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GeeksAreMyPeeps wrote:I'm playing a game where one of my opponents was kicked out for violating the rules. Is there any way to check on what rules were broken, and whether that might have affecting the game in question directly? (Certainly the player being kicked out has affected the game dynamic, but I don't know whether the rules violation did.)
I suggested this some time ago, it seems to me like a good idea to stop the problem before it starts. Just look at nodloyalist who continually creates multiple accountsAgent 86 wrote:So when anyone signs up, before being allowed to join games and so forth a check be done? Seems we could stop multies at the door and not let them in. It's a privilege to have an account and abuse will not be tolerated. This should be the multi-hunters job cathing them before not after the fact. Join and you have 24-48hrs before approval. Could this be done?
Agent 86 wrote:So when anyone signs up, before being allowed to join games and so forth a check be done? Seems we could stop multies at the door and not let them in. It's a privilege to have an account and abuse will not be tolerated. This should be the multi-hunters job cathing them before not after the fact. Join and you have 24-48hrs before approval. Could this be done?
TeeGee wrote:It would also create a whole lot more wore for the admin and C&A team to check every account that joins, the site averages well over 100 new members a day. That would be a lot of accounts to check and clear..and still leaves questions on the members who use proxies
TeeGee wrote:It would also create a whole lot more wore for the admin and C&A team to check every account that joins, the site averages well over 100 new members a day. That would be a lot of accounts to check and clear..and still leaves questions on the members who use proxies
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