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Oh I didn't mean to be offensive or something.jsnyder748 wrote:Obviously I have enough skill to play "default" games, but I am not sure how you can say that those games take more skill. I would say they take more luck than anything else. If I played those simple, slow paced games I would be much more bored than playing maps that actually make you think and strategize, as well as influence others through the chat. A prime example of this would be xiangwang, Kiron or mc05025. They play on complicated maps, with interesting settings that lend to different playing strategies and tricks. Everyone has a chance at winning, but they need to be able to play with the same skill level as those who have mastered the technique to win.skychaser wrote:You're right. I focused at the "defaults". Which is the way most players are used to so most people would think the guide as valuable.
I don't like these maps where you can avoid weak players, it ruins all the fun cause you can't be touched it also means they can't touch your opponents.
Thus at these maps one can't influence the board as much as a normal game so I think it has lesser skills involved and it's only a matter of farming, not playing. Once one learn these maps this one will always do the same thing, attack at the same turn and so on, so on. Boring.
How would you not be able to influence the board in freestyle or on maps where you have a starting position? (Even on the few maps I mentioned) The "double turn" is one of the biggest swinging factors in freestyle and if used correctly can win the game in a few short strokes. There are bonuses on these maps despite what you are implying that make others want to hold areas and attack each other and while it may not be the best strategy under some settings such as escalating (better to sit back and wait for high level card cashes) you can certainly do anything you would be able to do on default maps but with more precision and faster.
You can never truly avoid weak players. It just helps to have a region that cannot be attacked out of the starting gates. This ensures that the person with the most skill will have a chance to use that skill before they are attacked for no reason.
jsnyder748 wrote:Obviously I have enough skill to play "default" games, but I am not sure how you can say that those games take more skill. I would say they take more luck than anything else. If I played those simple, slow paced games I would be much more bored than playing maps that actually make you think and strategize, as well as influence others through the chat. A prime example of this would be xiangwang, Kiron or mc05025. They play on complicated maps, with interesting settings that lend to different playing strategies and tricks. Everyone has a chance at winning, but they need to be able to play with the same skill level as those who have mastered the technique to win.skychaser wrote:You're right. I focused at the "defaults". Which is the way most players are used to so most people would think the guide as valuable.
I don't like these maps where you can avoid weak players, it ruins all the fun cause you can't be touched it also means they can't touch your opponents.
Thus at these maps one can't influence the board as much as a normal game so I think it has lesser skills involved and it's only a matter of farming, not playing. Once one learn these maps this one will always do the same thing, attack at the same turn and so on, so on. Boring.
How would you not be able to influence the board in freestyle or on maps where you have a starting position? (Even on the few maps I mentioned) The "double turn" is one of the biggest swinging factors in freestyle and if used correctly can win the game in a few short strokes. There are bonuses on these maps despite what you are implying that make others want to hold areas and attack each other and while it may not be the best strategy under some settings such as escalating (better to sit back and wait for high level card cashes) you can certainly do anything you would be able to do on default maps but with more precision and faster.
You can never truly avoid weak players. It just helps to have a region that cannot be attacked out of the starting gates. This ensures that the person with the most skill will have a chance to use that skill before they are attacked for no reason.
Yep. At fixed cards we have another tricks available. I would be very delighted if someone would someday write a guide about it.jsnyder748 wrote:That is only the case for escalating. All escalating games are not about bonuses or territories, just about sweeping the map in one turn.skychaser wrote:Example. Last Game I played I had a lot of trouble cause There was a player I didn't know where his last pieces where. I attacked 3 of his weak spots and a weak player followed by eliminating him from a section of the map. Exactly what I wanted. You can't see this at Das Chloss as an example cause the armies at any section hardly matter. Even more if it's Freestyle. At this mode the armies have no importance at all.
But you're playing x1? If it's x1 you have to say only a few selected maps have strategy or so. But in 3 to more players there are strategies you can use.AslanTheKing wrote:nice input i will consicer, still , its not the cook, nor the strategy, its still the dice, dont forget that
and i stop attacking when i feel my dice are crap, but next turn my opponent doesnt stop and succeeds and has more regions, there fore
after 15 regions , more troops already , and how hard i try, i lose
i do win games, because of pure luck in escalating, not because of dice
i liked reading it, in my mind im doing the strategy and analyze it thorough,
and then comes the dice
Regardless of our opinions, good guideskychaser wrote:Oh I didn't mean to be offensive or something.jsnyder748 wrote:Obviously I have enough skill to play "default" games, but I am not sure how you can say that those games take more skill. I would say they take more luck than anything else. If I played those simple, slow paced games I would be much more bored than playing maps that actually make you think and strategize, as well as influence others through the chat. A prime example of this would be xiangwang, Kiron or mc05025. They play on complicated maps, with interesting settings that lend to different playing strategies and tricks. Everyone has a chance at winning, but they need to be able to play with the same skill level as those who have mastered the technique to win.skychaser wrote:You're right. I focused at the "defaults". Which is the way most players are used to so most people would think the guide as valuable.
