Czecho Slovak Fragmentation [Quenched]

Care to peruse completed maps? Take a stroll through the Atlas.

Moderator: Cartographers

Forum rules
Please read the Community Guidelines before posting.
User avatar
Jippd
Posts: 1384
Joined: Sun Aug 03, 2008 9:05 pm

Re: Fragmentation of CSFR [2 Mar 2012]

Post by Jippd »

What about keep the last neutral as random...instead of having the capitals only accessible via BRNO or the 3 letter territory it is in you could make capitals attack and be attacked by any town in there respective area (SR/CR)
User avatar
Oneyed
Posts: 1058
Joined: Sat Dec 10, 2011 12:29 pm
Gender: Male

Re: Fragmentation of CSFR [2 Mar 2012]

Post by Oneyed »

capitals could be assaulted not only from regions (three letters), but also from towns.

Praha - StČK, Benešov, Kladno, Plzeň (via highway)
Bratislava - ZSK, Trenčín, Komárno, Nitra and Brno (via highway) - therefore Brno must start as neutral

Oneyed
chapcrap
Posts: 9686
Joined: Sun Feb 03, 2008 12:46 am
Gender: Male
Location: Kansas City

Re: Fragmentation of CSFR [2 Mar 2012]

Post by chapcrap »

Oneyed wrote:
chapcrap wrote:Maybe to combat the bonuses that will happen, you could start the terts with 2 instead of 3.
sorry, I do not understand you...
Have all of the territories for the players start with 2 troops instead of 3 troops. It will make it a little more difficult to to attack on the first turn. That's what I meant. The neutrals could still start with 3.
Oneyed wrote:capitals could be assaulted not only from regions (three letters), but also from towns.

Praha - StČK, Benešov, Kladno, Plzeň (via highway)
Bratislava - ZSK, Trenčín, Komárno, Nitra and Brno (via highway) - therefore Brno must start as neutral

Oneyed
Could you better explain all of the borders/connections?
User avatar
Oneyed
Posts: 1058
Joined: Sat Dec 10, 2011 12:29 pm
Gender: Male

Re: Fragmentation of CSFR [2 Mar 2012]

Post by Oneyed »

chapcrap wrote: Have all of the territories for the players start with 2 troops instead of 3 troops. It will make it a little more difficult to to attack on the first turn. That's what I meant. The neutrals could still start with 3.
sounds good to me.
chapcrap wrote: Could you better explain all of the borders/connections?
in the bottom right legend is wrote:
Towns - adjacent inside kraj and with region
Highway - connects towns and capitals

so for example: Bratislava, Trenčín, Komárno, Nitra, ZSK (region) are connected inside orange kraj. Bratislava is also connected with Brno via highway and Trenčín is also connected with Žilina via highway. ZSK is also connected with SSK and JMK.

Oneyed
chapcrap
Posts: 9686
Joined: Sun Feb 03, 2008 12:46 am
Gender: Male
Location: Kansas City

Re: Fragmentation of CSFR [2 Mar 2012]

Post by chapcrap »

Oneyed wrote:
chapcrap wrote:Could you better explain all of the borders/connections?
in the bottom right legend is wrote:
Towns - adjacent inside kraj and with region
Highway - connects towns and capitals

so for example: Bratislava, Trenčín, Komárno, Nitra, ZSK (region) are connected inside orange kraj. Bratislava is also connected with Brno via highway and Trenčín is also connected with Žilina via highway. ZSK is also connected with SSK and JMK.

Oneyed
Thank you.
User avatar
Jippd
Posts: 1384
Joined: Sun Aug 03, 2008 9:05 pm

Re: Fragmentation of CSFR [2 Mar 2012]

Post by Jippd »

What's the next step
User avatar
Oneyed
Posts: 1058
Joined: Sat Dec 10, 2011 12:29 pm
Gender: Male

Re: Fragmentation of CSFR [2 Mar 2012] - requisite advices

Post by Oneyed »

Jippd wrote:What's the next step
good question ;)

so I have some questions on skilled mapmakers and blue guys:
1, is graphics fine now?
2, are explanations clear enough?
3, is needed any change with bonuses?
4, or what more is needed to do?

Oneyed
User avatar
Flapcake
Posts: 756
Joined: Tue Jan 11, 2011 8:22 am
Gender: Male
Location: beyond the unknown

Re: Fragmentation of CSFR [2 Mar 2012] - requisite advices

Post by Flapcake »

Oneyed wrote:
Jippd wrote:What's the next step
good question ;)

so I have some questions on skilled mapmakers and blue guys:
1, is graphics fine now?
2, are explanations clear enough?
3, is needed any change with bonuses?
4, or what more is needed to do?

