koontz1973 wrote:Peter, you make think my advice was condescending, but I was only following up on a comment by ManBungalow that was not addressed:
"Not going to happen" isn't the best way to respond to a brand new mapmaker when coming from a figure of authority. And the dismissive comments about DC made absolutely no sense, especially when juxtaposed against all the maps that are on this site.
And he is right, what makes this worthy of a map. Just because we want it, does not mean we will get it.
I just don't get this. Why is there a limit on maps. There are several dozen maps on this site that I think are horrible. I avoid them at all costs (and bang my head against the keyboard when they come up on random). What is the problem, exactly, of adding a new map if the mapmaker wants to do it and there appears to be support in the foundry? Conversely... why did the foundry have a Papua New Guinea contest on a map with normal gameplay? Who, exactly, demanded Papua New Guinea as a region that needed to be represented? You can't have it both ways. I personally loved that contest and love the resulting map from it. But how can the moderators of the foundry push PNG on the community in one breath and then say Washington D.C. doesn't deserve a map--when a new mapmaker wants to do it--in the next breath?
I am here to help get the best possible map made. You mentioned a few maps from yesteryear that got made, but these where all made when we had far fewer maps.
I just don't understand how this is a problem. What, exactly, constitutes "yesteryear?" Was there a great event on the CC timeline that divides the periods when classic gameplay maps were acceptable from when they became unacceptable?
You also mentioned Quad cities, this is a great map and it is unique in theme and location, whilst still being easy on gameplay, it does have a couple of extra features added to it like auto deploys, trapped territs and what not.
It is a great map. But I don't know how in the world it's unique in theme. It's on a green field with some bright colors and a few bridges. And of course it's "unique" in location. But so is Washington D.C. This map above has trapped territories. So all he needs is to make the Capitol a +1 auto-deploy and it's golden?
I kid, of course. But I truly don't understand the point that's being made here. I apologize for coming off so forceful last night, but I feel really strongly about this. I came to this site because I loved classic Risk and I loved the ability to play classic Risk on 100+ different maps. I'd love it even more to play on 200+ different maps (before someone gets cute, I realize how many maps there are--but not all of them are classic-style play and that's my point). I don't need bombardments and decaying territories and auto deploys and killer neutrals and convoluted unique connections and the sort (they are fine in some maps, but my point is I don't need them to enjoy a map). Maybe I'm crazy, but I don't think I'm the only one that feels this way. And it bothers me that the foundry--with seemingly no justification or reason--is limiting development of such maps. If there is an upper limit, due to technical issues, of how many maps this site can host, then I would understand. But I've never heard that argument. And, barring that argument, the rule seems arbitrary and I think it's counterproductive.
Also, just so we're clear. Shape listed a bunch of maps (the ones I listed) and went through and pointed out how they are unique or have something special. It should be noted that, in all those cases, it's something in the background that's not part of play. If London is "unique," for example, because it has Big Ben woven into the background, then this map will be unique when the mapmaker weaves the Capitol into the background. If we're merely talking about graphical features to frame the map, then I'll back down and apologize for this little flare-up. I actually think that's a great point (and one of the reasons I've advocated--with no response--for revamps of Hong Kong and Montreal, which are two of the best gameplay maps on this site but have no graphical flare). But I get the impression that that is NOT what the foundry leaders are talking about. If the argument here is that the gameplay of a DC map needs all sorts of bells and whistles to pass muster in the foundry, I think the leaders here are making a big mistake.