Bruceswar wrote:Bruceswar wrote:The green, orange and pink are still very hard to read if you ask me.
RedBaron0 wrote:crap my bad, works been kicking my ass lately and I didn't even notice...
I've made some additional changes to address the bridges and the killer neutral. I'm taking the neutral start off the Walt Whitman, and the Tacony-Palmayra Bridges. The Betsy Ross and Ben Franklin will remain neutral to start, but only at 1. The killer neutral will be dropped to just 2.
I would have taken all the neutrals off, save the killer, but if I did that the territory count pool would be at 46 which is a bad split for 2 and 3 player games. (15 territories)
Should the current colors continue to make issues, I'll look to add army circles/ovals.
Link to thread: viewtopic.php?f=64&t=121613
Link to large image: http://i213.photobucket.com/albums/cc12 ... d2ae24.png
Link to small image: http://i213.photobucket.com/albums/cc12 ... 6b5ec7.png
Link to an image with neutrals and starting positions: http://i213.photobucket.com/albums/cc12 ... 1de07a.jpg
XML: http://www.fileden.com/files/2012/12/28 ... lyxml5.xml
RedBaron0 wrote:Should the current colors continue to make issues, I'll look to add army circles/ovals.
Silvanus wrote:perch is a North Korean agent to infiltrate south Korean girls
JustCallMeStupid wrote:First game on this map and I dont understand the river connections graphically speaking from Pennypack to Penns landing in the teal area. I mean the territories arent even connected and it doesnt make sense to me logically and confuses me. Same thing with Foxchase to Pennsport the graphic of the river part makes it confusing to me.
Now I am not sure how geographically correct the map is supposed to be but the border and bonus structure could be modified for balance issues. If the bridge from tacony was instead connected to Holmesburg it would make the NE bonus a little bit harder to hold and when trying to expand from that NE bonus area one would have to leave behind defenses on Holmesburg. Currently one can advance all to Tacony and still hold NE bonus. Then they can eventually take Frankford bonus area and easily defend it with only 3 borders AND 2 of the borders defend each other, Tacony and Wissinoming.
The map looks pretty cool. I must say it is a little bit confusing and intimidating at first. Hopefully that top suggestion makes it less confusing.
oradej wrote:No objections per se, and I don't know anything about the mapmaking/foundry process here, but in Game 13326601, with Trench settings, I was able to attack into and subsequently attack from (which shouldn't be possible when playing Trench) Manayunk, Tacony, and Pennypack in the same turns, respectively.
2013-09-09 17:45:52 - oradej assaulted Manayunk from Fairmount Park and conquered it from padsta
2013-09-09 17:46:02 - oradej assaulted Roxborough from Manayunk and conquered it from padsta
2013-09-10 15:59:13 - oradej assaulted Tacony from Tacony-Palmyra Bridge and conquered it from padsta
2013-09-10 15:59:53 - oradej assaulted Holmesburg from Tacony and conquered it from padsta
2013-09-10 16:00:06 - oradej assaulted Bridesburg from Tacony and conquered it from padsta
2013-09-10 16:00:09 - oradej assaulted Mayfair from Tacony and conquered it from padsta
2013-09-10 16:00:14 - oradej assaulted Wissinoming from Tacony and conquered it from neutral player
2013-09-10 16:18:05 - oradej assaulted Pennypack from Holmesburg and conquered it from padsta
2013-09-10 16:18:15 - oradej assaulted Woodhaven from Pennypack and conquered it from neutral player
I know the map is out of Beta mode, but it seems those are some glitches that made it into the code unnoticed. I did a quick search and it doesn't seem like that problem was raised before. Just thought I'd share my findings.
oradej wrote:Sooounds good haha. Like I said, I don't know anything about the mapmaking process, just figured because the Trench feature was working on every other territory/map I'm playing right now, it was specific to those regions on the Philly map.
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