I plan to host the next CCup this year and I would like you to suggest any improvements to the current format. I will post my own ideas a bit later so you don't get swayed by them.
Proposed CCup4 schedule
- March 4th — discussions about format open
- March 18th — discussions end, sign-ups open (subject to review)
- April 8th — sign-ups close, final brackets posted (subject to review)
- April 15th — first round starts (subject to review)
If you already know that your clan is interested in this event — please post here so I can compose a preliminary list of participant and see how many rounds we will need this year.
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Draft of CCup4 rules, ver. 5
Following sections has been changed from version #4:
- Seeding and brackets
- Clan eligibility
- Timing out a turn
- Change of rules by mutual agreement
- CCup host goes MIA
Seeding and brackets
CCup will be a single-elimination tournament with seeding based completely on F400 rankings. I will arrange with IcePack for F400 to be updated once the sign-ups close. New clans that has yet to be ranked on F400 will be placed at the bottom of the table in alphabetical order.
After that clan will be seeded according to that list and paired #1 vs #32, #2 vs #31 and so on. If we will have more than 32 clans some top clans will get a bye in the first round.
Clan Eligibility
To sign-up for CCup your clan must meet the following criteria:
- Adhere to one competitive clan rule
- Have at least 15 members
- Have completed at least one war of 40+ games or participated in one of the leagues (either clan league or random league)
Player Eligibility
If a player who have already participated in the current competition switches a clan in the middle of CCup that player can participate after he/she waits one full round of CCup.
Allowed Settings
- Initial Troops - only Automatic
- Play Order - only Sequential
- Spoils - any
- Reinforcements - any
- Special Gameplay - any, but Trench Warfare games cannot take more than 20% of home games of each clan
- Round Limit - only 30 Rounds
- Round Length - only 24 Hours
Allowed maps
Any, excluding Beta maps
Clan wars
For all rounds:
- Each clan will pick the map and settings for exactly half of the games
- Each map can only be used twice per clan per clan war but can only be used once per game type (i.e. once for triples and once for quads)
Play-in round, Round of 32, Round of 16
- 41 total games
- 12 doubles, 14 triples, 14 quads with 41st game being Quads on World 2.1, sunny, chained, no spoils
- Each clan member can only participate in 12 games per clan war
- Each round will be played in two batches with exactly half of the games in each batch
Quarter-finals, semi-finals
- 61 total games
- 20 doubles, 20 triples, 20 quads with 61st game being Quads on World 2.1, sunny, chained, no spoils
- Each clan member can only participate in 16 games per clan war
- Each round will be played in three batches with exactly third of the games in each batch
Finals
- 81 total games
- 24 doubles, 28 triples, 28 quads with 81st game being Quads on World 2.1, sunny, chained, no spoils
- Each clan member can only participate in 22 games per clan war
- Finals will be played in four batches with exactly quarter of the games in each batch
Sending games
Detailed schedule will be posted before each round in advance.
Penalty for being late sending or joining games will be one home game forfeiture per day unless opposing clan will agree to play the game out.
Timing out a turn
Timing out turns to gain strategic advantage is forbidden. However there will be no penalties for timing out a turn from CCup standpoint. Clans can arrange timing-out rule between themselves as they wish so, read next section for details.
Change of rules by mutual agreement
Clans are not allowed to invent new rules. Clans can tweak some rules for their round upon mutual agreement and my own confirmation.
Clans can change:
- Allowed settings — trench games limit can be changed
- Allowed settings — round limit can be changed to other options
- Fog of war courtesy can be dropped
- Timing-out rule can be added
- Tie-breaker format, such as map/settings and number of games it takes to break a tie
- Games exchange date can be changed, but not for more than 1 week
- Allowed maps
- Allowed settings — initial troops, play order, spoils, reinforcements, round length
- Number of games per round and their dubs/trips/quads proportion
- Player limit for each round
Site bugs, player bans and other unpredictable circumstances
Any game that has been crippled by some outer intervention can be replayed only if both clans agree to replay the game.
