Greetings everyone, and welcome to the second round of the the Second All Comers' Cup. In this match, we have the battle-hardened 1st Regiment of Foot Guards against the royal Army of Kings.
The battlefield is set:
4 Singles Bouts (each best-of-2) - each bout worth 1 point (total 10% of the scoring)
8 Doubles Games - each also worth 1 point (total 10% of the scoring)
12 Trips - each worth 2 points (total 40% of the scoring)
13 Quads- each also worth 2 points (total 40% of the scoring)
62 points available in total. Rules:
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All clans entering must adhere to the 1 competetive clan rule. Each clan must designate an organiser for their 'home' map and settings selections and to arrange for players to join games. For each mini clan war, the clan drawn first must setup and update a thread to run that particular war. Best-of-2 singles involve head-to-head bouts, i.e. the same two opponents play each other twice. For each singles series both clans have 1 'home' and 1 'away' game (with the same 2 opponent players in both games). As with other game types, each clan chooses 'home' map and settings for half of the games. It is not possible for clan organisers to see an opponents 'away' games in advance. 1 v 1 players are PM'd to the Tournament Organiser in advanceof game creation and are therefore 'blind' to their opponents 'home' maps and settings. In any bout, if players draw (1-1), then neither clan wins a point for that bout. A round limit of 20 rounds (for singles and doubles) and 30 rounds (for trips and quads) will be set - there will be no result if there is no winner within the limit. It is anticipated that this will only occur extremely rarely and is only introduced to prevent a stalemate-game from holding the tournament up. 12 hour Fog of War courtesy rule applies (unless otherwise agreed by both clans in the war thread). One Quadruples game will be Random, escalating, chained, sunny, no trench. If points are equal after all games are concluded then then following methods of determining the winner will apply (in this order): Clan with most wins in team games. Clan with most wins in triples and quadruples games. Clan with most wins in quadruples games. Clan with fewest transgressions (e.g. a game being declared a draw due to FOW violation / timing-out abuse / overuse of settings or players etc.). Clan meeting deadlines for game creation. A Random escalating doubles tie-break game. In spoils games, if a missed-turn or 'time out' appears to have deliberately occurred to gain an advantage, then the opposing team will be automatically awarded a victory for the game in question. In extreme circumstances, an appeal may be considered. Decisions will be at the discretion of the Tournamanet Organisers. When wars begin, clan organisers will be provided with 84 hours during which to create team games and ensure their members join games. Host clan organisers must also create a thread for the mini-war and both organisers must post their home games in the thread. Clan organisers will then have a further 84 hours to assign invites for 'away' games and ensure players join. Subsequently (within 1 week of the start), clan organisers must PM 1 v 1 game details (players, maps and settings) to the Tournament Organiser. Once these games are created and invites sent, a further 48 hours will then be provided for clan organisers to ensure their players have joined 1 v 1 games ('home' and 'away'). Tie-break games will also be created at this point and, 48 hours will be provided for organisers to send invites and ensure their players have joined the 'tie-break' game (which will be set-up the the Tournament Organiser as per 1 v 1 games). If deadlines are not met for creating games then the Tournament Organiser may create random games (escalating, chained, sunny) and randomly assign invites to the relevent clan members (but giving the opposition the time they would normally have been provided with - see above). Failure of clan members to accept invites at this stage (or accept then drop) will result in the game being awarded to the opposition. If a clan withdraws from the tournament after the beginning of a round is announced then their opponents will win by default. Player Usage Individual players can play a maximum of 30% of games (counting a 1v1 bout as 1 game). In early rounds this is 12 games(and 15 games in the semis and final). Individual players can only play in one 1 v 1 bout per round. Maps Each map can only be used twice per clan per clan war but can only be used once per game type (e.g. once for singles and once for quads). No Beta maps. 'Random' Map can be used unlimitedly. Settings No freestyle No speed No manual deployments No Beta maps. Nuclear spoils games are only allowed in 1 v 1 and doubles games. No Unlimited Reinforcements Trench settings can be used although no more than 4 games per round per clan can involve trench settings in team games (there is no limit for 1 v 1 games). If rules are contravened, then the Tournament Organisers may determine that the offending team cannot score any victories from games concerned. If it is concluded that the offending clan have deliberately contravened rules to gain an advantage then the games concernd will be ruled as automatic victories for their opponents. Missed Deadlines If there is any lateness on the creation of games, and the opposing MOW/captain can at that time request that random games be created and random clan members from the opposing clan be invited to those games. In addition, if there is any lateness accepting invites (the second invite at worst must be accepted), and the opposing MOW/captain can at that time request that the game be declared a victory in their favour. No further repercussions then occur once the games have started. Missed Turns in a No Spoils Game Missed turns in no spoils will not be scrutinised or result in any penalty (it is very rare for an advantage to be gained). Deadbeating Deadbeating will not be considered to be a deliberate act unless evidence is provided to the contrary (e.g. evidence of the player turns being taken in other games when they could have taken place in the game in question). As with deliberate missed turns / 'time outs', the opposing team will be automatically awarded a victory for the game in question if strong evidence is provided. Agreements Any agreements (such as both clans agreeing to forgo the FOW rule), changes, official statements, and/or conflict resolution discussions need to include pm's to TOs and be approved before finalized and accepted. These must have the MOW/clan rep making the pm to the Tournament Organiser. Clans cannot agree to restart games alone - this will only happen with Tournament Organiser approval in extreme circumstances. Reporting Violations If there are any suspected rule violations, they would need to be reported promptly for consideration.
There Will be No Fog Rule in effect.