Rolegift Mafia 2 Endgame: Give 'til it Hurts

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Yomiel
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Re: Rolegift Mafia 2 Signups

Post by Yomiel »

Are we going to start soon? I think we have a pretty fair amount of players.
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soundman
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Re: Rolegift Mafia 2 Signups

Post by soundman »

Yomiel wrote:Are we going to start soon? I think we have a pretty fair amount of players.

Patience. It's not the weekend yet.
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Re: Rolegift Mafia 2 Signups

Post by / »

I'll try to get the roles out between sunday and monday if nothing comes up.
/
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Re: Rolegift Mafia 2 Signups

Post by / »

Greetings from the BulkGift store! Your generous purchases from last time have allowed us to hire the greatest wizards, engineers, and scientists available to bring you this; the never-ending gift bag!
That’s right, a magic bag that produces one gift a day for the rest of your lives! Now some of you cynics may say “Hey BulkGifts! Your gifts break in a day anyways, how if this different than just having one product made by a good store?” Well we have several reasons why this is right for everyone:
1. Because we can charge you a delivery fee each time we refill your bag
2. Because you can become popular by giving gifts to several people without having to spend all night breaking into their houses to steal it back each time
3. Magic!
Enclosed is one (1) sample bag of out of many varieties soon to be available to a store near you, now go and give the gift that keeps on giving. (NOTE: Not the bag, keep that; our valued product guinea pig)

Note from the mod
I have sent PMs informing non town players of their roles, everyone else with not be receiving a role PM, your instructions are on the front page, if you would like to confirm you have received a role PM it is highly recommended, as it will expose you as scum so I can sleep in without having excess scene writing to worry about.


Day One begins!
With 19 alive it takes 10 to lynch, deadline is in one week, don't forget, rolegift is a day action!
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spiesr
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Re: Rolegift Mafia 2 On the first day of CC..

Post by spiesr »

Alright, let's get this part started. Vote aage.
Anyhow, now what to do about the usual Day 1. I believe last time around we had some debates about trying to make a strategy for the gifts. Since we have all that to fall back on this time though I don't know if we can populate an entire day with the same arguments. Unless somebody has a knew idea perhaps?
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vodean
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Re: Rolegift Mafia 2 Day One: someone's got to give

Post by vodean »

ok... so we dont find out our gifts.... in that case vote spiesr for voting with no good reason AND for posting before me. AND for getting the first post.
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<NoSurvivors› then vote chuck for being an info whore
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jak111
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Re: Rolegift Mafia 2 On the first day of CC..

Post by jak111 »

spiesr wrote:Alright, let's get this part started. Vote aage.
Anyhow, now what to do about the usual Day 1. I believe last time around we had some debates about trying to make a strategy for the gifts. Since we have all that to fall back on this time though I don't know if we can populate an entire day with the same arguments. Unless somebody has a knew idea perhaps?


Your timing is suspicious. I didn't even notice this game started.. I thought it started without including me D:

Vote Spiesr

It's just TOO convenient that you posted soon after the mod.
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aage
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Re: Rolegift Mafia 2 Day One: someone's got to give

Post by aage »

Spiesr has excellent reasons.

Vote Tailgunner. Because he won't give a damn.
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Campin_Killer
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Re: Rolegift Mafia 2 Day One: someone's got to give

Post by Campin_Killer »

Stake vodean because he's pulling a NES
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Campin_Killer
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Re: Rolegift Mafia 2 Day One: someone's got to give

Post by Campin_Killer »

My bad,

Garlic vodean
Stake LSU cause Alabama whooped LSU's sorry ass :P
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thechuck51
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Re: Rolegift Mafia 2 Day One: someone's got to give

Post by thechuck51 »

vote vodean because we all know he's getting lynched sooner or later
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pmchugh
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Re: Rolegift Mafia 2 Day One: someone's got to give

Post by pmchugh »

vote speisr

I totally agree with jak, how could you possibly notice this game had started? A pm would have been nice mod :roll:
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Yomiel
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Re: Rolegift Mafia 2 Day One: someone's got to give

Post by Yomiel »

Just letting everyone know I'll be inactive for a bit. More computer problems and this CHKDSK thing is taking FOREVER. On my 3DS now. Will probably have to do a lot of fixing afterwards too.;-;
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Re: Rolegift Mafia 2 Day One: someone's got to give

Post by / »

pmchugh wrote:vote speisr

I totally agree with jak, how could you possibly notice this game had started? A pm would have been nice mod :roll:

Fiiiiiiiine....
Mass PM Going out to whomever hasn't posted yet

Vote Count:

spiesr (3) - pmchugh , jak111 , vodean
TA1LGUNN3R (1) - aage
aage (1) - spiesr
LSU Tiger Josh (1) - Campin_Killer
vodean (1) - thechuck51

With 19 alive it takes 10 to lynch
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shieldgenerator7
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Re: Rolegift Mafia 2 Day One: someone's got to give

Post by shieldgenerator7 »

CONFIRM!