CCup host goes MIA
If I, Dako, disappear, anybody who has decent understanding of clan world can pick up CCup and finish it instead of me. If there will be no volunteers unanimously approved by clan people CDs are free to finish the CCup with their own forces or appoint new CCup host as they see fit.
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This is only a draft. Please discuss it.
Dako.
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Rules of the previous cup
General Layout
Seedings
Eligibility
To sign up for the Conquer0r's Cup, each clan must meet the following criteria.
- -Must be eligible to be members of the CLA (Adhere to the 1 competetive clan rule)
-Must have completed (enough wins for a decisive winner) 2 competetive clan wars of at least 40 games
Player Eligibility
We will be playing with an amended "cup tied" rule. The rules will be as follows:
- -If a player plays for a clan in a given round, they are cup-tied for that round and cannot play for another clan in that round
-If the old clan of a player loses the round in which the player has played, that player is considered "eliminated" with their old clan and cannot play for another clan for the rest of the tournament
-If the old clan of a player wins the last round in which the player has played with them, then they are not considered cup-tied at the conclusion of that war and are free to play with any other clan at the beginning of the next round of the tournament
- 1. Chuuuuck
2. Chariot of Fire
3. Dako
...etc.
Clan Wars
- - 41 total games
- 12 doubles
- 14 triples
- 14 quads
- Each clan member can only participate in 15 games per clan war
- Each clan will pick the map and settings for exactly half of the games
- The 41st game will be Quads on World 2.1, sunny, chained, no spoils
- Each map can only be used twice per clan per clan war but can only be used once per game type (i.e. once for triples and once for quads)
- There will be no freestyle, speed, manual deployments, beta maps, or nuclear spoils games allowed
- - 61 total games
- 20 doubles
- 20 triples
- 20 quads
- Each clan member can only participate in 20 games per clan war
- Each clan will pick the map and settings for exactly half of the games.
- The 61st game will be Quads on World 2.1, sunny, chained, no spoils
- Each map can only be used twice per clan per clan war but can only be used once per game type (i.e. once for triples and once for quads)
- There will be no freestyle, speed, manual deployments, beta maps, or nuclear spoils games allowed
- - 60 total games
- 20 doubles
- 20 triples
- 20 quads
- Each clan member can only participate in 20 games per clan war
- Each clan will pick the map and settings for exactly half of the games.
- In case of a tie, there will be a 7 game tie breaker with each clan choosing three games of any game type and settings. The last game will be Quads on World 2.1, sunny, chained, no spoils.
- Each map can only be used twice per clan per clan war but can only be used once per game type (i.e. once for triples and once for quads)
- There will be no freestyle, speed, manual deployments, beta maps, or nuclear spoils games allowed
As has been allowed in the past, each clan war can adjust the rules slightly to their liking if both clans agree on the adjusted rules before any games are started and they get my approval.
Organization
In each clan challenge thread. A list of players participating for each clan should be kept up along with a running tally of how many games each player has played in. If someone feels a player has violated the number of games they are allowed to participate in, please bring it to my attention. If they are found in violation, the opposing team will get to pick any games that the offending player was in from the last batch played equal to the number of games the went over the limit to restart without that player participating.
When games are sent, they must already be created and fully joined by the home team. I should be copied in the private message sending each clans home games. Once home games are sent, the away clan has 5 full days to fill the games. If your opponent is late on either sending/joining home games or joining games please notify me immediately. There will be some leniency on running late, I will work out a date with the clans involved and set a date that games must be sent/joined by. If a clan is still late in sending/joining home games or joining games they will forfeit 1 game per day late. The opposing team will choose which game they forfeit from the batch of games in question (i.e. if a clan sends their home games 1 day late, the opposing team will choose one of those games the late clan forfeits once they receive them). I will be checking the forums for every clan match to make sure they are being kept up properly, sent and joined on time, and the playing rules are being upheld. However, if any clan feels their opponents have broken a rule they should bring it to my attention immediately.
PS — I will need a volunteer for graphics for this cup, if anyone is skilled with PhotoShop and is willing to help — please PM me and we will discuss the details.
Cheers,
Dako.









