Moderator: Cartographers
PNG???johloh wrote:there is still too much jpeg compression on those maps...youre ruining what is a wonderful map graphically...
can you save it as a format that does not have compression? png, etc?
Mibi, I must have the same eyes as you!mibi wrote:I dont see any. 229k is sufficient. this shouldn't be an issue.johloh wrote:there is still too much jpeg compression on those maps...youre ruining what is a wonderful map graphically...
can you save it as a format that does not have compression? png, etc?

i dont think vertical is necessary but something btwn regions and the continents might be nice.AndyDufresne wrote:Lastly, maybe consider adding some sort of vertical bar in the Bonus Legend between the continental names and values. And perhaps something between the 'Regions' text, and the continent names.
some bananasEnigma wrote: i dont think vertical is necessary but something btwn regions and the continents might be nice.
Mmmmm...i can't see the issue, maybe it is a monitor thingy....AndyDufresne wrote:Hm, regarding the compression issue, I think it may be something to do with how the army circle color blends with the other colors on the map, along with the shadow behind the names, at least in the large. **Scratches his head**
Anyways, the XML looks pretty good. Maybe take a closer look at Snapper Is. and possibly Innot Springs (though perhaps not on the springs).
Kewl...can do.Also, I'd suggest moving the text 'bridges' slightly down in the legend. I don't want anyone read the text as 'One way passes bridges'. I think a little more buffer space here might be good, as there seems to be ample room to scoot it down slightly.
Mmmmm...i think a vertical bar would spoil the whole look, but willing to go for the underline, although nothing else in the title is underlined...it's very free.Lastly, maybe consider adding some sort of vertical bar in the Bonus Legend between the continental names and values. And perhaps something between the 'Regions' text, and the continent names.
Thanks....more bananas anyone?But it is coming along quite nicely!




Wisse...Enigma asked that ? back on P22...Wisse wrote:the country is really called Millaa Millaa or is that a fault you made?

Enigma, Andy...I checked the names etc on those two areas and re-arranged the words, perhaps that will resolve this compression issue.Enigma wrote:ok on a different comp i am seeing sum compression issues round the names and under the army circles. specially on the small map.
and one thing i just noticed, might have happened when you sharpened the mountains- on the large map the image of the one way pass in the legend looks pretty rough on the inside next to the river
oh- and b4 sum1 else mentions it- u 4got to replace the banana tree. no big deal.
* not so patiently waits for this map *



yes, my thoughts exactly. im abck on the comp where i cant see any any compression issues- co i cant tell u if theyve gotten ne better. to me it looks great and i cant wait to playGuilty_Biscuit wrote:I like the layout of this map for gameplay - should be some good games on this.
Hi Enigma, (btw going for re-design in Egypt to make things a whole lot clearer, but will still have same flavour)....do those Snapper Is and Innot Hot Springs look any better? I notice three maps got put up yesterday as newbies, so i guess u may still be waiting a little while for gameplay on this one.Enigma wrote:yes, my thoughts exactly. im abck on the comp where i cant see any any compression issues- co i cant tell u if theyve gotten ne better. to me it looks great and i cant wait to playGuilty_Biscuit wrote:I like the layout of this map for gameplay - should be some good games on this.

As requested Andy....AndyDufresne wrote:Alright, lets see the large and small maps with the coordinates centralized one more time. Also lets have text links to the normal gameboard small and large maps, along with a text link to the XML.
--Andy



OK Andy...but please post a GOOD explanation of what needs attending to so that I can understand what u are talking about, thanks.AndyDufresne wrote:Snapper may be a tid bit high still, and I think my eyes still see some shrinking issues on the small map, but I'll give it a good look over tomorrow.
--Andy

Andy, sorry, I did not understand what was going on with Snapper Is, but that is now fixed. The fix is still in V40 on P38.AndyDufresne wrote:Snapper may be a tid bit high still, and I think my eyes still see some shrinking issues on the small map, but I'll give it a good look over tomorrow.
--Andy