Oneyed

for question 1, graphics (blue stamp) gets full attention after you got the green stamp, so dont worry bout that now.
for rest Im sure your maps gameplay are getting studied by formal staff ;) so you can move on to next stage. (patience is the most importend thing for mapmakers :lol: )
User avatar
Dukasaur
Community Team
Community Team
Posts: 28247
Joined: Sat Nov 20, 2010 4:49 pm
Location: Beautiful Niagara

Re: Fragmentation of CSFR [2 Mar 2012]

Post by Dukasaur »

Jippd wrote:Why make BRNO neutral? It would make the towns in it stuck behind that neutral and useless
There are no towns stuck behind it. Granted, being neutral would impede progress on the highway, but that is, if I understand correctly, part of the mapmaker's intention.

But if you hold the JMK, you completely surround Brno and can go to any of the towns around it.
“‎Life is a shipwreck, but we must not forget to sing in the lifeboats.”
― Voltaire
User avatar
Oneyed
Posts: 1058
Joined: Sat Dec 10, 2011 12:29 pm
Gender: Male

Re: Fragmentation of CSFR [2 Mar 2012]

Post by Oneyed »

Dukasaur wrote:
Jippd wrote:Why make BRNO neutral? It would make the towns in it stuck behind that neutral and useless
There are no towns stuck behind it. Granted, being neutral would impede progress on the highway, but that is, if I understand correctly, part of the mapmaker's intention.
Brno must start neutral because it is the fifth region which could assault Bratislava (and there will be four regions which could assault Praha). also because highway connection Praha - Benešov - Brno - Bratislava.
Dukasaur wrote: But if you hold the JMK, you completely surround Brno and can go to any of the towns around it.
no. Brno is adjacent with JMK, but also with Benešov, Bratislava and Jihlava.

Oneyed
User avatar
Oneyed
Posts: 1058
Joined: Sat Dec 10, 2011 12:29 pm
Gender: Male

Re: Fragmentation of CSFR [2 Mar 2012]

Post by Oneyed »

here are versions with army numbers. I added only green, orange and yellow to see how they will be visible on the same coloured regions. I think they look fine.
more important are neutral numbers - so how will be set up the starting positions. I see two possibilities here:

version 03 (with 3 regions coded as neutral for all games)
Click image to enlarge.
image
set up by this scenario:
- 8 players game: 4 regions for each
- 7 players game: 4 regions for each
- 6 players game: 5 regions for each
- 5 players game: 6 regions for each

here is big chance that one or more players will hold any bonus:
- 4 players game: 8 regions for each
- 3 players game: 10 regions for each
- 1 v 1 game: 16 regions each

version 11 (with 11 regions coded as neutral for all games)
Click image to enlarge.
image
set up by this scenario:
- 8 players game: 3 regions for each
- 7 players game: 3 regions for each
- 6 players game: 4 regions for each
- 5 players game: 4 regions for each
- 4 players game: 6 regions for each

here is again big chance that any player (s) will start with any bonus
- 3 players game: 8 regions for each
- 1 v 1 game: 12 regions for each

I could change Towns bonus from +1 for any 4 to +1 for any 5 if this helps.

Oneyed
User avatar
Jippd
Posts: 1384
Joined: Sun Aug 03, 2008 9:05 pm

Re: Fragmentation of CSFR [11 Mar 2012]-neutral positions

Post by Jippd »

I think your region count is off using there golden numbers...first version is 3 neutrals coded...leaves 32 regions(your entire map is 35 regions right now)

http://wcforums.org/foundry/stuff/Golden%20Numbers.pdf

That makes it:
32 regions:
2 or 3 players: 10 each 2 neutrals
4 players: 8 each 0 neutrals
5 players: 6 each 2 neutrals
6 players: 5 each 2 neutrals
7 players: 4 each 4 neutrals
8 players: 4 each 0 neutrals

I think changing towns to +1 for every five may fix the problem for 1 v 1 though it might not be bad with +1 for every four as is since you start with 10 regions
User avatar
Oneyed
Posts: 1058
Joined: Sat Dec 10, 2011 12:29 pm
Gender: Male

Re: Fragmentation of CSFR [11 Mar 2012]-neutral positions

Post by Oneyed »

thanks Jippd, but what exactly are these golden numbers? something like recommendation for map makers about numbers of starting positions?
32 starting positions for players sounds fine, but 24 would help in games with 4 and less players.

here is more opinions needed.

