Moderator: Cartographers


koontz1973 wrote:Not sure what coding the territs to start with 5 will do in a manual game. Has it been done on another map? Better ask a mod.
5 troops + the starting bonuses of 5 gives me ten troops, that way, I can take supply ship 3, assault ship 3 and blues ship 3 with 6 neutrals. This allows me into blues camp. Depending on what I do with the other troops I have, I should be able to reinforce anything between 2 and 4 troops to ship 3. This gives red a huge advantage as he is inside blues defences at the end of round 1.
It seems to me if they are coded as starting positions with a specified amount (start="5"), then those troops are not given to someone in a Manual game. So in this case, no troops would be given to deploy in a Manual game.DiM wrote:koontz1973 wrote:Not sure what coding the territs to start with 5 will do in a manual game. Has it been done on another map? Better ask a mod.
5 troops + the starting bonuses of 5 gives me ten troops, that way, I can take supply ship 3, assault ship 3 and blues ship 3 with 6 neutrals. This allows me into blues camp. Depending on what I do with the other troops I have, I should be able to reinforce anything between 2 and 4 troops to ship 3. This gives red a huge advantage as he is inside blues defences at the end of round 1.
i've pmed sully for clarification. let's see what he says about the coding.


It should. That I believe is a Sully or natty question.lostatlimbo wrote:On a semi-related note, will this solution work for the manual issue in Conquership too?

i think you don't know what a sketch is.Gillipig wrote:Not sure I like the terrain, it looks a little sketchy! I think you definitely need to touch it up a bit!
This is easily the best looking map on the site so this is BS.Gillipig wrote:Not sure I like the terrain, it looks a little sketchy! I think you definitely need to touch it up a bit!
No need to get defensive DiMDiM wrote:i think you don't know what a sketch is.Gillipig wrote:Not sure I like the terrain, it looks a little sketchy! I think you definitely need to touch it up a bit!
Something you've concluded after carefully examining them all I assumeBadgerJelly wrote:his is easily the best looking map on the site so this is BS.
yeah, sorry that line of text with "all city regions..." was supposed to be deleted when i added the connections inside the cityisaiah40 wrote:For the besieged, you state that all city regions connect to each other. That means I can attack Dock 1 from the Castle right? If so, I don't think you need all the attack arrows within the city.
Other than that, it looks like the bonuses are good, things look pretty much balanced. That said, I'll get Ian to look this over.
it's not about being defensive. it's just that sketchy is completely opposite of what this is. you could have said something like "this doesn't seem to be as detailed as your other maps" or "you should try and add more landscape features".Gillipig wrote:No need to get defensive DiMDiM wrote:i think you don't know what a sketch is.Gillipig wrote:Not sure I like the terrain, it looks a little sketchy! I think you definitely need to touch it up a bit!! The terrain in this map is not as good as your other maps. You can do better than this! Sure it's not a sketch which is why I said "sketchy" but it doesn't look good enough compared to what I expected. That's the point I was trying to make.
thanks.BadgerJelly wrote:This is easily the best looking map on the site so this is BS.Gillipig wrote:Not sure I like the terrain, it looks a little sketchy! I think you definitely need to touch it up a bit!

i keep forgetting that.natty dread wrote:Balloon is still misspelled in the legend
it's the mist of the ocean not blurrinessnatty dread wrote:Another thing, the ships look slightly blurry for some reason... Is there any way to make them more crisp, like the artilleries and towers are?