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Gillipig wrote:I constantly play games now with people who have no class. They attack sometimes less than a minute after they join my game and refuse to tell me which regions they attacked. Cunts, I've actually started foeing them. And I NEVER otherwise foe.
AyeTrain wrote:Gillipig wrote:I constantly play games now with people who have no class. They attack sometimes less than a minute after they join my game and refuse to tell me which regions they attacked. Cunts, I've actually started foeing them. And I NEVER otherwise foe.
Isn't attacking the point of the game? And why would they tell you what region they attacked?
Viceroy63 wrote:AyeTrain wrote:Gillipig wrote:I constantly play games now with people who have no class. They attack sometimes less than a minute after they join my game and refuse to tell me which regions they attacked. Cunts, I've actually started foeing them. And I NEVER otherwise foe.
Isn't attacking the point of the game? And why would they tell you what region they attacked?
LOL; I believe he is referring to multiple player fog games where he does not get to see the original starting position.
Sometimes in teams they even agree to what is called a 12 hour fog rule where the first player does not play for 12 hours so as to give everyone the peak at the original positions.
If it's just one person who has played or a 1vs1 then it is not much to cry about, but after several players have made their attacks, a lot of the original information could be lost for the rest of the game.
And as they say in the "JOE's," "Knowing, is half the Battle."
Gillipig wrote:Viceroy63 wrote:AyeTrain wrote:Gillipig wrote:I constantly play games now with people who have no class. They attack sometimes less than a minute after they join my game and refuse to tell me which regions they attacked. Cunts, I've actually started foeing them. And I NEVER otherwise foe.
Isn't attacking the point of the game? And why would they tell you what region they attacked?
LOL; I believe he is referring to multiple player fog games where he does not get to see the original starting position.
Sometimes in teams they even agree to what is called a 12 hour fog rule where the first player does not play for 12 hours so as to give everyone the peak at the original positions.
If it's just one person who has played or a 1vs1 then it is not much to cry about, but after several players have made their attacks, a lot of the original information could be lost for the rest of the game.
And as they say in the "JOE's," "Knowing, is half the Battle."
No, I mean in singles too! It totally fucks the game if someone takes down 4 of your regions before you even get to see where they are. Fog of war courtesy involves waiting 12 hours before taking the first turn of a game so that the other player can see where his regions are. It doesn't matter whether it's a team game or not.
Jippd wrote:Try making private games. Have people PM you for the PW and tell them there is a FOW rule if they want to join. Post in callouts to get joiners. Should solve your problem.
iamkoolerthanu wrote:I usually only follow the FoW courtesy 'rule' when playing team games. Or tourny games. And even then only when it won't make it so its a pain to take my turn, I won't risk missing for it
Viceroy63 wrote:Gillipig wrote:Viceroy63 wrote:AyeTrain wrote:Gillipig wrote:I constantly play games now with people who have no class. They attack sometimes less than a minute after they join my game and refuse to tell me which regions they attacked. Cunts, I've actually started foeing them. And I NEVER otherwise foe.
Isn't attacking the point of the game? And why would they tell you what region they attacked?
LOL; I believe he is referring to multiple player fog games where he does not get to see the original starting position.
Sometimes in teams they even agree to what is called a 12 hour fog rule where the first player does not play for 12 hours so as to give everyone the peak at the original positions.
If it's just one person who has played or a 1vs1 then it is not much to cry about, but after several players have made their attacks, a lot of the original information could be lost for the rest of the game.
And as they say in the "JOE's," "Knowing, is half the Battle."
No, I mean in singles too! It totally fucks the game if someone takes down 4 of your regions before you even get to see where they are. Fog of war courtesy involves waiting 12 hours before taking the first turn of a game so that the other player can see where his regions are. It doesn't matter whether it's a team game or not.
GiliPIG; LOL. I'm going to send you an invite for a 1vs1 so that you can show me where that "fucks" up the game. Hopefully you'll get to go first and take out 4 of my regions as you say. I won't even be watching the game in case you do get to go first so that I won't have any idea of your original position. Except of course for when it's my turn to play. =)
GAME LINK:
Game 12284937
There it is GilliPIG! Do you accept?
Gillipig wrote:Viceroy63 wrote:AyeTrain wrote:Gillipig wrote:I constantly play games now with people who have no class. They attack sometimes less than a minute after they join my game and refuse to tell me which regions they attacked. Cunts, I've actually started foeing them. And I NEVER otherwise foe.