I don't like these maps where you can avoid weak players, it ruins all the fun cause you can't be touched it also means they can't touch your opponents.
Thus at these maps one can't influence the board as much as a normal game so I think it has lesser skills involved and it's only a matter of farming, not playing. Once one learn these maps this one will always do the same thing, attack at the same turn and so on, so on. Boring.
How would you not be able to influence the board in freestyle or on maps where you have a starting position? (Even on the few maps I mentioned) The "double turn" is one of the biggest swinging factors in freestyle and if used correctly can win the game in a few short strokes. There are bonuses on these maps despite what you are implying that make others want to hold areas and attack each other and while it may not be the best strategy under some settings such as escalating (better to sit back and wait for high level card cashes) you can certainly do anything you would be able to do on default maps but with more precision and faster.
You can never truly avoid weak players. It just helps to have a region that cannot be attacked out of the starting gates. This ensures that the person with the most skill will have a chance to use that skill before they are attacked for no reason.
Yep. There is for example bonuses at Das Shcloss for example. But absolute mostly of them are absolute negative bonus as you have to take dozens and dozens of neutrals to get a +3. At Freestyle it doesn't matter cause almost any match is decided at the double turn so it's only a matter of players who have learnt the "difficult" map watching people who didn't fighthing over nothing since they won't even lay troops near then and on the double turn that territory is completely useless.
Yeah this is something that a lot of cooks do, they don't pay attention to how many regions an opponent has, or his locations, and will often hand free cards to another player by attacking a weak player (weak as in, low territory/army count) and making it so that someone else can eliminate them, such as taking them out of one part of the map, so that someone on the other side can finish them off and get the cards. You need to try to position yourself so that YOU are the player that gets the free cards, rather than one of your main opponents.skychaser wrote:Example. Last Game I played I had a lot of trouble cause There was a player I didn't know where his last pieces where. I attacked 3 of his weak spots and a weak player followed by eliminating him from a section of the map. Exactly what I wanted. You can't see this at Das Chloss as an example cause the armies at any section hardly matter. Even more if it's Freestyle. At this mode the armies have no importance at all.
And the Moro of this story is:ZeekLTK wrote:Yeah, that helped me win an 8-player First Nations Americas game - this one guy (green) kept giving people free cards, so I figured it might as well be me.
First, he did it against me - pink was the weakest, only had like 3-4 territories left. I knew one was way up in Canada since I had started by it but had been kicked out of the area by blue. There were some pink territories in South America too (near my main army in Central America), so I was avoiding them to not help blue out. But then all of a sudden, from the other side of South America, green hits pink to knock him down to just that 1 up in Canada, and then obviously blue eliminates pink to get the cards. Ugh.
What a bad move. I decided to see if I could get green to work for me though - I trapped light blue and yellow in the area I was; light blue had 3 territories left, 2 in the Caribbean and 1 somewhere down in Chile/Argentina. Yellow had just Peru but I was too busy fighting red/gray/green elsewhere so I made a truce and didn't attack him.
So, I surround light blue so that no one else can attack him in the Caribbean and then waited patiently. Eventually, as expected, green killed light blue in the south and then I immediately eliminated him in the Caribbean to get his cards. Later on green goes after yellow and it gets to a point where yellow has 2 territories left in an X-Y-Y-Z formation (yellow is the Ys, I'm X, green is Z). It's trench, so it's not possible for either of us to eliminate yellow in one turn. So I sit patiently and just wait... sure enough, green attacks yellow and knocks him down to just the 1 territory. So I obviously eliminate him on the next turn and get his cards. Thanks green.
And then, he did the same against gray too! I trapped gray in Brazil, although he still had troops further south as well, but green stupidly killed off gray in Argentina, leaving him alone in Brazil for me to eliminate - cool, more cards for me.
So this guy basically helped eliminate 4 players from the game and got ZERO cards for doing so. lol
He wasn't a cook, but he might as well have been.

I agree, it's a very nice story. I could almost see the story unfold in my mind. And I also have a story and an idea for Television Series based on 2001 A Space odyssey. You know, The mission to Mars where the computer went crazy and tried to kill the Pilot/Astronaut, Dave. Then we learn that there was a deeper mystery involved.skychaser wrote:Lol hahaha.
But it's really a nice story.

Great! That is how everybody should take it.OliverFA wrote:Having reached the range of major recently and also recently became truly scared of cooks and their unpredictability, I love this thread. Once you embrace that most low ranked players behave unpredictably, surviving to them and keeping your rank becomes as fun as it was to reach it.