Oneyed
isaiah40
Posts: 3990
Joined: Mon Aug 27, 2007 7:14 pm

Re: Fragmentation of CSFR [11 Mar 2012]-neutral positions

Post by isaiah40 »

Oneyed wrote:thanks Jippd, but what exactly are these golden numbers? something like recommendation for map makers about numbers of starting positions?
32 starting positions for players sounds fine, but 24 would help in games with 4 and less players.

here is more opinions needed.

Oneyed
You can find what the golden numbers are and the description of them in the Official Conquer Club Mapmaker Handbook.
User avatar
natty dread
Posts: 12877
Joined: Fri Feb 08, 2008 8:58 pm
Location: just plain fucked

Re: Fragmentation of CSFR [11 Mar 2012]-gameplay questions

Post by natty dread »

The point is, you shouldn't have players start with a number of territories divisible by 3 that is 12 or higher. This gives too much of an advantage to the first player, because he can drop another player to a lower territory bonus.

However, all numbers under 36 are golden, so it's a moot point here.

Still, 32 would be better, as it's always better to have less neutrals on a map (other than conquest maps).
Image
User avatar
Jippd
Posts: 1384
Joined: Sun Aug 03, 2008 9:05 pm

Re: Fragmentation of CSFR [11 Mar 2012]-neutral positions

Post by Jippd »

Oneyed wrote:thanks Jippd, but what exactly are these golden numbers? something like recommendation for map makers about numbers of starting positions?
32 starting positions for players sounds fine, but 24 would help in games with 4 and less players.

here is more opinions needed.

Oneyed

I also think that the number of starting positions has to be the same regardless of how many players are in the game. So you can't have 24 for 4 or less players and 32 for 5 or more players for example. You have to pick one thing and stick with it I think
User avatar
Oneyed
Posts: 1058
Joined: Sat Dec 10, 2011 12:29 pm
Gender: Male

Re: Fragmentation of CSFR [11 Mar 2012]-gameplay questions

Post by Oneyed »

thanks guys for advices.
so we have 35 regions, 3 of them will be everytime codded as neutral - Praha, Bratislava, Brno. this gives to us 32 regions.

now become a question about Towns bonus. +1 for any 4 is fine or will be better to chenge it to +1 for any 5?

Oneyed
isaiah40
Posts: 3990
Joined: Mon Aug 27, 2007 7:14 pm

Re: Fragmentation of CSFR [11 Mar 2012]-gameplay questions

Post by isaiah40 »

Oneyed wrote:now become a question about Towns bonus. +1 for any 4 is fine or will be better to chenge it to +1 for any 5?

Oneyed
IMHO, I think either one would do, at the same time I do lean a little more to +1 for every 4.
User avatar
Jippd
Posts: 1384
Joined: Sun Aug 03, 2008 9:05 pm

Re: Fragmentation of CSFR [11 Mar 2012]-change Towns bonus?

Post by Jippd »

I like +1 for every 4 for now..otherwise I think it would be hard to get the town bonus in singles (not 1 v 1)/dubs/trips/quads....if it is a big problem once u go to beta it could be easy to change that from 4 to 5
User avatar
Oneyed
Posts: 1058
Joined: Sat Dec 10, 2011 12:29 pm
Gender: Male

Re: Fragmentation of CSFR [11 Mar 2012]-change Towns bonus?

Post by Oneyed »

isaiah40 wrote:
Oneyed wrote:now become a question about Towns bonus. +1 for any 4 is fine or will be better to chenge it to +1 for any 5?

Oneyed
IMHO, I think either one would do, at the same time I do lean a little more to +1 for every 4.
Jippd wrote:I like +1 for every 4 for now..otherwise I think it would be hard to get the town bonus in singles (not 1 v 1)/dubs/trips/quads....if it is a big problem once u go to beta it could be easy to change that from 4 to 5
so we are ready for gameplay? and move this one next?

Oneyed
User avatar
Flapcake
Posts: 756
Joined: Tue Jan 11, 2011 8:22 am
Gender: Male
Location: beyond the unknown

Re: Fragmentation of CSFR [11 Mar 2012]-ready to gameplay?

Post by Flapcake »

Looks good to me :)

one small thing, could you set up your first post headline like this pls ?

