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It's just that you worded the title and first post as if it was a widely applicable tactic. I was being a little redundant by listing all the settings that weren't completely conducive to this, but the point is that this works because out of the 10,000+ combinations of CC games, you exclusively play 10 or less. Really, there are just 2 settings that are crucial for you to mention: 2-player, and large-map. The others aren't quite so necessary. Does any given tactic work on all maps? Probably not, you're right. But when you post a tactic that's specifically designed for a 1/1000 fraction (if even that) of all the games that are played, it's good to include a caveat.random21 wrote:I find it odd that people try to refute this by bringing up different settings. Of course different settings will change tactics. We don't use universal settings anywhere over these games. If you play Manual, Automatic, Unlimited, No spoil, Nuclear, Chained, Adjacent, Freestyle, Sequential, 1 v 1, 8 player standard, doubles or triples, flat rate and escalating and more... any tactic anyone brings up you could just say.. oh X works for 7 of the above, BUT WAIT! IT DOESN'T WORK FOR ALL THE REST!

CC community will always split: Some believe in the power of the 4´s , and the others build stacks and wonder why the their opponents always get the better dice.Kaskavel wrote: On big maps like the ones described, I totaly agree that anything less than deploying all n troops in n different regions is a mistake, I have also played a few...thousands hives and yes, I almost always deploy 12 4s in first round. In fact, I usualy deploy only 4s in most maps anyway....
Good play is a combination of both. In certain situations the big stack/chain fort combination is the correct move for that situation, in others numerous 4 stacks may well be the way to go.Seulessliathan wrote:CC community will always split: Some believe in the power of the 4´s , and the others build stacks and wonder why the their opponents always get the better dice.Kaskavel wrote: On big maps like the ones described, I totaly agree that anything less than deploying all n troops in n different regions is a mistake, I have also played a few...thousands hives and yes, I almost always deploy 12 4s in first round. In fact, I usualy deploy only 4s in most maps anyway....

This is not good advice at all. All this will do is give them an excuse to break the truce with you if it benefits them to do so. Or, if they are not ready to break it yet, they will at least know you are not trustworthy and will prepare to break the truce soon (if only under the assumption that is what you are planning to do by weakening them).waltero wrote:Sometimes it is better to reduce enemy terit oppose to conquer said terit.
Most players do not even know who or how there terit got reduced (in a four player game). Eliminating any retaliation.
Also good when you have a truce with a player in a multi player game. Reduce but no conquer terit as to leave no evidence (game log)
Depending on what kind of truce you have. Non-aggression pact would be dishonorable to do such a thing. That is why I try to make Buffer zone treaty oppose to non-aggression pact. Buffer zone prevents you from taking control region or terit...nothing wrong with Attacking it (wearing it down).
I frequently check in on my games as well, only I take pics as evidence of the dastardly deeds. LOL. =)Also, you never know how often someone checks in. In big games I'll check in occasionally after other players have gone but before I go. I will be able to tell which player attacked my stack because I'll know that it was fine after A, B, and C went, but then all of a sudden it was less after Players D and E went? Okay obviously it was one of them. If I only have A, B, and D on my border that was "mysteriously" weakened then, hmmm, guess who the culprit was...

rolling 4v3 is negative odds (46%). so no, that is a stupid thing to do unless there is a good reason.Viceroy63 wrote:It is, never the less, a good tactic to try for consistently in 1vs.1 games, when starting out the game. You complete your winning odds advantage more fully this way by playing as many 3vs.2 dice as possible, so that at some point you must be successful in some assault and if you lose you only lose 1 or 2 troops leaving you with at least 2 troops on the regions from whence you've tried this. But where you are successful, have a huge advantage in that area.
[Edit]
Also in adding; it is always a good idea to weaken first thus utilizing your advantage to it's fullest potential of 3vs.2 dice, and then if possible mopping up with the 1's at the end of the Assault. That is what I am summarizing is the whole tenet of this tactic.

For 3 dice vs. 2 dice the odds of successfully assaulting a region is 54.0%. For the defender it is only 46.0%. So obviously the attacker has the advantage in the battle over the long run than the defender. This means that this is not "Stupid" but very smart. The more you attack the better your odds. This may be why the best defense is always a good offense.betiko wrote:rolling 4v3 is negative odds (46%). so no, that is a stupid thing to do unless there is a good reason.Viceroy63 wrote:It is, never the less, a good tactic to try for consistently in 1vs.1 games, when starting out the game. You complete your winning odds advantage more fully this way by playing as many 3vs.2 dice as possible, so that at some point you must be successful in some assault and if you lose you only lose 1 or 2 troops leaving you with at least 2 troops on the regions from whence you've tried this. But where you are successful, have a huge advantage in that area.
[Edit]
Also in adding; it is always a good idea to weaken first thus utilizing your advantage to it's fullest potential of 3vs.2 dice, and then if possible mopping up with the 1's at the end of the Assault. That is what I am summarizing is the whole tenet of this tactic.


You have to cut-and-paste new quote tags for every instance.Kaskavel wrote:why cannot I seperate my comments from yours in my post? How do you everybody else doing it? lol
Kaskavel wrote:Like
Kaskavel wrote:this.