Isn't attacking the point of the game? And why would they tell you what region they attacked?
LOL; I believe he is referring to multiple player fog games where he does not get to see the original starting position.
Sometimes in teams they even agree to what is called a 12 hour fog rule where the first player does not play for 12 hours so as to give everyone the peak at the original positions.
If it's just one person who has played or a 1vs1 then it is not much to cry about, but after several players have made their attacks, a lot of the original information could be lost for the rest of the game.
And as they say in the "JOE's," "Knowing, is half the Battle."
No, I mean in singles too! It totally fucks the game if someone takes down 4 of your regions before you even get to see where they are. Fog of war courtesy involves waiting 12 hours before taking the first turn of a game so that the other player can see where his regions are. It doesn't matter whether it's a team game or not.
ZeekLTK wrote:Play with manual deploy then, you are guaranteed to see where your territories are before the game "starts"... because it doesn't start until all players have placed their troops (and therefore, all players have seen the board).
Viceroy63 wrote:OK; So then that is only possible on some larger maps and with the right settings. Gotcha!
How's about World 2.0? I don't know the Forbidden City Map.
darth emperor wrote:Viceroy63 wrote:OK; So then that is only possible on some larger maps and with the right settings. Gotcha!
How's about World 2.0? I don't know the Forbidden City Map.
Not necessarily, on the larger maps, is more a question about bonuses . If the first players takes you out of an area, you can't be sure if he has the bonus, or there are few neutrals (considering that you cannot see enough .
Granted, you can go there and see, but maybe if you know already that there are few neutrals, you can spend your efforts on getting some other areas of the game more interesting for you. In others words, it can change your full strategy.
Viceroy63 wrote:darth emperor wrote:Viceroy63 wrote:OK; So then that is only possible on some larger maps and with the right settings. Gotcha!
How's about World 2.0? I don't know the Forbidden City Map.
Not necessarily, on the larger maps, is more a question about bonuses . If the first players takes you out of an area, you can't be sure if he has the bonus, or there are few neutrals (considering that you cannot see enough .
Granted, you can go there and see, but maybe if you know already that there are few neutrals, you can spend your efforts on getting some other areas of the game more interesting for you. In others words, it can change your full strategy.
OK; I'll concede. =) You guys may have a point. I would guess then that the strategy of Fog games would have to include being the first to play and blind your opponent before he sees you coming.
No seriously; When you put it like that where if you are blinded in a certain area and in that area there are several angles or directions from which to amass an assault, then you would be at a disadvantage not knowing from where the attack would be coming from. I take it that is something of what you are trying to convey to me.
OK; But doesn't BOB tell you if your opponent has a bonus or not? Maybe not? Right. I thought it would.
The fog of war is the uncertainty in situational awareness experienced by participants in military operations.[1] The term seeks to capture the uncertainty regarding one's own capability, adversary capability, and adversary intent during an engagement, operation, or campaign.
The concept was introduced by the Prussian military analyst Carl von Clausewitz in his posthumously published book, Vom Kriege (1837), which appeared in English translation in 1873 under the title On War:
Der Krieg ist das Gebiet der Ungewißheit; drei Vierteile derjenigen Dinge, worauf das Handeln im Kriege gebaut wird, liegen im Nebel einer mehr oder weniger großen Ungewißheit. Hier ist es also zuerst, wo ein feiner, durchdringender Verstand in Anspruch genommen wird, um mit dem Takte seines Urteils die Wahrheit herauszufühlen.[2]
(War is an area of uncertainty; three quarters of the things on which all action in War is based are lying in a fog of uncertainty to a greater or lesser extent. The first thing (needed) here is a fine, piercing mind, to feel out the truth with the measure of its judgment).
Carl von Clausewitz
The term "fog of war" has become jargon in military and adventure video and computer games, in the more limited sense of enemy units or characters being hidden from the player.
One early use of fog of war was the 1978 game Tanktics designed by Chris Crawford, which was criticized for its fog of war system detracting from the fun of the game. Crawford later noted that "...when the games get too realistic, they lose their appeal."[4
nicestash wrote:I always give my opponents in all games at least 12 hours to grab a snap, but it can be a big disadvantage for me because if my opponent doesn't follow the same protocol, I end up at an advantage. That said, most players I've gone up against have shown my their log after I complain about not getting a snap. In my experience, the fog rule does not generally apply to 1v1 games; most people are surprised when I mention it.
If you care very deeply about the fog rule in 1v1 games, simply don't start your own games and join someone else's.
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