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KiIIface wrote:First to get a trench badge! Woot
Ace Rimmer wrote:I am going to have to unretire. Thank you VERY much for getting this done, lack.
Beckytheblondie wrote:Have we talked about what would happen in resetting regions like Baseball, das schloss and arms race? (and to a lesser extent greenland and cyprus)?
Victor Sullivan wrote:Beckytheblondie wrote:Have we talked about what would happen in resetting regions like Baseball, das schloss and arms race? (and to a lesser extent greenland and cyprus)?
Yes, it's been explained, but allow me to reiterate: you can go through killer neutrals.
-Sully
EagleofGreenErth wrote:EDIT- Yeap. Killer neutrals can be advanced thru!
Culs De Sac wrote:In City Mogul, AOR's etc.. all the of ports are connected.. Hence its an adj attck..Shouldn't you be able to take them all? And if the answer is yes, then the current setup doesn't work
Culs De Sac wrote:In City Mogul, AOR's etc.. all the of ports are connected.. Hence its an adj attck..Shouldn't you be able to take them all? And if the answer is yes, then the current setup doesn't work
Leehar wrote:It's not even that you can advance and tap from that new region, but not take?
Leehar wrote:It's not even that you can advance and tap from that new region, but not take?
AndyDufresne wrote:Think of it like your troops are exhausted after conquering a region and advancing, and cannot move or attack any further.
--Andy
Culs De Sac wrote:yeah i put 2+2 afterwards.. got it.. so i have to own from the initial attack.. okie dokie.. thanks
Beckytheblondie wrote:With this update, can we have a map selection setting that is called "Random minus Hive".
lackattack wrote:Culs De Sac wrote:yeah i put 2+2 afterwards.. got it.. so i have to own from the initial attack.. okie dokie.. thanks
Exactly. Otherwise your troops could get stuck in a culs de sac!
ComposerNate wrote:Beckytheblondie wrote:With this update, can we have a map selection setting that is called "Random minus Hive".
There are probably some other giant maps people wouldn't want to do trench with either, though Hive may be the worst. What about setting up groups of maps by size within the random map function, so you could select "random small" or "random medium" etc.?
Leehar wrote:ComposerNate wrote:Beckytheblondie wrote:With this update, can we have a map selection setting that is called "Random minus Hive".
There are probably some other giant maps people wouldn't want to do trench with either, though Hive may be the worst. What about setting up groups of maps by size within the random map function, so you could select "random small" or "random medium" etc.?
Hive isn't actually as bad as people think, because there are more regions to actually attack with.
Fuzzy316 wrote:Victor Sullivan wrote:*Gasp!* He's unconscious! I need a doctor over here, stat! Oliver, CAN YOU HEAR ME? This is bad, guys, he's not waking up.
-Sully
I think he's right!. Someone quick... call an ambulance. I dont think hes breathing now
chapcrap wrote:This is gonna be awesome!!
denominator wrote:YES! Thanks Lack - been hoping for this for 3 years!
This is huge for the tournaments and now we can play with fog on!Beckytheblondie wrote:With this update, can we have a map selection setting that is called "Random minus Hive".
Hey, I've played HIVE like this before and think it actually plays well.
Stephen Wayne wrote:I like it kinda. It looks fun but there is one HUGE problem -----This makes a good drop unbeatable. Drop a bonus or most of one and you have won the game outright.
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