VOTE S7C

No idea if he's in this game or not, but he's the SK so I have to :P

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Campin_Killer
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Re: Rolegift Mafia 2 Day One: someone's got to give

Post by Campin_Killer »

Campin_Killer wrote:My bad,

Garlic vodean
Stake LSU cause Alabama vhooped LSU's sorry ass :P

I didn't just f*ck up my PR or anything :-$
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Yomiel
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Re: Rolegift Mafia 2 Day One: someone's got to give

Post by Yomiel »

Can I Vote: spiesr? Can't really do bold and color on the 3DS.
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Re: Rolegift Mafia 2 Day One: someone's got to give

Post by LSU Tiger Josh »

Vote yomiel for having the gall trouble post in front of me. Fos at campin because Lsu beat bsma once and shouldn't have had to do a replay.
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Campin_Killer
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Re: Rolegift Mafia 2 Day One: someone's got to give

Post by Campin_Killer »

LSU Tiger Josh wrote:Vote yomiel for having the gall trouble post in front of me. Fos at campin because Lsu beat bsma once and shouldn't have had to do a replay.

Ha, we beat ourselves in the first game. And not to mention that the player vas on the ground vhen the LSU player took the ball.

FOS yomiel because of the past trouble. :P
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Rodion
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Re: Rolegift Mafia 2 Day One: someone's got to give

Post by Rodion »

Vote everywhere, aka "the mod".
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Rodion
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Re: Rolegift Mafia 2 On the first day of CC..

Post by Rodion »

spiesr wrote:Alright, let's get this part started. Vote aage.
Anyhow, now what to do about the usual Day 1. I believe last time around we had some debates about trying to make a strategy for the gifts. Since we have all that to fall back on this time though I don't know if we can populate an entire day with the same arguments. Unless somebody has a knew idea perhaps?


What was the old idea? Did it work?
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spiesr
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Re: Rolegift Mafia 2 On the first day of CC..

Post by spiesr »

Rodion wrote:What was the old idea? Did it work?
Well some people (aage I think) had suggested complicated schemes were each player had to gift to say the player below them on the list (so we could figure out all the gifts). But we ended up just having everybody claim which gifts they received. It "worked" in the sense that players were able to figure out what their gifts were within a few days.
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aage
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Re: Rolegift Mafia 2 On the first day of CC..

Post by aage »

spiesr wrote:
Rodion wrote:What was the old idea? Did it work?
Well some people (aage I think) had suggested complicated schemes were each player had to gift to say the player below them on the list (so we could figure out all the gifts). But we ended up just having everybody claim which gifts they received. It "worked" in the sense that players were able to figure out what their gifts were within a few days.

The great thing about that system was that all the scum gifts were genuinely nasty, which made sure we could root them out quickly. And Ga7 got copped on night 1 so he got all town gifts, until we found out there was a jailor.
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aage
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Re: Rolegift Mafia 2 On the first day of CC..

Post by aage »

aage wrote:
spiesr wrote:
Rodion wrote:What was the old idea? Did it work?
Well some people (aage I think) had suggested complicated schemes were each player had to gift to say the player below them on the list (so we could figure out all the gifts). But we ended up just having everybody claim which gifts they received. It "worked" in the sense that players were able to figure out what their gifts were within a few days.

The great thing about that system was that all the scum gifts were genuinely nasty, which made sure we could root them out quickly. And Ga7 got copped on night 1 so he got all town gifts, until we found out there was a jailor.

I forgot to note that I won't be in favour of gifting schemes this time. If you don't trust someone, you just don't gift to him, I'd say.


Last time the gifts were flavoured items, so bandages and spyglasses and mouldy cheese. I doubt / put the same gifts in, otherwise he would lose his advantage, the element of surprise.
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Re: Rolegift Mafia 2 Day One: someone's got to give

Post by / »

Vote Count:

spiesr (4) - pmchugh , jak111 , vodean, Yomiel
TA1LGUNN3R (1) - aage
aage (1) - spiesr
LSU Tiger Josh (1) - Campin_Killer
vodean (1) - thechuck51
Clever? (1) - shieldgenerator7
Yomiel (1) - LSU Tiger Josh
everywhere116 (1) - rodion
With 19 alive it takes 10 to lynch

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Bad poems from you.


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Last edited by / on Sun Jul 01, 2012 10:59 pm, edited 1 time in total.
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