Vendel wrote:BeauJyles wrote:How do you go about ending a two turn truce? As the person who ends the truce, do you have the initiative (atacking first)? I'm currently in a few two turn truces and I always wondered how to end it without causing some bad blood.
Let's say it's round 20 and it's your turn. You decide to end the truce which means you can't attack for two rounds (rounds 20 and 21). As the other player what are your options? Does the other player need to wait two rounds as well so that he/she can't attack?
Hello!
From just reading "two-turn truce", here is what it seems like to me:
It's your turn. You say, "Truce over in two turns." You can't attack this turn.
Other guy's turn. He can't attack. (1)
Your turn. You can't attack. (1)
His turn. He can't attack. (2)
Your turn. You can't attack. (2)
...Truce is over. He can attack you in his next turn, and you can also attack.
The idea is that the player who wants to end the truce has to allow himself to get hit first. That is the whole idea behind ending a truce honorably.
But as to the number of rounds or when you can hit I disagree.
ONE ROUND TRUCE NOTIFICATIONOn your turn you announce that the truce is over. (1)
The truce partner can then attack you first right away on his turn. That's his choice. (1)
Now you attack him, the truce partner back. (2)
The notification is to give your truce partner the chance to hit you first. Now let's look at...
TWO ROUND NOTIFICATIONOn your turn, you announce the end of your truce. You deploy to prepare for an inevitable assault. (1)
Your truce partner now deploys to where he intends to strike you at (your weakest). (1)
[Note] Your truce partner can not attack you right away but must wait 1 round first.
Now you prepare to counter depending on the truce partner previous deployment. (2)
[Note] The Truce breaker can not attack the truce partner yet because the truce breaker is the one who gets hit first.
The truce partner can now assault the truce breaker first, as the truce breaker has now had two rounds to deploy and prepare for an inevitable assault. (2)
[Note] If the truce partner fails to attack on this second turn then that is his option or failure. The truce breaker can now assault the truce partner legally having given the Notice. That he did not read the game chat or was unawares of the announcement of the end of the truce is his own bad judgement call.
So to me it is clear that whether it is a 1 round notification or a 2 round, the point is to let the truce partner hit you first. In a two round notification you simply have the opportunity to see where he intends to hit you at first and prepare a counter strike or to reinforce the regions that will be under attack.
In a 1 round notification you are simply holding back one round giving the truce partner the chance to hit you first right away. At any rate before a truce is ended you try and prepare as best as you can for it. Normally you would know that some one is about to break the truce when you see an escalation of troops in bordering regions.
But the point is that the 1 or 2 notification round is the restriction of that player, (the truce breaker), who ends the truce first. The other truce partner can attack right away in a 1 round truce or must wait 1 round in a two round notification. Either way the player who breaks the truce must allow himself to get hit first.
But if the other truce partner fails to attack first, then he has been warned and to strike him on the agreed upon round limitation is then OK.
BTW: None of this is written down anywhere in CC rules but it could be in the C&A forums.
It just makes logical sense that if you are the one who wants to break the truce then you should give your truce partner the opportunity to strike you first. Whether you build up to the moment or announce it out of the Blue. If you agreed to a 2 round notification that that is the number of rounds that the truce breaker agrees to do nothing in the way of attacking the truce partner. On the 3rd round the Truce breaker can attack in a 2 round notification as agreed.
In a way this is also incentive to not break the truce. And this truce is also based on one's own personal honor. A dishonorable player will soon be seen for what he is by the CC community through the forum threads. And I also believe that there may be a sort of rule against cheating in this fashion which would have to be found out through the "Cheating and Abuse" threads.