" Fragmentation of CSFR [11 Mar 2012] PG 1/13 - ready to gameplay?"

the PG 1/13 tells us on witch page your latest updated map is.

some never update the first page with the latest image, then you have to search the entire thread for the last image. (exaggeration promotes the understanding) ;)
chapcrap
Posts: 9686
Joined: Sun Feb 03, 2008 12:46 am
Gender: Male
Location: Kansas City

Re: Fragmentation of CSFR [11 Mar 2012]-PG 13,ready to gamep

Post by chapcrap »

I also like the +1 for every 4.
nolefan5311
Posts: 1768
Joined: Mon Nov 22, 2010 11:51 am
Gender: Male
Location: Florida

Re: Fragmentation of CSFR [11 Mar 2012]-PG 13,ready to gamep

Post by nolefan5311 »

I'm having a small issue with the bonus structure. The way its currently set up, holding 2 kraj in the CR (two towns and the region) yields a +4 for 6 total regions. In the SR, holding 1 kraj (three cities and the region) you get a +2 for a total of 4 regions. Does this seem off to anyone else? Maybe the SR kraj bonus should be increased to 3?

In a 1v1 game with each player dropping 16 regions, it seems the likelihood of dropping at least a town bonus, and possibly even a kraje bonus is pretty high. If first turn drops that bonus, he could possibly get his opponent under 12 regions before he even has a chance to play.
User avatar
Jippd
Posts: 1384
Joined: Sun Aug 03, 2008 9:05 pm

Re: Fragmentation of CSFR [11 Mar 2012]-PG 13,ready to gamep

Post by Jippd »

nolefan5311 wrote:I'm having a small issue with the bonus structure. The way its currently set up, holding 2 kraj in the CR (two towns and the region) yields a +4 for 6 total regions. In the SR, holding 1 kraj (three cities and the region) you get a +2 for a total of 4 regions. Does this seem off to anyone else? Maybe the SR kraj bonus should be increased to 3?

In a 1v1 game with each player dropping 16 regions, it seems the likelihood of dropping at least a town bonus, and possibly even a kraje bonus is pretty high. If first turn drops that bonus, he could possibly get his opponent under 12 regions before he even has a chance to play.
Or decrease the CR 2 kraje bonus to 3 since increasing throws off the gameplay in 1 v 1 more. I think a bonus of +2 for 4 regions (SR Kraj)...is acceptable especially because once you control all the towns there is only one defense point. So the ratio there is 1 troop for every two regions. If you change CR bonus to +3 for every two kraje it is +3 troops and 6 regions. Also a ratio of 1 troop for every two regions.

As far as your comment on the drop for 1 v 1 using the CC golden numbers it says with 32 regions 1 v 1 would be 10 regions each to start with. So that might change your outlook on that part. (assuming this golden numbers is right)
User avatar
Oneyed
Posts: 1058
Joined: Sat Dec 10, 2011 12:29 pm
Gender: Male

Re: Fragmentation of CSFR [11 Mar 2012]-PG 13,ready to gamep

Post by Oneyed »

Jippd wrote:
nolefan5311 wrote:I'm having a small issue with the bonus structure. The way its currently set up, holding 2 kraj in the CR (two towns and the region) yields a +4 for 6 total regions. In the SR, holding 1 kraj (three cities and the region) you get a +2 for a total of 4 regions. Does this seem off to anyone else? Maybe the SR kraj bonus should be increased to 3?

Or decrease the CR 2 kraje bonus to 3 since increasing throws off the gameplay in 1 v 1 more. I think a bonus of +2 for 4 regions (SR Kraj)...is acceptable especially because once you control all the towns there is only one defense point. So the ratio there is 1 troop for every two regions. If you change CR bonus to +3 for every two kraje it is +3 troops and 6 regions. Also a ratio of 1 troop for every two regions.
good point here. I agree more with +3 for 2 kraje in CR. Jippd, you forget highway - each kraj in SR has one town connected by highway with town in another kraj - so if player holds kraj, hemust secure two points - region and town connected by highway.
Jippd wrote:
nolefan5311 wrote: In a 1v1 game with each player dropping 16 regions, it seems the likelihood of dropping at least a town bonus, and possibly even a kraje bonus is pretty high. If first turn drops that bonus, he could possibly get his opponent under 12 regions before he even has a chance to play.

As far as your comment on the drop for 1 v 1 using the CC golden numbers it says with 32 regions 1 v 1 would be 10 regions each to start with. So that might change your outlook on that part. (assuming this golden numbers is right)
I think in 1 v 1 game will be more neutrals, so golden numbers would solve this.

thanks for inputs.

any more notices? anything more is needed to do?

Oneyed
Post Reply

Return to “The Atlas”