Moderator: Clan Directors
WPBRJ wrote:i think its up to the TO to make 1 exception if we need a even number of clans.
Bruceswar wrote:Ugh let me just state that 32 clans will not likely be enough. We will need likely more than that. I do not think limiting clans is a good idea. I do not think this is something that is up for discussion. Everybody should be allowed to play if they so choose.
Chuuuuck wrote:First, I would like to say that limiting the number of clans isn't really my opinion. My opinion is irrelevant, I suggested it to accommodate those that complain about playing year around. I understand the concept of a "play in round." For those of you that have been here a long time would know that anything over 16 was considered the "play in round" in the first two cups. My idea was for that to be the same. As Bruce pointed out, we are not done with CC2. It takes a long time to finish all of these wars. The clans who are repeatedly in the final 4 or so are never getting a break. I also suggested limiting it because if we expand it to another play in round, then the entire tournament will last even longer. Eventually I feel the tournament needs to be capped somewhere, otherwise it'll turn into a 2 year event which would be entirely too long in Conquer Club life terms.Foxglove wrote:I think a break is nice
i think the best argument for limiting the number of clans for the event is the duration it would take to have 5 or 6 rounds instead of 4 (or whatever we have now). You're totally right, chuuuuck, that a Conqueror's Cup that lasted two years (or more!) would be far too long.
if top clan want a break they can skip a year its that simple there should be no cap to accommodate top clans we can implement round limits to shorten games if needed there are other things we can do as well. only the top 2 clan in the final have the right to say they need a break and i am sorry i do not feel sorry for a clan that's in the final and they feel they they want a break so we should not let in lower rank clans, this is the very reason CC does not take competitive clan seriously. if we can get a play in round going by may 1st we can start the full rounds around by mid June
This also may be a mute point. At quick glance I see 38 teams on the FD400. Surely not all of them have 2 completed wars of 40 challenges, do they? I also wouldn't imagine they'd all sign up. So we may only have 28ish signup. Anyone care to check these numbers?
all clans on the fd400 have 2 wars in there are actually a few more about 4 or 5 i think that have 2 wars that just are not ranked yet i think Gunn would have the exact number chem has that info also.
p.s. My orinigal statement about starting the first Conqueror's Cup was to give EVERY clan a chance to fight and prove they are the best, regardless of status (but still using a 2 war rule to make sure the clans will stick to their commitment).
I do still agree with that, only reason I would consider denying anyone so far down now is the logistics of completing so many wars.
Chuuuuck wrote:Bruceswar wrote:Ugh let me just state that 32 clans will not likely be enough. We will need likely more than that. I do not think limiting clans is a good idea. I do not think this is something that is up for discussion. Everybody should be allowed to play if they so choose.
I know I already commented on why, but it is ironic you are the one taking this stance Bruce. In the past, you were one of the ones spearheading how there were too many games and KoRT never gets a break, etc. Now KoRT is in the finals and I suggest something that help gets you a break and you argue against it.
Bruceswar wrote:Chuuuuck wrote:Bruceswar wrote:Ugh let me just state that 32 clans will not likely be enough. We will need likely more than that. I do not think limiting clans is a good idea. I do not think this is something that is up for discussion. Everybody should be allowed to play if they so choose.
I know I already commented on why, but it is ironic you are the one taking this stance Bruce. In the past, you were one of the ones spearheading how there were too many games and KoRT never gets a break, etc. Now KoRT is in the finals and I suggest something that help gets you a break and you argue against it.
While I must look out for KORT I must also look out for the clan world as a whole. While KORT would likely love a break... we are just 1 clan of many. The vote of many out weight the vote of one. With that said, I think about 45 clans would qualify if all signed up. I have a feeling the numbers will be about 38 signing up. Just a wild guess. That would put us 6 over 32... Those clans could play a 20 game set to decide who moves on. The others could get started to get going asap. So we would be in round 1 and the play ins at the same time. Keep this moving ASAP.
denthefrog wrote:to accomodate every clans, cups could overlap but give for example the semifinalist a bye in first round and finalist a bye for second round? all depend on how long it drag on?
Chuuuuck wrote:First, I would like to say that limiting the number of clans isn't really my opinion. My opinion is irrelevant, I suggested it to accommodate those that complain about playing year around. I understand the concept of a "play in round." For those of you that have been here a long time would know that anything over 16 was considered the "play in round" in the first two cups. My idea was for that to be the same. As Bruce pointed out, we are not done with CC2. It takes a long time to finish all of these wars. The clans who are repeatedly in the final 4 or so are never getting a break. I also suggested limiting it because if we expand it to another play in round, then the entire tournament will last even longer. Eventually I feel the tournament needs to be capped somewhere, otherwise it'll turn into a 2 year event which would be entirely too long in Conquer Club life terms.
This also may be a mute point. At quick glance I see 38 teams on the FD400. Surely not all of them have 2 completed wars of 40 challenges, do they? I also wouldn't imagine they'd all sign up. So we may only have 28ish signup. Anyone care to check these numbers?
p.s. My orinigal statement about starting the first Conqueror's Cup was to give EVERY clan a chance to fight and prove they are the best, regardless of status (but still using a 2 war rule to make sure the clans will stick to their commitment).
I do still agree with that, only reason I would consider denying anyone so far down now is the logistics of completing so many wars.
Bruceswar wrote:You are missing the point I made Benga.. the play in would be just that. A short play in so we can get started. Everybody has a chance in the play in. Well those playing in it. Round of 16 or 32 would be 40 games as it has always been. The only clans getting byes will be the ones needed to make it work out evenly.
Bruceswar wrote:I am in favor of 1 cup with all clans in it. Time will go quick and only a few clans have to worry about it dragging on. We will just seed clans from 1 to whatever. Fill out the bracket as best as we can. That would be what I say.
Dako wrote:Giving 2 byes doesn't seem fair to me.
Also, we can consider making 2 separate cups if we are stressed in numbers. Lets say top 20 clans in 1st cup (last 8 clans battle for 4 last places) and another cup with all the rest. It will make the cup shorter, it will also help lesser clans to actually win any challenges and move up the ladder. So if somebody around #15-20 clans loses in the first round - they might be overrun by clans from the second cup. And then those clan will be able to participate in CCup-1 next time.
What do you think?
Bruceswar wrote:In the past we have run the play in round with 20 games. I think it worked nicely.
Bruceswar wrote:We also only had less than 32 clans. We are talking possible 45 clans.
Dako wrote:I will be very surprised if we figure everything out and end sign-ups by April 1st. I think we will take at least 1 more week discussing everything out, then we will make schedules and rules (3-5 more days) and then 2 more weeks for sing-ups. So I think we can expect CCup to start in May only.
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