Crazy Frog wrote:I wrote this article and posted it online at Hubpages... Hope it may help some folks who would like to play in the game but may be somewhat confused by the map in the beginning... Its an explanation of the Bonuses etc.
http://mrmaranatha.hubpages.com/hub/Str ... arl-Harbor
Great work!
Side note:
"There is another potential wild card in this game, but I have never seen it played out.
Rumor control has it that if a player controlled all of the planes in one group that they could then attack other squadrons of planes... I have never had the opportunity to use this feature of the game... I have never seen it played... But it is in the rules of aircraft at the bottom left corner of map legend where it says: " *Aircraft cannot attack each other Until Group Taken. "
So Hypothetically if one of your enemies got a hold of an entire squadron... they could take you out of positions that are normally not vulnerable to AA fire or ship fire. "
That means that you get the following bonuses of +3 for 2 aircraft and +4 for 4 aircraft and once you get the group then you get the bonus as outlined on the key. 6 for all vals, 6 for all kates 7 for all zeroes etc.
The planes cannot attack other planes when you have the whole group it just means when you have 6 kates you control the whole group and get the group bonus of 6. Before that though you would get the +3 for 2 or +4 for 4.
Hope that makes sense