nolefan5311 wrote:A couple of questions/concerns cairns. A major concern I have is the large number of armies players start out with. We saw what kind of problem that presents in Pot Mosbi. I know there needs to be some buffer there with the losing condition, but those large stacks could make it too advantageous to go first.
OK, forget Battleships...they can only bombard first go and then fort.
starting numbers....60 neutrals and 40 positions distributed less the 8 battleships.
2P: 2 x 13 + 74N
3P: 3 x 13 + 61N
4P: 4 x 10 + 60N
5P: 5 x 8 + 60N
6P: 6 x 6 + 64N
7P: 7 x 5 + 65N
8P: 8 x 5 + 60N
in all games each person will start with 3 army drop, correct?
1. if player places 1 on each of a BS, and landing craft (2), that gives the player 10 armies on first attack to get ashore to conquer at least 6-9 armies before they get within cooey of another player
2. they can chose to make their way through the Dardenelles...big job getting through mines...
3. they can chose to take land positions if they drop close by (randomly)...perhaps increase the land batteries to stop them getting them first go...perhaps 12N
4. or if you feel the numbers are too high...we can drop each start position by 3 to reduce the risk that someone will have lucky first dice.
I don't like that the two land batteries on Gendarmerie and Gaba Teppe have unrestrained ability to bombard the Landing Ships. Those two regions seem to be unnaturally powerful with the ability to bombard my opponents starting positions before he has a chance to play.
Well drop the starting numbers there also by three or more.
The battleships can only bombard territories that start n3, or n6 in rare circumstances.
Yes that was done so as to not take out someone on first go.
I know you want historical accuracy, but having them be able to bombard the landing beaches instead of the battleships would even things up a bit.
Gees, ok i can go with that, but are you gonna get me the extra room i need to display that graphically.
The Gameplay notes in the first post don't really indicate this, but will each player be dropped the same amount of Land Positions and/or Landing Ships/Minesweepers?
No the starting positions are as indicated on the map, and each player will be allocated that as per random drop, so 8 BS positions have to go into the start sequence, plus 32 other positions (if that's possible)
Since a player could potentially drop 3 or 4 more Landing Ships than his opponent, he could potentially start with a large advantage in autodeploy, but be disadvantaged in the amount of land territories he has. Is this just part of the luck?
well that depend on whether we go with the start allocation as above or we lay it out as per similar to Salem, and go with groups of random drop (as i have indicated on the map with what i thought was roughly even distribution.
Will the normal deployment of 1 army for every 3 territories apply?
at this stage yes. don't see why not, unless u can think of some reason not to, but i don't think it is an issue at start....could be wrong.