Moderator: Cartographers

Lol of course.koontz1973 wrote:Moved this to the Drafting room for you TBK as it is pretty much making itself now. You know the routine, can I get you to fill in the first post for me.
I am NOT into that over-complicated recreating history thing. I'm currently playing on that Trafalgar map with it's convoluted mess of bombards and one way attacks and special conditions to make it as much like the battle as possible and I HATE it (no offense to who-ever's map that may be). I want to keep the gameplay simple and like it is now. It's entirely my intention to make a map that is fun to play and easy to understand, that is my primary objective.Oneyed wrote:The Bison King, I have some ideas but much depends on how you "see" your map. my main question is about gameplay. is possible to change it or you can go with what you have now. also what about to add any story to map? so not only hold castle and conquer lands, some more bonuses, negative bonuses and so on...
Oneyed
There, name changed to Midieval BritainSniper08 wrote: and on the map its england and wales territories in play.
OH MY GOD!!! HOW MANY TIMES CAN I SPELL THIS WORD WRONG!!!! WHY AM I SO FREAKING STUPID!!!!!!!!!!!General Brock II wrote:Great idea, Bison King! I think it's spelled "medieval," though... Midieval doesn't look right, to me...
I agree with Bison, here. Keep it simple, for we've got a plethora of complicated maps turning out.The Bison King wrote:I am NOT into that over-complicated recreating history thing. I'm currently playing on that Trafalgar map with it's convoluted mess of bombards and one way attacks and special conditions to make it as much like the battle as possible and I HATE it (no offense to who-ever's map that may be). I want to keep the gameplay simple and like it is now. It's entirely my intention to make a map that is fun to play and easy to understand, that is my primary objective.Oneyed wrote:The Bison King, I have some ideas but much depends on how you "see" your map. my main question is about gameplay. is possible to change it or you can go with what you have now. also what about to add any story to map? so not only hold castle and conquer lands, some more bonuses, negative bonuses and so on...
Oneyed
I'm not adding a story or anything stupid like that, YOU MAKE THE STORY, the game is the story. I know that the Normans conquered England in 1066 but maybe when YOU play the Saxons and Angles hold England, or maybe the Welsh unite and invade the mainland. You see what I mean?

Well, there's two ways to go about it: Call it "mediaeval" (which is a valid spelling, FYINeato Missile wrote:Map looks rad, hope it finds purchase in the rocky soil of the forge.
The simplicity of gameplay and design are excellent and play to your strengths. The struggle to make this map more "narrative" seems unnecessary: the map derives its terris/regions from medieval-era geography, why isn't that enough to qualify it as Medieval England? It doesn't need knights or plagues or Shakespeare quotes to make it sufficiently Historical.
For the most part I'm thinking about leaving it pretty open, but I am considering adding some hills to block off part of Wales.Any ideas on impassables and where you are placing them?
That's a good idea.Why not put Hadrian wall (just text along the line) at the top. I know it is Roman but it is still there today and would go some way to showing why Scotland was not invited to this party.
Good luck with that. They like to change things on you.The Bison King wrote: Again I'm really hoping to do this supersized. I'll plan on doing this big unless I can't. I truly and honestly think this map will be better the bigger it is. Shrinking it will be my damage control plan.
I think it is pretty original to base it on a 17th century map while still calling it medieval or whatever..VicFontaine wrote: I still don't see how this map is "entirely unique" to the CC site as you claim
Ok, It was a 17th century map of 600-900's England, but whatever, please just skim the thread long enough to be a snarky asshole and not offer anything constructive. Thanks buddy, the foundry is way better off with posters like you.guttorm wrote:I think it is pretty original to base it on a 17th century map while still calling it medieval or whatever..VicFontaine wrote: I still don't see how this map is "entirely unique" to the CC site as you claim
..someone should make a map of North America (without Mexico) but call it StonedAgeCanada. That will also be a unique map.
You're right. It is very similar to Feudal Epic. I was even going to call it "Feudal Britain" but I thought "Medieval" was cooler. There's nothing wrong with taking a winning formula and popular formula and re-envisioning it. The feudal maps have a really cool gameplay mechanic, and it's not like this map copies it directly. The Castles are powered down, and they can't bombard.VicFontaine wrote:So...is the only way this is "totally not a Feudal War or Epic" that the regions are not identical?
Break it down for me?
Ok you're English is usually pretty good, but this one... it took some serious work, lol. If you're talking about combining the 4 Eastern kingdoms into 2 I won't be doing that. I'm going to stick with the current bonus structure based on that Jean Bleau map. I like that there are 4 small bonuses that are easily exhausted in the south east and 4 large "double" bonuses in the north and west that can be shared. I think it makes for a cool dynamic.Oneyed wrote:I think you should united area under castle London with are under castle Norwich to one with these two castles and the same do with area under castle Hastings and area under castle Dover.
Oneyed
I have often problem to explain my ideas in English , but you understand me rightThe Bison King wrote: Ok you're English is usually pretty good, but this one... it took some serious work, lol. If you're talking about combining the 4 Eastern kingdoms into 2 I won't be doing that.
ok, if your decision is go with map about Heptarchy, there will be needed any changes because the end of Heptarchy is in 9th century:The Bison King wrote: I'm going to stick with the current bonus structure based on that Jean Bleau map. I like that there are 4 small bonuses that are easily exhausted in the south east and 4 large "double" bonuses in the north and west that can be shared. I think it makes for a cool dynamic.