndyDufresne wrote:
Post questions and concerns if any.


--Andy


only concern is the snake :lol:

the rest is perfect.
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Postby mibi on Wed Apr 18, 2007 6:29 pm

i like the snake hunter.
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Postby DiM on Wed Apr 18, 2007 6:37 pm

mibi wrote:i like the snake hunter.


it's a snake tamer. see how he gently holds the snake? they clearly have a connection. a hunter would hold the snake by the throat, while the tamer gently holds it from the middle.
i think it's teaching it how to belly dance. :lol:
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Postby Contrickster on Wed Apr 18, 2007 7:12 pm

When this goes live it probably will become one of the most popular maps. Brilliant playability, now a brilliant revamp. Awesome work, KEYOGI!
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Postby d.gishman on Wed Apr 18, 2007 8:27 pm

That's a snake? I thought he was an archer holding a bow. Great map! Finally it reached the final forge stage.
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Postby GrazingCattle on Wed Apr 18, 2007 9:35 pm

I love this one A WHOLE LOT MORE than the current one. I hate the current one all because of the way it looks! I find it hard to play on those colors for some reason. This looks very impressive!
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Postby Samus on Wed Apr 18, 2007 9:36 pm

Congrats Keyogi! I never even thought about a revamp needing a Final Forge, but I guess it makes as much sense as any other map. I wish I could contribute more, but this map has been far beyond my graphical perception for quite a while now. :wink:
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Postby KEYOGI on Wed Apr 18, 2007 9:40 pm

d.gishman wrote:That's a snake? I thought he was an archer holding a bow. Great map! Finally it reached the final forge stage.

LOL. Pay no attention to DiM and mibi, they think they're funny but everyone knows they're not. :wink:
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Postby reverend_kyle on Wed Apr 18, 2007 11:06 pm

KEYOGI wrote:
d.gishman wrote:That's a snake? I thought he was an archer holding a bow. Great map! Finally it reached the final forge stage.

LOL. Pay no attention to DiM and mibi, they think they're funny but everyone knows they're not. :wink:


I think they are funny.


but then again I like seinfeld.
DANCING MUSTARD FOR POOP IN '08!
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Postby DiM on Thu Apr 19, 2007 5:00 am

KEYOGI wrote:
d.gishman wrote:That's a snake? I thought he was an archer holding a bow. Great map! Finally it reached the final forge stage.

LOL. Pay no attention to DiM and mibi, they think they're funny but everyone knows they're not. :wink:


that's it. no more bamboo for you mister :lol:
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Postby Molacole on Thu Apr 19, 2007 5:07 am

KEYOGI wrote:Any other comments or suggestions?


yeah quench your own map!
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Postby Gilligan on Thu Apr 19, 2007 7:02 am

So is this going to replace the old Middle East?
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Postby Guiscard on Thu Apr 19, 2007 7:16 am

Gilligan wrote:So is this going to replace the old Middle East?


If its gets quenched yes.
qwert wrote:Can i ask you something?What is porpose for you to open these Political topic in ConquerClub? Why you mix politic with Risk? Why you not open topic like HOT AND SEXY,or something like that.
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Postby DiM on Thu Apr 19, 2007 8:10 am

Guiscard wrote:
Gilligan wrote:So is this going to replace the old Middle East?


If its gets quenched yes.
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
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Postby Gilligan on Thu Apr 19, 2007 8:32 am

lol. It will get quenched.
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